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* nir: Make texture instruction names more consistentJason Ekstrand2015-01-151-2/+2
* nir: Add a basic constant folding passJason Ekstrand2015-01-151-0/+2
* nir: Add an algebraic optimization passJason Ekstrand2015-01-151-1/+1
* nir: Add a lowering pass for adding source modifiers where possibleJason Ekstrand2015-01-151-0/+5
* i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsicsJason Ekstrand2015-01-151-0/+120
* i965/fs_nir: Add a has_indirect flag and clean up some of the input/output codeJason Ekstrand2015-01-151-63/+14
* nir: Vectorize intrinsicsJason Ekstrand2015-01-151-48/+16
* i965/fs_nir: Use the new variable lowering codeJason Ekstrand2015-01-151-19/+25
* i965/fs_nir: Don't dump the shader.Jason Ekstrand2015-01-151-5/+0
* i965/fs_nir: Properly saturate multipliesJason Ekstrand2015-01-151-1/+1
* i965/fs_nir: Handle SSA constantsJason Ekstrand2015-01-151-17/+33
* i965/fs_nir: Use an array rather than a hash table for register lookupJason Ekstrand2015-01-153-23/+30
* i965/fs_nir: Add the CSE pass and actually run in a loopJason Ekstrand2015-01-151-13/+18
* nir: Add a fused multiply-add peepholeJason Ekstrand2015-01-151-0/+2
* i965/fs_nir: Turn on the peephole select optimizationJason Ekstrand2015-01-151-0/+2
* i965/fs_nir: Validate optimization passesJason Ekstrand2015-01-151-8/+15
* nir: Differentiate between signed and unsigned versions of find_msbJason Ekstrand2015-01-151-6/+8
* i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_srcJason Ekstrand2015-01-151-15/+8
* i965/fs_nir: Convert the shader to/from SSAJason Ekstrand2015-01-151-0/+9
* i965/fs_nir: Don't duplicate emit_general_interpolationJason Ekstrand2015-01-152-110/+4
* i965/fs: Don't take an ir_variable for emit_general_interpolationJason Ekstrand2015-01-154-35/+41
* i965/fs_nir: Add atomic counters supportJason Ekstrand2015-01-151-3/+22
* i965/fs_nir: Handle coarse/fine derivativesJason Ekstrand2015-01-151-0/+18
* i965/fs_nir: Add support for sample_pos and sample_idJason Ekstrand2015-01-151-3/+14
* Fix up varying pull constantsJason Ekstrand2015-01-151-1/+1
* i965/fs_nir: Use the correct texture offset immediateJason Ekstrand2015-01-151-4/+3
* i965/fs_nir: Use the correct types for texture inputsJason Ekstrand2015-01-151-7/+25
* i965/fs_nir: Make the sampler register always unsignedJason Ekstrand2015-01-151-2/+2
* i965/fs: Only use nir for 8-wide non-fast-clear shaders.Jason Ekstrand2015-01-151-1/+2
* i965/fs: add a NIR frontendConnor Abbott2015-01-155-4/+1756
* i965/fs: Don't pass through the coordinate typeConnor Abbott2015-01-153-22/+21
* i965/fs: make emit_fragcoord_interpolation() not take an ir_variableConnor Abbott2015-01-154-9/+14
* i965: Store the atoms directly in the contextIan Romanick2015-01-142-4/+17
* i965: Micro-optimize brw_get_index_typeIan Romanick2015-01-143-14/+23
* meta: Put _mesa_meta_in_progress in the header fileIan Romanick2015-01-142-12/+5
* i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.Kenneth Graunke2015-01-144-10/+21
* i965: Pass a shader stage abbreviation to fs_generator().Kenneth Graunke2015-01-145-11/+15
* i965/miptree_map_blit: Don't do the initial copy if INVALIDATE_RANGE is setJason Ekstrand2015-01-131-8/+15
* i965/fs: Allow constant propagation between different typesJason Ekstrand2015-01-131-2/+2
* i965: Fix bitcast operations with negate (ceil)Iago Toral Quiroga2015-01-132-8/+14
* i965: Sets missing vertex shader constant values for HighInt formatEduardo Lima Mitev2015-01-131-0/+6
* i965: Respect the no_8 flag on Gen6, not just Gen7+.Kenneth Graunke2015-01-121-2/+2
* i965: Consider SEL.{GE,L} to be commutative operations.Matt Turner2015-01-082-10/+27
* i965/cfg: Fix end_ip of last basic block.Matt Turner2015-01-081-1/+1
* main: Renamed _mesa_get_compressed_teximage to _mesa_GetCompressedTexImage_sw.Laura Ekstrand2015-01-081-1/+1
* main: Renamed _mesa_get_teximage to _mesa_GetTexImage_sw.Laura Ekstrand2015-01-081-1/+1
* main: Changed _mesa_alloc_texture_storage to _mesa_AllocTextureStorage_sw.Laura Ekstrand2015-01-082-2/+2
* main: Moved _mesa_lock_texture and _mesa_unlock_texture to texobj.h from texi...Laura Ekstrand2015-01-082-0/+2
* i965: blit_texture_to_pbo() now accepts TEXTURE_CUBE_MAP.Laura Ekstrand2015-01-081-0/+1
* i965/skl: Always use a header for SIMD4x2 sampler messagesKristian Høgsberg2015-01-085-11/+54