| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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Conflicts:
src/gallium/auxiliary/util/u_network.c
src/gallium/auxiliary/util/u_network.h
src/gallium/drivers/i915/i915_state.c
src/gallium/drivers/trace/tr_rbug.c
src/gallium/state_trackers/vega/bezier.c
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_driver.c
src/gallium/winsys/xlib/xlib_brw_context.c
src/mesa/main/mtypes.h
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This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.
The ctx->Color.ColorMask field is now a 2-D array. Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.
The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
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ctx->Color.BlendEnabled is now a GLbitfield instead of a GLboolean to
indicate blend on/off status for each color/draw buffer.
This is infrastructure for GL_EXT_draw_buffers2 and OpenGL 3.x
New functions include _mesa_EnableIndexed(), _mesa_DisableIndexed(), and
_mesa_IsEnabledIndexed(). The enable function corresponds to
glEnableIndexedEXT() for GL_EXT_draw_buffers2 or glEnablei() for GL3.
Note that there's quite a few tests for ctx->Color.BlendEnabled != 0 in
drivers, etc. Those tests can remain as-is since the mask will be 0 or ~0
unless GL_EXT_draw_buffers2 is enabled.
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The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
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Wine's d3d9 visual.c testcase tries this a lot, so I've added some
piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only)
and enabled it.
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Noticed by clang.
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Caught by clang.
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Caught by clang.
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Shaves 400 bytes or so from i915_dri.so.
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Saves another 600 bytes or so of code.
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Saves ~2KB of code.
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Saves ~480 bytes of code.
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Noticed by clang.
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We don't actually care which register is used since we're just
swizzling (0,0,0,0), but it should be a valid variable number.
Detected by clang.
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The same code is generated, and readers and static analyzers are
happier.
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It does nothing else while being less useful than exit() because it lacks
attributes that real exit() has.
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This is a little more logical. Suggested in bug report 25654.
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Conflicts:
src/mesa/main/version.h
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Conflicts:
src/mesa/main/version.h
src/mesa/state_tracker/st_atom_shader.c
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Conflicts:
configure.ac
progs/demos/morph3d.c
progs/demos/textures.c
progs/glsl/shtest.c
progs/glsl/texaaline.c
progs/tests/packedpixels.c
progs/xdemos/corender.c
src/mesa/main/version.h
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these really shouldn't be exposed here
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fd.o bug #25290
Suggested fix from Rafael Monica
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fixes fdo bug 25679
Signed-off-by: Alex Deucher <[email protected]>
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these really shouldn't be exposed here
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The base of the texture is always the base of the miptree. If it wasn't,
we'd have issues with this code due to miptrees not walking the same
direction for all LODs.
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Bug #25628. Fixes piglit case glsl-vs-sqrt-zero.
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Conflicts:
src/mesa/drivers/dri/unichrome/via_ioctl.c
src/mesa/drivers/dri/unichrome/via_screen.c
src/mesa/main/version.h
src/mesa/state_tracker/st_atom.c
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