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* i965/gen6: Move the SF VP to state streaming.Eric Anholt2011-04-295-30/+20
* i965/gen6: Move the clip VP to state streaming.Eric Anholt2011-04-294-21/+22
* i965/gen6: Stream the VS push constants.Eric Anholt2011-04-295-35/+62
* i965/gen6: Stream the WM push constants.Eric Anholt2011-04-294-22/+19
* i965: Give the push constants and pull constants unique function names.Eric Anholt2011-04-292-4/+4
* i965: Fix fragcoord_w on gen6 with 16-wide.Eric Anholt2011-04-291-5/+5
* meta: Don't ask for floating point textures if not ARB_texture_float.Eric Anholt2011-04-291-1/+2
* Revert "intel: use throttle ioctl for throttling"Eric Anholt2011-04-273-3/+13
* Squashed commit of the following:Brian Paul2011-04-262-6/+6
* i965/fs: Add support for compute-to-mrf in 16-wide mode.Eric Anholt2011-04-261-11/+52
* i965/fs: Typo fix a comment.Eric Anholt2011-04-261-1/+1
* i965/fs: Enable constant propagation in 16-wide.Eric Anholt2011-04-261-5/+3
* i965/fs: Fix and enable the instruction scheduler for 16-wide.Eric Anholt2011-04-261-8/+42
* i965/fs: Add support for 16-wide dispatch with uniforms in use.Eric Anholt2011-04-262-8/+53
* i965/fs: Add a little whitespace between shader dumping debug.Eric Anholt2011-04-261-1/+5
* i965/fs: Add support for compr4 MRF writes.Eric Anholt2011-04-261-14/+18
* i965/fs: Add support for 16-wide dispatch on gen5.Eric Anholt2011-04-263-12/+93
* i965/fs: Add initial support for 16-wide dispatch on gen6.Eric Anholt2011-04-266-81/+210
* i965/fs: Add support for discard instructions in 16-wide mode.Eric Anholt2011-04-261-0/+3
* i965/fs: Add support for math instructions in 16-wide mode.Eric Anholt2011-04-263-14/+45
* i965/fs: Fix interference calculation of pixel_[xy] in 16-wide.Eric Anholt2011-04-261-0/+23
* i965/fs: Disable some optimization passes under 16-wide for now.Eric Anholt2011-04-262-0/+15
* i965/fs: Add support for 16-wide texturing on gen5+.Eric Anholt2011-04-261-21/+29
* i965/fs: Add support for computing pixel_[xy] in 16-wide.Eric Anholt2011-04-262-10/+46
* i965/fs: Add support for 16-wide dispatch to the register allocator.Eric Anholt2011-04-261-19/+37
* i965: Move the destination reg setup for 8/16 wide to the emit code.Eric Anholt2011-04-264-10/+6
* intel: Use tiling for dri2AllocateBuffer implementationKristian Høgsberg2011-04-261-1/+10
* intel: Set gen in intelInitScreen, just copy value in intelInitContextKristian Høgsberg2011-04-263-5/+14
* intel: Use X tiling for DRM EGL ImagesKristian Høgsberg2011-04-261-1/+1
* i965: Don't double-emit fragment.color writes for MRT with ARB_fp.Eric Anholt2011-04-232-35/+19
* i965: Fill in the remaining fields of gen5+ sampler default color.Eric Anholt2011-04-231-4/+14
* i965: Fix batch decode for the gen5+ sampler default color.Eric Anholt2011-04-231-6/+24
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-239-63/+85
* i965: Add support for NV_conditional_render.Eric Anholt2011-04-235-0/+17
* meta: Don't do conditional rendering on GenerateMipmaps and BlitFramebuffer.Eric Anholt2011-04-231-1/+24
* i965: Add support for ARB_texture_compression_rgtc.Eric Anholt2011-04-233-0/+11
* mesa/gdi: Address compiler warnings.José Fonseca2011-04-232-136/+131
* mesa/gdi: Remove InitCritSections.cpp.José Fonseca2011-04-231-33/+0
* Drop fx windows driver.José Fonseca2011-04-233-2299/+0
* scons: Build classic mesa gdi driver.José Fonseca2011-04-236-115/+52
* osmesa: Fix Mingw build.José Fonseca2011-04-231-16/+1
* scons: Build osmesa.José Fonseca2011-04-232-0/+37
* r300/compiler: fix up error messageMarek Olšák2011-04-221-2/+2
* i915: Gut all remaining bits of hardware fogIan Romanick2011-04-214-107/+13
* i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill itIan Romanick2011-04-213-8/+1
* i915: There's always a fragment programIan Romanick2011-04-211-26/+5
* i915: Delete disabled try_pixel_fog pathsIan Romanick2011-04-211-55/+0
* mesa: Kill gl_fragment_program::FogOption with fireIan Romanick2011-04-211-2/+0
* i915: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-212-11/+2
* i965: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-5/+0