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* Cover my arse.Aapo Tahkola2005-10-261-1/+1
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* Reduce stderr noise and fix some compiler warnings.Aapo Tahkola2005-10-267-345/+33
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* Remove few outdated r200 files.Aapo Tahkola2005-10-265-108/+4
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* Sync with my local tree.Aapo Tahkola2005-10-2616-156/+1898
| | | | | | Changes to current operation: -Elts are no longer converted to 16-bit format -Cube maps
* Fix invalid vsf temp count for rv350.Aapo Tahkola2005-10-261-3/+3
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* Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_colorEric Anholt2005-10-263-17/+6
| | | | | | | back on. Tested using seccolor modified to use the blue channel instead of green, since green stays in the same place across RGB/BGR mistakes. Also hook in UpdateSpecular on COLOR_EXT change, which might have resulted in missing statechanges before.
* Add support for GL_EXT_fog_coord, tested using tests/fog.c. (Also, matches theEric Anholt2005-10-261-0/+2
| | | | output from indirect rendering).
* Add disabled support for GL_EXT_fog_coord. While it seems correct to me, it'sEric Anholt2005-10-264-17/+35
| | | | | | | | not respecting the coords (or perhaps interpreting them differently?) in my testing. However, in the process it led to a fix of a secondary color handling issue where it would be taken from the wrong offset, I believe, based off of reading the r200 driver. Also add a minor tweak to save time in the fog-but-not-specular case.
* Move the front.offset setting above a check to shortcut reallocating buffers ifEric Anholt2005-10-252-5/+6
| | | | | | | | width and height stayed the same. Rely on front.offset pointing at the origin in the window (rather than the origin of the front buffer), and fix the coords in swapbuffers, which were wrong. This is different from other drivers because we've got a back buffer with a 0,0 origin at the window's origin, which makes it more convenient to have the front buffer match it.
* Initial add of some (disabled) SiS 6326 drawing code integrated from Alan Cox'sEric Anholt2005-10-2511-58/+1894
| | | | | | | | last drop I saw, which was in turn based on a code drop of mine. Texturing, culling, and several extensions are unimplemented, and some features could probably be improved. It's untested, but there don't appear to be regressions on the 300-series code, so I'd like to get these bits in now so that it can be worked on as not a huge diff.
* Cut a bunch of code by not trying to precompute the blit commands and insteadEric Anholt2005-10-249-289/+83
| | | | | just do it per blit. No noticable performance difference (or behavior difference, in my tests), and a significant difference in sanity.
* In the last commit I added in a fatal error on unknown base formats so IEric Anholt2005-10-241-0/+14
| | | | | | wouldn't get confused when adding support for new formats. However, it resulted in dying in texenv instead of drawing something undefined for GL_DECAL. Do what GLcore apparently does and just pass the fragment through.
* Fix and enable GL_MESA_ycbcr_texture. Looks fine with yuvrect. I'm slightlyEric Anholt2005-10-243-3/+33
| | | | | concerned that TEXEL_YUV422 looks like TEXEL_YVU422 and TEXEL_VUY422 looks like TEXEL_VYU422 in yuvrect, but I'm happy enough for now.
* Add support for GL_EXT_secondary_color, tested with seccolor test.Eric Anholt2005-10-245-17/+50
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* Turn off the AGP dispatch path yet again, as it seems to be broken (found withEric Anholt2005-10-241-1/+1
| | | | tuxracer and the upcoming support for secondary color).
* Add RV350 AQ chip. (popolon at popolon dot org)Adam Jackson2005-10-241-0/+2
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* Since we memcpy texture data synchronously to the card, idle the engine beforeEric Anholt2005-10-241-0/+4
| | | | | we start copying. I haven't seen it go wrong before, but I'm pretty sure this fix is correct.
* - Add a few more hardware internal formats that are supported. Some remainingEric Anholt2005-10-244-41/+135
| | | | | | | | ones require custom texstore, so they aren't done yet. - Add YCBCR support commented out, since the yuvsquare test didn't work with just the bits I've added. - Add the no-compression GL_ARB_texture_compression support. - Add the driconf texture depth option and try to respect it.
* Fix the GL_BLEND case (and remove the fallback associated with it) by convertingEric Anholt2005-10-242-27/+16
| | | | the float values to bytes before packing them. Tested with texenv.
* Fix texenv by moving a misplaced check for being in fallback (should cover onlyEric Anholt2005-10-241-2/+5
| | | | | render state, not texture state). While here, move a SIS_FIREVERTICES to a more appropriate location, though it was harmless.
* Add support for GL_ARB_texture_border_clamp and GL_ARB_texture_mirrored_repeat,Eric Anholt2005-10-242-24/+29
| | | | | | | tested using texwrap, fixing the sourcing of border constant values (use the bytes, not the floats!). Remove the fallback on GL_CLAMP_TO_EDGE, which acts properly, and add a note to GL_CLAMP about nonconformance (whcih is what the fallback for CLAMP_TO_EDGE was probably targeting).
* Fix a typo in a fallback string.Eric Anholt2005-10-241-1/+1
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* Add support for GL_EXT_stencil_wrap by guessing that the skip of two values inEric Anholt2005-10-244-7/+32
| | | | | | | | the register header was meaningful. It turns out those were the proper values for the plain INCR/DECR ops, while what we were using as INCR/DECR were the _WRAP versions. Tested with stencil_wrap (didn't expose normal/_WRAP swapping) and stencilwrap (exposed it nicely) tests. Props to idr for poking me about adding this.
* disable yuv textures (GL_MESA_ycbcr_texture) on rv250 (hw bug, #2078). ↵Roland Scheidegger2005-10-221-48/+55
| | | | Change the initialization to fail if an unknown pci id is detected, instead of accepting all values which are not r100-based radeons.
* fix GLX server resize/crash when resizing windowsBrian Paul2005-10-211-1/+0
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* add the tile bits for offset, and unk bit 31 of sizeDave Airlie2005-10-211-0/+3
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* fix another renderbuffer wrapping bugBrian Paul2005-10-201-4/+3
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* Bump driver dates for the crasher fixes yesterday.Eric Anholt2005-10-202-2/+2
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* fixes for r300_tex.c from Aapo TahkolaDave Airlie2005-10-201-4/+4
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* Make SiS a little more like other drivers: Add SIS_DEBUG (only option beingEric Anholt2005-10-194-9/+63
| | | | | "fall" so far) and make the fallback_force option be no_rast like other drivers. Incidentally, makes no_rast not crash (though it still fails to render).
* Remove some long-dead code.Eric Anholt2005-10-194-215/+0
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* Fix a missed merge for idr's dispatch changes: failure to do driInitExtensionsEric Anholt2005-10-192-1/+12
| | | | in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
* s/memcpy/_mesa_memcpy/, s/FREE/_mesa_free/Brian Paul2005-10-194-8/+8
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* Bug #4615: Fix the SiS driver for the renderbuffer changes. Previously, allEric Anholt2005-10-1911-197/+252
| | | | | | | drirenderbuffers pointed at screen offset 0 and NULL. Instead, set up the front buffer at startup but leave the others for later, since sis allocates them on demand rather than using the static method of the other non-sis-descendent drivers. Some basic apps work, but fallbacks may be broken still.
* Fix a missed merge for idr's dispatch changes: failure to do driInitExtensionsEric Anholt2005-10-182-1/+12
| | | | | in __driCreateNewScreen_20050727 resulted in crashing in dispatch. Rendering remains broken.
* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-187-283/+4
| | | | | executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
* on r200, don't emit fog coords when fog isn't actually enabled. Fix bug with ↵Roland Scheidegger2005-10-183-4/+7
| | | | vtxfmt not causing a fallback when fog coords are active.
* add GL_EXT_fog_coord support to radeon driver. No vtxfmt code (just uses ↵Roland Scheidegger2005-10-179-57/+215
| | | | fallback) yet. May cause a tcl fallback if fog coord is used together with separate specular lighting. Fog factors are precomputed and then submitted instead of the raw coords (chip limitation, same as on r200).
* fix some obvious typos in radeon_reg.h (only currently unused bits affected)Roland Scheidegger2005-10-161-4/+4
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* enable cube maps on radeon (#2241 on bugzilla). No vtxfmt code yet (just ↵Roland Scheidegger2005-10-1513-19/+201
| | | | generates vfmt fallback). Code by Andreas Stenglein, some small adjustments by me.
* fix two bugs wrt calculating max possible texture sizes for texture ↵Roland Scheidegger2005-10-151-3/+3
| | | | rectangles/cube maps.
* enable 3rd texture unit on radeon (default still 2 enabled units). Disable ↵Roland Scheidegger2005-10-1317-251/+285
| | | | some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
* make sure texture matrix is updated often enough with texture rectanglesRoland Scheidegger2005-10-131-0/+2
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* fix potential bug when emitting elts with lots of componentsRoland Scheidegger2005-10-131-1/+2
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* Minor driver cleanup. Remove unnecessery/unneded ↵Roland Scheidegger2005-10-117-45/+4
| | | | radeon/r200AllocDmaRegionVerts function. No longer compile the radeon_compat stuff which was for drm 1.1 compatibility presumably but unused since about forever into the driver.
* check for PIXMAP in clip routine (SF bug 1323215)Brian Paul2005-10-111-1/+1
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* do not set format of the incoming vertices needed for fog_coord in the ↵Roland Scheidegger2005-10-081-6/+1
| | | | generic state functions. This is done in the vtxfmt/hwtcl/swtcl pathes respectively.
* remove code dealing with drm versions older than 1.3. The driver requires ↵Roland Scheidegger2005-10-081-34/+16
| | | | (and requests) 1.3 since quite some time already to work at all.
* fix problems with some texgen modes by putting the chip into LOCAL_VIEWER ↵Roland Scheidegger2005-10-051-7/+21
| | | | mode for lighting (potentially causes slight misrenderings with the specular components of lights if the light model is not set for local viewer).
* reverse accidentally commited part of last commit (makes it compile again...).Roland Scheidegger2005-10-051-0/+1
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