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* Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause)Karl Schultz2002-10-041-2/+8
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* new texture compression infrastructureBrian Paul2002-09-276-31/+53
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* fix bug in index_mask() (bug 609837)Brian Paul2002-09-231-1/+2
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* Updated BeOS support (Philippe Houdoin)Brian Paul2002-09-191-664/+855
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* pull-in changes from DRI/Mesa-4.0.4Brian Paul2002-09-172-27/+85
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* Mark destroyed context as not current. (Frank Warmerdam)Karl Schultz2002-09-121-1/+4
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* updated wglGetProcAddressBrian Paul2002-09-042-139/+13
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* updates from Daniel BorcaBrian Paul2002-09-039-420/+881
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* fixed compilation problem for swdd->SetBufferBrian Paul2002-09-031-2/+2
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* Don't call _mesa_initialize_context because we are usingKarl Schultz2002-08-281-11/+2
| | | | | | _mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak.
* stub functions for glXAllocate/FreeMemoryNV()Brian Paul2002-08-224-4/+73
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* s/DrawDestMask/_DrawDestMask/Brian Paul2002-08-211-4/+7
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* s/ProjectedClipPtr/NdcPtr/Brian Paul2002-08-212-13/+13
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* fix problems in FXgetImage()Brian Paul2002-08-211-15/+14
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* fixed array index typo in VERT_SAVE_RGBA() macroBrian Paul2002-08-211-2/+2
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* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-072-250/+246
| | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
* Catch up windows driver with recent context modsKarl Schultz2002-07-291-3/+3
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-0911-293/+177
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma)Brian Paul2002-06-301-1/+15
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* removed extra right-parenBrian Paul2002-06-252-4/+4
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* FRONT_AND_BACK cullingKeith Whitwell2002-06-252-2/+8
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* put XSync in get_buffer_size(), plus clean-upBrian Paul2002-06-191-6/+7
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* new fix for initial window size problemBrian Paul2002-06-171-3/+1
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* Fix glXCopyContext bugBrian Paul2002-06-161-3/+5
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* fixed window size initialization bugBrian Paul2002-06-161-1/+3
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-1510-65/+49
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-1514-74/+72
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* more removal of fprintf() callsBrian Paul2002-06-131-12/+15
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* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-1310-36/+50
| | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
* GGI driver updates (Filip Spacek)Brian Paul2002-06-105-645/+797
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* replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANYBrian Paul2002-06-061-4/+4
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* more big-endian tweaksBrian Paul2002-06-051-3/+3
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* bring over Michel Daenzer's DRI changesBrian Paul2002-06-032-23/+25
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* some initial work for fbconfigs/pbuffersBrian Paul2002-05-273-17/+30
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* Apply alpha buffer control fix to accum buffer too.Karl Schultz2002-04-231-2/+3
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* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-232-6/+36
| | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-192-241/+241
| | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
* C++ fixBrian Paul2002-04-191-1/+5
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* added OSMesaGetProcAddress()Brian Paul2002-04-041-1/+34
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* call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer ↵Brian Paul2002-04-041-2/+7
| | | | size changes
* return NULL from Fake_glXCreateContext() if dpy or visinfo are NULLBrian Paul2002-04-021-1/+5
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* DOS driver updateBrian Paul2002-04-015-27/+48
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* use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()Brian Paul2002-03-291-2/+3
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* DOS/Mesa driver updates (Daniel Borca)Brian Paul2002-03-233-13/+8
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* don't set plane mask for xm_buffer->gc, it causes an accum buffer ↵Brian Paul2002-03-191-3/+1
| | | | conformance problem
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-168-86/+114
| | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
* protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESABrian Paul2002-03-151-3/+4
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* updated comments. removed dead code.Brian Paul2002-03-152-146/+17
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* remove a debug printfBrian Paul2002-03-151-2/+1
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* Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul2002-03-122-65/+7
| | | | from rendering into one window in parallel and wasn't really needed anyway.