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* state cache is automagically flushed on a normal BEGIN_RING_SIZEBen Skeggs2006-12-081-1/+0
* Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs2006-12-082-1/+22
* oops, typoBen Skeggs2006-12-081-2/+2
* Create visuals for modes the ddx providesBen Skeggs2006-12-081-44/+38
* oops, we don't want this by default just yet...Ben Skeggs2006-12-081-1/+1
* Some work on buffer handling, most likely not entirely correct andBen Skeggs2006-12-0819-150/+784
* Fix the swtcl module.Stephane Marchesin2006-12-031-6/+4
* Remove duplicate nv10 tcl definesPatrice Mandin2006-12-031-220/+5
* Merge the pciid work. Use lock step versioning with the drm.Stephane Marchesin2006-12-0310-59/+253
* Fix a copy+paste'o that caused some *very* strange bugs..Ben Skeggs2006-12-031-1/+1
* - Add InitInstruction to hw shader backend, and remove SetUnusedSource.Ben Skeggs2006-11-275-55/+109
* Fix RSQ emulationBen Skeggs2006-11-261-3/+19
* Fix progs/fp/tri-xpdBen Skeggs2006-11-263-5/+17
* Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs2006-11-2520-13/+5667
* fix scissorBen Skeggs2006-11-251-1/+1
* nv10,nv20,nv30: send correct values for spot light direction X,Y,Z andPatrice Mandin2006-11-243-59/+95
* nv10: rename spot light coefs like nv20,nv30Patrice Mandin2006-11-241-3/+15
* That was really stupid.Stephane Marchesin2006-11-231-1/+5
* Some missing state initBen Skeggs2006-11-221-0/+21
* Enable nv10 tcl statePatrice Mandin2006-11-211-1/+3
* nv10,nv20: nvX0ShadeModel static functionPatrice Mandin2006-11-212-2/+2
* nv10,nv20,nv30: color light components renamed from a,b,c to r,g,bPatrice Mandin2006-11-213-9/+9
* ah, correct revision nowPatrice Mandin2006-11-211-1/+1
* update from renouveauPatrice Mandin2006-11-211-58/+137
* nv10: update statePatrice Mandin2006-11-211-72/+116
* nouveauCreateDmaObjectBen Skeggs2006-11-213-4/+36
* Remaining state cache changesStephane Marchesin2006-11-212-10/+15
* Add the state caching mechanism. It seems to work, from what I can see.Stephane Marchesin2006-11-2110-496/+605
* More state.Jeremy Kolb2006-11-211-13/+43
* Add state initialization to context creation.Jeremy Kolb2006-11-203-1/+118
* Cleanup the swtcl code.Stephane Marchesin2006-11-191-27/+0
* Use NONINC_METHOD for vertex data.Stephane Marchesin2006-11-192-3/+5
* More work on the swtclStephane Marchesin2006-11-192-6/+4
* More fifo debug fixesStephane Marchesin2006-11-191-4/+5
* Oops.Stephane Marchesin2006-11-191-1/+0
* Fix the fifo debugging feature.Stephane Marchesin2006-11-191-2/+2
* New swtcl implementation. It's simpler than the previous one (doesn't useStephane Marchesin2006-11-193-409/+171
* Don't bother touching lighting stuff if shaders are in useBen Skeggs2006-11-191-1/+15
* Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs2006-11-191-1/+5
* Avoid sharing subchannels with the ddx until context switching is doneBen Skeggs2006-11-191-1/+1
* More FIFO fixes.Ben Skeggs2006-11-192-2/+8
* Stupid bug..Ben Skeggs2006-11-191-2/+2
* poke the correct FIFO regsBen Skeggs2006-11-191-2/+2
* More state functionsStephane Marchesin2006-11-183-10/+56
* Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin2006-11-185-42/+621
* Small unneeded nv03 fixStephane Marchesin2006-11-171-1/+1
* Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs2006-11-172-11/+15
* Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs2006-11-173-11/+18
* jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs2006-11-161-12/+63
* Add nv30InitStateFuncsBen Skeggs2006-11-162-30/+89