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* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-233-1/+30
* New elt buffer code should be fairly stable.Aapo Tahkola2005-02-226-124/+43
* Add code to autogenerate vertex shaders.Vladimir Dergachev2005-02-213-7/+113
* Adding support for front buffer mode, removing some code we dont really need ...Aapo Tahkola2005-02-203-79/+74
* Minor fix to border and blend color.Aapo Tahkola2005-02-193-2/+15
* Disabling some fallbacks as they cause misc programs not to start and adding ...Aapo Tahkola2005-02-191-15/+22
* Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by pa...Aapo Tahkola2005-02-194-25/+30
* Print an error if idling the engine before the buffer copy fails.Nicolai Haehnle2005-02-182-1/+2
* fd.o bug #2576: Add support for ATI RN50/ES1000. (ATI Technologies Inc.)Michel Dänzer2005-02-181-0/+3
* r300RefillCurrentDmaRegion: Retry buffer acquisition only once, afterNicolai Haehnle2005-02-181-7/+12
* Always submit command buffers, even when there are no cliprects,Nicolai Haehnle2005-02-181-13/+6
* We dont need to call r300EmitAOS if we arent going to draw anything(r300_get_...Aapo Tahkola2005-02-181-6/+7
* Reset nr_released_bufs to 0 after the command buffer has been submitted.Nicolai Haehnle2005-02-182-1/+7
* XMesaGetDepthBuffer() returned wrong bytesPerValue (Karl Schultz)Brian Paul2005-02-181-2/+3
* Fix: RADEON_DEBUG is a bitfield, so use & to check for flags, not ==Nicolai Haehnle2005-02-181-1/+1
* Fixing *lots* of warning messages, especially concerning unportableNicolai Haehnle2005-02-1710-322/+324
* RADEON_DEBUG is a bitfield, so use & instead of ==.Nicolai Haehnle2005-02-171-98/+98
* Switching to start_index32_packet.Aapo Tahkola2005-02-171-1/+7
* magic_1 handling...Aapo Tahkola2005-02-172-21/+60
* oops.Ben Skeggs2005-02-171-1/+1
* s/0/NULL/ (Jeff Muizelaar)Brian Paul2005-02-1712-23/+23
* remove extern (Jeff Muizelaar)Brian Paul2005-02-171-3/+3
* Make immediate code do a LOAD_VBPNTR againBen Skeggs2005-02-171-0/+2
* fix some 0->NULLsDave Airlie2005-02-171-2/+2
* Cleanup formatting a little bit.Vladimir Dergachev2005-02-171-2/+6
* Support for idx buffers. Leaving it on by default as it doesnt seem to cause ...Aapo Tahkola2005-02-165-4/+119
* small cleanup, remove some warningsRune Petersen2005-02-166-6/+6
* s/0/NULL/ (Jeff Muizelaar)Brian Paul2005-02-1611-25/+25
* get two textures to workreist2005-02-162-3/+3
* Don't enable fog. It's brokenBen Skeggs2005-02-161-0/+2
* Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.Ben Skeggs2005-02-156-101/+128
* Add missing texture formats for completenessDave Airlie2005-02-151-0/+5
* add some missing texture formats and bits from r200 docsDave Airlie2005-02-151-0/+8
* Added texture format table for big endian (this is a tempory hack).Jerome Glisse2005-02-151-1/+28
* remove accidentally commited printf for tiling supportRoland Scheidegger2005-02-141-1/+0
* Support for blend color(not tested), "proper line width/point size" clamps an...Aapo Tahkola2005-02-144-19/+69
* mesa-fix-one-bit-signed-bitfield.patch from Jeff MuizelaarKeith Whitwell2005-02-141-2/+2
* fix some signed vs unsigned warningsDave Airlie2005-02-149-17/+17
* killed a few warningsDaniel Borca2005-02-141-400/+394
* Change another usage of __AMD64__ to the standard __amd64__, and removeEric Anholt2005-02-141-1/+1
* Typo fix.Michel Dänzer2005-02-131-1/+1
* initial r400 support: r400 cards are treated as RV350 for now.Rune Petersen2005-02-122-0/+6
* MMIO endianness fixes for Radeon drivers.Michel Dänzer2005-02-122-12/+5
* Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling2005-02-122-13/+16
* Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling2005-02-121-18/+18
* Make glean's masked clear test pass.Felix Kuehling2005-02-121-1/+15
* Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling2005-02-121-1/+10
* Enabled vertex buffer mode as default.Ben Skeggs2005-02-121-1/+1
* Turn _via_fastrender_stage back on.Keith Whitwell2005-02-111-1/+1
* Port of r200 VB code. VB path should be as fast as the immediate path now, t...Ben Skeggs2005-02-118-156/+574