| Commit message (Collapse) | Author | Age | Files | Lines |
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Once upon a time some drivers hooked into these for GL_HP_occlusion_test
and GL_OES_read_format. They're not being used anymore so get rid of them.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions. Sigh at blender still
using frontbuffer rendering.
Bug #24119.
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Noted on the mailing list for an app that puts each glyph for its text
into a separate texture.
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CHAN_BITS=16 still broken.
NOTE: this is a candidate for back-porting to the 7.8 stable branch.
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Pointed out by Colin Harrison.
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Even though swrast defines its own __DriverAPIRec it still shares the
driCreateNewContext() implementation from dri_util.c. So the CreateContext
prototypes have to match in the two __DriverAPIRecs.
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Xavier Chantry <[email protected]>
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Conflicts:
src/mesa/drivers/dri/common/dri_util.h
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Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
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We were doubling up the offsets for the mipmap levels for CPU access.
Instead of reimplementing i945_miptree_layout_2d with 6 cube images
separated by qpitch, share that function and provide the level offsets
later.
Fixes piglit cubemap and fbo-cubemap.
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This should be functionally equivalent, with the possible exception of
NaN handling.
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We could use this to reduce constant register pressure, but for now it
makes the resulting program assembly much more readable.
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Signed-off-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Anholt <[email protected]>
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This struct is used to generate a hash, ignoring the entry boundaries.
Signed-off-by: Eric Anholt <[email protected]>
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In short what the code did before:
__DRIscreen *psp = NULL;
if (pcp)
psp = pcp->psb;
assert(psp);
if (psp->stuff)
other_stuff();
return psb->even_more(pcp);
Remove all that stupid checking which still segfaults/asserts later on and
just do what we do in driUnbindContext. Also limited testing show libGL never
call driUnbindContext or driBindContext with cPriv == NULL.
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doc additions: shader export ARRAY_BASE for EXPORT_POS: 60 is position,
61 is misc vec(VS_OUT_MISC_VEC - used here),
62, 63 are clip distance vectors(VS_OUT_CCDIST#)
sorry for formating - there seem to be so many different styles in r600
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there's no more vp results for point coords so we cannot iterate
over vp outputs. Use only Point.CoordReplace[i]
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bo_legacy->tobj cannot be NULL before the call to driUpdateTextureLRU.
There is a NULL check earlier in the routine, and if bo_legacy->tobj is
NULL, memory is allocated.
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If there is no depth buffer bound to current context don't
enable depth test. GL states that if depth test is enabled
without depth buffer it's as if depth buffer always pass.
Signed-off-by: Jerome Glisse <[email protected]>
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Although these cards have 2 pipelines on the silicon only
the first passed the QA and the other should be disabled.
http://www.digital-daily.com/video/ati-radeon9800se/
http://www.rojakpot.com/showarticle.aspx?artno=101&pgno=1
Signed-off-by: Tormod Volden <[email protected]>
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Fixes assertion failure in fbo-generatemipmap-npot.
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We would run into trouble due to the hardware using inclusive numbers
and the subtraction to handle that producing negative (meaning large
positive) coordinates.
Bug #27643.
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Re-add support for the vblank_mode environment and configuration
variable. Useful for benchmarking and app control.
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Add a new DRI2 configuration query extension. Allows for DRI2 client
code to query for common DRI2 configuration options.
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Conflicts:
src/mesa/state_tracker/st_format.c
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RV3xx is 2, RV560,RV570 is 8
Noticed by Tormod Volden.
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Signed-off-by: Zhenyu Wang <[email protected]>
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Rename old IGDNG to Ironlake, and set 'gen' number for
Ironlake as 5, so tracking the features with generation num
instead of special is_ironlake flag.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Zhenyu Wang <[email protected]>
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Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb !
glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers
pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit
glsl-fs-sampler-numbering.
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Bug #27348
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