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* r5xx: Remove some debugging cruft.Corbin Simpson2008-05-241-4/+1
* r500: missed a couple of inst4s.Dave Airlie2008-05-241-2/+1
* r500: add depth output writeDave Airlie2008-05-241-33/+36
* r5xx: Clean up some compiler warnings.Corbin Simpson2008-05-231-1/+1
* r5xx: Move dumb_shader.Corbin Simpson2008-05-231-77/+75
* r5xx: Add OPCODE_DST.Corbin Simpson2008-05-231-1/+28
* r5xx: More trig work.Corbin Simpson2008-05-231-29/+107
* r500: bump state atom size up for fp and fp constantsDave Airlie2008-05-222-2/+6
* r5xx: Fixed LRP.Corbin Simpson2008-05-211-8/+12
* r5xx: Change debug info for readability.Corbin Simpson2008-05-211-1/+1
* r5xx: Initial (broken) OPCODE_LRP.Corbin Simpson2008-05-211-0/+43
* r5xx: Add OPCODE_POW.Corbin Simpson2008-05-211-0/+47
* r500: print out opcode stringDave Airlie2008-05-211-1/+1
* r500: set the RS unit register for R500 not R300 dangnammit..Dave Airlie2008-05-211-3/+3
* r500: finish main texture instruction decodingDave Airlie2008-05-211-3/+28
* r5xx: Count refs so we don't have to guess on temp reg allocation.Corbin Simpson2008-05-201-10/+25
* r5xx: Fixup SOP insts.Corbin Simpson2008-05-191-4/+4
* r5xx: New fix for COS/SIN/SCS.Corbin Simpson2008-05-191-23/+22
* r300/r500: fixup some of the register write sizesDave Airlie2008-05-201-6/+7
* r300: some ctrl-m's wierd.Dave Airlie2008-05-201-20/+20
* r300/r500: fix RS col fmt bitsDave Airlie2008-05-201-2/+2
* r5xx: Fixup emit_tex, add debugging info, enable temp temps.Corbin Simpson2008-05-191-65/+105
* r500: add more input srcsDave Airlie2008-05-191-16/+26
* r500: fix swz gets and some returnsDave Airlie2008-05-191-6/+7
* r500: add mask debuggingDave Airlie2008-05-191-1/+26
* r500: add fragment program debug dumperDave Airlie2008-05-191-0/+145
* r5xx: Fix magic offsets for output fifo write masks.Corbin Simpson2008-05-191-2/+2
* r5xx: Swap sources for CMP.Corbin Simpson2008-05-181-8/+13
* r5xx: Fix typo of epic proportions.Corbin Simpson2008-05-181-1/+1
* r5xx: ALU/OUT fixups.Corbin Simpson2008-05-181-56/+43
* r300: fixup US_OUT_FMT bitsDave Airlie2008-05-181-5/+9
* r500: you can have a single texcoordDave Airlie2008-05-181-2/+5
* r5xx: Add OPCODE_KIL.Corbin Simpson2008-05-171-0/+6
* r5xx: Added OPCODE_DPH.Corbin Simpson2008-05-171-0/+20
* r5xx: Fix FRC.Corbin Simpson2008-05-171-0/+2
* r5xx: Fix SCS.Corbin Simpson2008-05-171-11/+21
* r5xx: Add OPCODE_SWZ.Corbin Simpson2008-05-171-0/+4
* r5xx: Add OPCODE_SCS.Corbin Simpson2008-05-171-1/+51
* r5xx: Adding more opcodes.Corbin Simpson2008-05-171-0/+82
* r5xx: First swing at OPCODE_COS.Corbin Simpson2008-05-171-0/+14
* r5xx: Unbreak MAX and MIN.Corbin Simpson2008-05-171-2/+2
* r500: set fragprog end to correct placeDave Airlie2008-05-171-3/+4
* r300: SC register naming cleanupAlex Deucher2008-05-172-31/+37
* r500: write out the correct FP registersAlex Deucher2008-05-176-6/+43
* r500: default rsunit swizzle like fglrxDave Airlie2008-05-152-3/+14
* r500: shift tex src properlyDave Airlie2008-05-151-2/+2
* r500: fixup r500 rs unit texture coordinate countingDave Airlie2008-05-151-13/+15
* r500: remove some debuggingDave Airlie2008-05-151-3/+1
* r500: split output/pixel masks and emit in the correct placesDave Airlie2008-05-151-19/+20
* r3/500: emit RS state before VAPDave Airlie2008-05-151-3/+4