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* Fixup one place where attrsz was being used instead of active_szKeith Whitwell2006-09-251-1/+1
* fix the broken fallback string/debug stuffBrian Paul2006-09-221-19/+44
* remove extra indentationBrian Paul2006-09-221-98/+98
* fix up access to vertex attrib components which don't really exist but are de...Roland Scheidegger2006-09-221-1/+39
* Explicit test for +ve pitches in intelEmitCopyBlit()Keith Whitwell2006-09-221-8/+4
* Do a better job of choosing texture formats to avoid image conversions.Keith Whitwell2006-09-211-5/+16
* use the requested internal texture format where possibleKeith Whitwell2006-09-212-12/+32
* Catch a couple of cases where we would have to delete and recreate theKeith Whitwell2006-09-211-3/+6
* try to use a 8888 texture format which will result in only a memcopy in mesa'...Roland Scheidegger2006-09-205-23/+171
* Add a comment about the interactions of negative pitches, overlappingKeith Whitwell2006-09-201-0/+8
* remove some dead codeKeith Whitwell2006-09-203-39/+0
* Fix some warningsKeith Whitwell2006-09-201-1/+2
* fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_...Roland Scheidegger2006-09-201-4/+89
* Support ARB_texture_rectangle.Keith Whitwell2006-09-205-4/+49
* 1) Add a new flag in the sarea (coopting the unused texAge value) toKeith Whitwell2006-09-205-8/+39
* Broadwater seems to prefer this style of blitting.Keith Whitwell2006-09-201-4/+1
* make current GLX context per-threadBrian Paul2006-09-201-4/+33
* fix a memleak in DestroyContext()Brian Paul2006-09-201-5/+6
* add accelerated glCopyPixels pathKeith Whitwell2006-09-204-23/+256
* restore debug output after brw_wm_fp compilation stageKeith Whitwell2006-09-202-1/+23
* Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps.Keith Whitwell2006-09-201-1/+1
* change make depend output redirection to 2>&1 (bug 8344)Brian Paul2006-09-181-1/+1
* Fallback if ColorLogicOp is enabled. Cleanup a bit the fallbackJerome Glisse2006-09-141-29/+53
* Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian.Michel Dänzer2006-09-141-2/+0
* VS nr of urb entries is constrained to be one of a fixed set of values,Keith Whitwell2006-09-141-2/+2
* always use argb8888 instead of rgba8888, this is far more likely to hit a fas...Roland Scheidegger2006-09-131-4/+4
* Always mark tex state atom as dirty when the texture image is dirty, this ens...Roland Scheidegger2006-09-132-8/+13
* don't use derived value _ColorLogicOpEnabled as it's not current by the time ...Roland Scheidegger2006-09-132-5/+8
* fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting i...Roland Scheidegger2006-09-132-5/+9
* make sure we upload the new vertex program if the program string changes.Roland Scheidegger2006-09-131-0/+2
* make triangle smoothing a sw fallback (Martign van Oosterhout)Brian Paul2006-09-131-1/+1
* Fix compilation warning.Jerome Glisse2006-09-121-9/+12
* Removing some of r200 dependency, cleaning up code a bit,Jerome Glisse2006-09-1211-191/+142
* quieten debugKeith Whitwell2006-09-122-4/+4
* Potential fix for doom3 lockups. Seems that there is a conflictKeith Whitwell2006-09-123-6/+7
* Disassemble active program when DEBUG_VS is set.Keith Whitwell2006-09-121-0/+7
* Add code to tweak aubfile state and primitives on replay.Keith Whitwell2006-09-121-14/+296
* Encode a unique id in the aub header date fields.Keith Whitwell2006-09-121-4/+8
* remove code to deal with non-normalized texture coordinates for tex rect targ...Roland Scheidegger2006-09-105-168/+42
* don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channelBrian Paul2006-09-101-1/+2
* cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv c...Roland Scheidegger2006-09-101-0/+3
* Basic facility for playing back captured aubfiles. Requires a smallKeith Whitwell2006-09-088-0/+201
* cause a vtxfmt fallback directly when hitting NewList for radeon and r200 dri...Roland Scheidegger2006-09-082-0/+20
* Consistent return values from the bm* functions.Keith Whitwell2006-09-075-12/+9
* Cope with memory pool fragmentation by allowing a second attempt atKeith Whitwell2006-09-0713-154/+321
* Fix glitch with pool alignments.Keith Whitwell2006-09-072-2/+2
* Use lower alignments where possible. Also pad out allocated blocks toKeith Whitwell2006-09-077-12/+20
* Make sure bmBufferOffset is called for all active buffers every timeKeith Whitwell2006-09-079-26/+20
* make really sure R200_VAP_PROG_VTX_SHADER_ENABLE is never set when we're alre...Roland Scheidegger2006-09-072-2/+1
* Fix a leak of the screen's option cache on cleanup (copied from radeon).Eric Anholt2006-09-071-0/+3