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* intel: Declare the various tracked state variables using "extern"Kristian Høgsberg2010-07-291-62/+62
* intel: Don't depend on context config values when picking texture formatsKristian Høgsberg2010-07-291-24/+12
* r600: since 8744c36e added asserts - use another random register for shader w...Andre Maasikas2010-07-291-1/+1
* intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg2010-07-281-7/+20
* intel: Remove unused intel/server filesKristian Høgsberg2010-07-275-397/+2
* i965: Fix reversed naming of the operations in compute-to-mrf optimization.Eric Anholt2010-07-263-6/+11
* i965: Clean up a few magic numbers to use brw_defines.h defs.Eric Anholt2010-07-263-18/+20
* i965: Use MIN2, MAX2 instead of rolling our own.Eric Anholt2010-07-261-15/+12
* i965: Fold the "is arithmetic" bit of 965 opcodes into the opcode list.Eric Anholt2010-07-261-50/+26
* i965: Remove some duped register size/count definitionsEric Anholt2010-07-262-34/+26
* i965: Move the GRF-to-MRF optimizations to brw_optimize.c.Eric Anholt2010-07-263-619/+618
* i965: Improve (i.e. remove) some grf-to-mrf unnecessary movesBenjamin Segovia2010-07-261-2/+626
* i965: Allow VS MOVs to use immediate constants.Eric Anholt2010-07-261-0/+1
* i965: Cleanly fail programs with unsupported array access.Eric Anholt2010-07-231-1/+28
* i965: Add support for VS relative addressing of temporary arrays.Eric Anholt2010-07-231-2/+49
* i965: Respect VS/VP point size result when enabled.Eric Anholt2010-07-221-3/+4
* i965: Fix the disasm output for da16 src widths.Eric Anholt2010-07-221-1/+1
* i965: Avoid extra MOV in VS indirect register reads.Eric Anholt2010-07-221-15/+16
* i965: Fix up VS temporary array access for fixed index offset != 0.Eric Anholt2010-07-221-1/+1
* r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet2010-07-221-1/+3
* i965: In the VS, multiply the address reg by the appropriate register size.Eric Anholt2010-07-211-27/+14
* i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.Eric Anholt2010-07-213-52/+31
* i965: Support relative addressed VS constant reads using the appropriate msg.Eric Anholt2010-07-213-31/+66
* i965: Fix the DP read msg_control definitions other than plain OWORD.Eric Anholt2010-07-211-6/+16
* i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.Eric Anholt2010-07-211-3/+1
* i956: Set the execution size correctly for scratch space writes.Eric Anholt2010-07-211-2/+2
* i965: Set the GEM domain flags for the scratch space.Eric Anholt2010-07-211-1/+1
* i965: Use the pretty define for 4-oword DP reads.Eric Anholt2010-07-211-1/+1
* i965: Set the send commit bit on register spills as required pre-gen6.Eric Anholt2010-07-211-9/+32
* i965: Add disasm for dataport reads (register unspilling).Eric Anholt2010-07-211-1/+22
* i965: Remove an unused variable.Carl Worth2010-07-211-1/+0
* radeon: Remove unnecessary header.Vinson Lee2010-07-201-1/+0
* mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul2010-07-201-6/+3
* glx: Remove support for MESA_swap_frame_usageKristian Høgsberg2010-07-197-42/+0
* glx: Drop support for GLX_MESA_allocate_memoryKristian Høgsberg2010-07-194-154/+0
* i965: Mostly fix glsl-max-varyings.Eric Anholt2010-07-191-10/+20
* i965: Clean up message register setup in emit_vertex_write().Eric Anholt2010-07-191-7/+7
* i965: Reduce repeated calculation of the attribute-offset-in-VUE.Eric Anholt2010-07-194-24/+19
* i965: Clarify the nr_regs calculation in brw_clip.cEric Anholt2010-07-191-3/+8
* i965: Don't set up VUE space for the disabled user clip distances on gen6.Eric Anholt2010-07-192-8/+14
* r600: fix typo in r700 assemblerAlex Deucher2010-07-151-1/+1
* radeon: Also flush if it's not the current context that's being destroyed.Henri Verbeet2010-07-151-1/+1
* radeon: allow driconf vblank settings with dri2Alex Deucher2010-07-151-0/+1
* r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
* Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaMaciej Cencora2010-07-121-1/+1
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| * r600: Fix include recursion.Vinson Lee2010-07-121-1/+1
* | radeon: fix some wine d3d9 testsMaciej Cencora2010-07-121-0/+9
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* radeon: lower texture memory consumption is some casesMaciej Cencora2010-07-111-1/+1