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* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
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* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
| | | | cause a fallback, and simplify the tmu handling a little.
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
| | | | | so that we can use the env var to get output. Add a no_rast driconf option to force software fallbacks.
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
| | | | | be used in that case, and it wanting WRITE_DEPTH was making r128 die on the undefined symbol.
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
| | | | function is used.
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
| | | | | | pitch and size. Cut out a bunch of dead code. This fixes bugzilla #1555.
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
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* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0723-23/+508
| | | | | | | | | | | | | | | | | (patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module providing functions to do so. Because it uses dlopen, it is only enabled if USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far). It adds support for S3TC to several DRI drivers, and adds a DRI config option to force enabling S3TC even if the software compression/decompression is unavailable. This may allow people to use apps that require S3TC even though they don't have a license to implement the patented material themselves, if those apps use precompressed textures. Ideally we would get permission from the current holder of the patents to implement the algorithm in Mesa, at which point the dlopen mess could go away. Until then, this allows some to run applications they couldn't otherwise, and hopefully will provide us with more push to get the final step of getting that permission done.
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
| | | | fixes bugzilla #960.
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
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* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
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* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
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* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
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* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
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* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
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* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
| | | | claims not to support visual 0xXX" warnings in X.org 6.8.1.
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
| | | | 20-Sep-2004 #dri-devel meeting.
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-042-2/+3
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* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
| | | | This fixes bugzilla #1511.
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
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* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
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* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-0235-66/+66
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* If an application cleared before any state had been emitted, that clear wouldEric Anholt2004-10-022-4/+9
| | | | | | | | happen before any state had been set, causing a hang later on. Fix this by calling r200Flush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in r200Clear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-0214-786/+195
| | | | | | | | it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
* Cut out all of the old texture environment code and rewrote it fromIan Romanick2004-10-024-4759/+390
| | | | | | | | | scratch. There were just too many cut-and-paste errors in the code, and it was too hard to follow. This fixes Mesa bugzilla #1508. #1509 is probably also fixed, but I'd like to do some more testing before I close that particular bug. Additionally, this cuts almost 4,600 lines of code from the driver.
* Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick2004-10-011-419/+208
| | | | | | | | state with a function. This function sets the bits correctly. Did some trivial refactoring on some of the GL_COMBINE code. First pass at replacing classic texture environments with GL_COMBINE. This is controlled by the EXPERIMENTAL_COMBINE_MODE define.
* Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick2004-09-302-24/+47
| | | | | | for GL_ARB_texture_mirrored_repeat. Enabled GL_NV_blend_square. It has always actually been supported. Removed redundant EXT versions of ARB extension strings.
* Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt2004-09-301-3/+3
| | | | | | between pointers in appropriate types. Submitted by: Ronny V. Vindenes <[email protected]>
* OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt2004-09-3013-108/+95
| | | | | | | | | state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported where the check() could return differently during backup-and-emit than it should have if it were called at the right time. Move the lit emission before most of the TCL state emission on r200, which fixes neverball issues. Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers
* Initial revisionNicolai Haehnle2004-09-2828-0/+8258
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* use GLuint instead of uintDaniel Borca2004-09-281-1/+1
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* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
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* Bump driver_date for today's fixes.Eric Anholt2004-09-251-1/+1
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* Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt2004-09-251-3/+0
| | | | GL_COPY to turn off logicop. Fixes glean's logicop test.
* Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt2004-09-251-1/+1
| | | | Doesn't seem to help with glean's paths test, but I'm pretty sure it's correct.
* Correct a couple of comments.Eric Anholt2004-09-251-2/+2
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* Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt2004-09-253-3/+5
| | | | the hardware. Re-enable AGP by default.
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-2510-150/+177
| | | | | | | | | | | | a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on unlock. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Provides a 10-15% improvement in ipers performance in my tests, along with other apps. Tested with: ipers, glxgears, quake3
* Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt2004-09-252-6/+3
| | | | setup that now removed atoms from the atomlist on texture deletion.
* Bump DRIVER_DATE for yesterday's changes.Eric Anholt2004-09-251-1/+1
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* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-9/+89
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* added (back!) option to use non-packedcolorDaniel Borca2004-09-247-4/+201
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* -O -Wall warnings cleanups in r200.Eric Anholt2004-09-245-6/+12
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* Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt2004-09-243-4/+16
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* Remove an unnecessary calculation of the dest pointer.Eric Anholt2004-09-241-2/+1
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* just some comments and formatting changesBrian Paul2004-09-231-32/+36
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* fix for Erics new emit state code, rework out the dest pointerDave Airlie2004-09-231-0/+3
| | | | after we check the buffer
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-228-125/+168
| | | | | | | | | | | | | a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps.
* Add xmlconfig to the i810 makefileDave Airlie2004-09-211-1/+2
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