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* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-102-52/+65
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-103-26/+11
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-094-64/+92
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-094-85/+200
* * Flush and wait in per-primitive fallback functions. Fixes flickeringFelix Kuehling2005-01-081-97/+206
* Added state debugging option (SAVAGE_DEBUG=state).Felix Kuehling2005-01-083-1/+5
* Parallel build fix. Multiword variables on the target side of a : getAdam Jackson2005-01-081-2/+4
* Remove -C flags for install which aren't universally supported.Keith Whitwell2005-01-071-2/+2
* Fixed: ptex drawing functions were overridden with standard drawingFelix Kuehling2005-01-071-3/+3
* Add a noop install targetKeith Whitwell2005-01-071-0/+2
* Improve the semantics of the 'install' target to make sure the rightKeith Whitwell2005-01-071-3/+10
* Add an install targetKeith Whitwell2005-01-071-0/+6
* Revert some accidental cross-merge changes. Remove i915GetString. MigrateIan Romanick2005-01-073-82/+14
* In choose_visual() we need to know if we're being called fromBrian Paul2005-01-061-12/+38
* Add radeon 9550 pci id.Aapo Tahkola2005-01-061-0/+2
* Add Intel i915GM support, and these extensions.Alan Hourihane2005-01-0615-578/+436
* semantic in parameter namesDaniel Borca2005-01-061-3/+3
* semantic in parameter names. changed emitter function.Daniel Borca2005-01-061-12/+12
* Small Unichrome fixes:Thomas Hellström2005-01-063-2/+5
* semantic in parameter namesDaniel Borca2005-01-061-3/+3
* semantic in parameter namesDaniel Borca2005-01-061-1/+1
* removed detritusDaniel Borca2005-01-061-12/+0
* added "default" branch in `convertPalette'Daniel Borca2005-01-061-5/+4
* fix dstRGB factorDaniel Borca2005-01-061-3/+3
* Turns out the kfountain.kss (as well as lesson19) had a bug - the size was se...Vladimir Dergachev2005-01-062-3/+25
* Add texture format to get lesson19 working again.Vladimir Dergachev2005-01-061-5/+6
* Switch to a more complicated scheme of choosing texture formats, as it looksVladimir Dergachev2005-01-061-8/+71
* Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...Ben Skeggs2005-01-061-1/+6
* * Fixed handling of scissorsFelix Kuehling2005-01-053-43/+8
* Only try to free the front buffer when it's a pbuffer.Alan Hourihane2005-01-051-1/+1
* fix build problemAlan Hourihane2005-01-051-1/+1
* make alloc-dma functions inline, rearrange some debugKeith Whitwell2005-01-054-68/+54
* Avoid a segfault in multiarb.cKeith Whitwell2005-01-051-3/+4
* Bring VIA driver up-to-date with regard to drm_*_t changes and removeAlan Hourihane2005-01-059-336/+333
* Reduce the amount of debug output, while still printing important messages.blended_fountainVladimir Dergachev2005-01-052-22/+52
* Play a little bit with texture formats.Vladimir Dergachev2005-01-054-18/+41
* Sync with master copy.Vladimir Dergachev2005-01-041-0/+5
* Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev2005-01-043-3/+288
* Unify rendering of textured and non-textured primitives.Vladimir Dergachev2005-01-041-165/+51
* Major code restructuring:Vladimir Dergachev2005-01-048-295/+411
* Add GL_EXT_fog_coordKeith Whitwell2005-01-041-0/+1
* Add GL_EXT_secondary_colorKeith Whitwell2005-01-041-0/+1
* Turn specular lighting state on/off appropriately.Keith Whitwell2005-01-041-0/+5
* Change to use the t_vertex.c mechanisms for building vertices,Keith Whitwell2005-01-0410-678/+381
* Added support for floating point depth buffers on Savage4-basedFelix Kuehling2005-01-036-40/+221
* Added a boolean option for a floating-point depth buffer.Felix Kuehling2005-01-031-0/+6
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-034-72/+581
* DirectFB driver (Claudio Ciccani)Brian Paul2005-01-032-0/+695
* Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev2005-01-031-1/+1