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* Add format 15. It turned out to be X,X,X,X,X8.gliding_penguinVladimir Dergachev2005-03-051-2/+2
* Fixing memset on ia64 & other archsDave Airlie2005-03-054-6/+26
* Enable VB mode rendering by default. If anyone thinks this is wrong, *please*...Vladimir Dergachev2005-03-051-1/+1
* Do properly initialize ALPHA_TEST register instead of carefully preserving bo...Vladimir Dergachev2005-03-051-2/+6
* remove one of the two _tnl_isolate_materials function callsRoland Scheidegger2005-03-051-6/+0
* Set pipes for R420 cards. Gives a nice speedup. This needs to be tested on r4...Rune Petersen2005-03-042-0/+5
* Add a couple of helper functions for completeness.Vladimir Dergachev2005-03-031-0/+19
* When building in the X-Server, attr.depth doesn't exist. Instead, useIan Romanick2005-03-031-1/+4
* added stub functions for GLX_MESA_allocate_memoryBrian Paul2005-03-011-4/+34
* fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping ...before_upgrade_03_01_05Aapo Tahkola2005-02-285-16/+35
* Added 0x4e51 - Saphire 9600 256MBhmarson2005-02-271-0/+4
* precedence precedence precedence.. add some bracketsDave Airlie2005-02-271-1/+1
* Add a dri config option to enable the max texture level hackDave Airlie2005-02-266-5/+28
* Another nasty struct size bug found.Aapo Tahkola2005-02-245-7/+15
* More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul2005-02-241-1/+11
* Don't forget to update a heap's timestamp when a texture image isFelix Kuehling2005-02-231-2/+15
* minor changes to aid debugging, and a new commentBrian Paul2005-02-231-3/+11
* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-233-1/+30
* New elt buffer code should be fairly stable.Aapo Tahkola2005-02-226-124/+43
* Add code to autogenerate vertex shaders.Vladimir Dergachev2005-02-213-7/+113
* Adding support for front buffer mode, removing some code we dont really need ...Aapo Tahkola2005-02-203-79/+74
* Minor fix to border and blend color.Aapo Tahkola2005-02-193-2/+15
* Disabling some fallbacks as they cause misc programs not to start and adding ...Aapo Tahkola2005-02-191-15/+22
* Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by pa...Aapo Tahkola2005-02-194-25/+30
* Print an error if idling the engine before the buffer copy fails.Nicolai Haehnle2005-02-182-1/+2
* fd.o bug #2576: Add support for ATI RN50/ES1000. (ATI Technologies Inc.)Michel Dänzer2005-02-181-0/+3
* r300RefillCurrentDmaRegion: Retry buffer acquisition only once, afterNicolai Haehnle2005-02-181-7/+12
* Always submit command buffers, even when there are no cliprects,Nicolai Haehnle2005-02-181-13/+6
* We dont need to call r300EmitAOS if we arent going to draw anything(r300_get_...Aapo Tahkola2005-02-181-6/+7
* Reset nr_released_bufs to 0 after the command buffer has been submitted.Nicolai Haehnle2005-02-182-1/+7
* XMesaGetDepthBuffer() returned wrong bytesPerValue (Karl Schultz)Brian Paul2005-02-181-2/+3
* Fix: RADEON_DEBUG is a bitfield, so use & to check for flags, not ==Nicolai Haehnle2005-02-181-1/+1
* Fixing *lots* of warning messages, especially concerning unportableNicolai Haehnle2005-02-1710-322/+324
* RADEON_DEBUG is a bitfield, so use & instead of ==.Nicolai Haehnle2005-02-171-98/+98
* Switching to start_index32_packet.Aapo Tahkola2005-02-171-1/+7
* magic_1 handling...Aapo Tahkola2005-02-172-21/+60
* oops.Ben Skeggs2005-02-171-1/+1
* s/0/NULL/ (Jeff Muizelaar)Brian Paul2005-02-1712-23/+23
* remove extern (Jeff Muizelaar)Brian Paul2005-02-171-3/+3
* Make immediate code do a LOAD_VBPNTR againBen Skeggs2005-02-171-0/+2
* fix some 0->NULLsDave Airlie2005-02-171-2/+2
* Cleanup formatting a little bit.Vladimir Dergachev2005-02-171-2/+6
* Support for idx buffers. Leaving it on by default as it doesnt seem to cause ...Aapo Tahkola2005-02-165-4/+119
* small cleanup, remove some warningsRune Petersen2005-02-166-6/+6
* s/0/NULL/ (Jeff Muizelaar)Brian Paul2005-02-1611-25/+25
* get two textures to workreist2005-02-162-3/+3
* Don't enable fog. It's brokenBen Skeggs2005-02-161-0/+2
* Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.Ben Skeggs2005-02-156-101/+128
* Add missing texture formats for completenessDave Airlie2005-02-151-0/+5
* add some missing texture formats and bits from r200 docsDave Airlie2005-02-151-0/+8