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path: root/src/mesa/drivers
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* i915: Add XRGB8888 format to intel_screen_make_configsDerek Foreman2017-01-131-1/+2
* nir/i965: assert first is always less than 64Juan A. Suarez Romero2017-01-121-0/+1
* i965/gen7: expose OpenGL 4.2 on Haswell when supportedJuan A. Suarez Romero2017-01-122-2/+2
* i965: enable ARB_shader_precision to HSW+Samuel Iglesias Gonsálvez2017-01-121-1/+1
* i965: unify the code to enable of ARB_gpu_shader_fp64 and ARB_vertex_attrib_6...Samuel Iglesias Gonsálvez2017-01-121-7/+2
* i965: Enable ARB_vertex_attrib_64bit for HaswellAlejandro Piñeiro2017-01-121-1/+3
* i965: check for dual slot attributes on any genJuan A. Suarez Romero2017-01-121-2/+1
* i965/vec4: emit correctly load_inputs for 64bit dataJuan A. Suarez Romero2017-01-121-6/+15
* i965/vec4: take into account doubles when creating attribute mappingAlejandro Piñeiro2017-01-121-4/+9
* i965/vec4/nir: vec4 also needs to remap vs attributesAlejandro Piñeiro2017-01-121-10/+22
* i965/vec4: use attribute slots for first non payload GRFAlejandro Piñeiro2017-01-121-1/+1
* i965: downsize *64*PASSTHRU formats to equivalent *32*FLOAT formats on gen < 8Alejandro Piñeiro2017-01-121-30/+139
* i965: return PASSTHRU surface types also on gen7Alejandro Piñeiro2017-01-121-2/+6
* i965: Enable predicate support on gen >= 8.Rafael Antognolli2017-01-111-1/+1
* i965: Use the nir_move_comparisons pass.Kenneth Graunke2017-01-121-0/+1
* i965: Move nir_lower_locals_to_regs a bit later.Kenneth Graunke2017-01-121-2/+2
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-105-20/+22
* i965: Fix number of slots in SSO mode when there are no user varyings.Kenneth Graunke2017-01-091-4/+2
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-096-29/+16
* i965: call intel_prepare_render always when reading pixelsTapani Pälli2017-01-091-6/+6
* i965: Move TES input VUE map calculation out a layer.Kenneth Graunke2017-01-073-9/+11
* i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke2017-01-071-1/+1
* i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2017-01-072-33/+34
* i965: Access TES shader info via NIR.Kenneth Graunke2017-01-071-6/+6
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-072-15/+9
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-071-10/+3
* drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch2017-01-071-0/+4
* i965/compiler: Use the new nir_opt_copy_prop_vars passJason Ekstrand2017-01-061-0/+1
* i965: Rework gl_TessLevel*[] handling to use NIR compact arrays.Kenneth Graunke2017-01-0610-364/+92
* i965: Inline store_output helper in quads workaround code.Kenneth Graunke2017-01-061-14/+10
* i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.Kenneth Graunke2017-01-061-2/+5
* i965: Enable several GLES 3.1 extensions on HSW+Ian Romanick2017-01-061-3/+3
* i965: Always set MaxViewports and related limitsIan Romanick2017-01-061-2/+1
* i965: Properly flush in hsw_pause_transform_feedback().Kenneth Graunke2017-01-061-0/+3
* i965: Fix texturing in the vec4 TCS and GS backends.Kenneth Graunke2017-01-061-2/+12
* i965: Don't set EmitNoMainReturn.Kenneth Graunke2017-01-051-1/+0
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-061-1/+0
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-061-6/+2
* i965: stop passing gl_shader_program to the precompile and codegen functionsTimothy Arceri2017-01-0612-87/+31
* i965: make use of new is_arb_asm flagTimothy Arceri2017-01-062-13/+11
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-063-12/+14
* i965: pass gl_program directly to brw_compile_tes()Timothy Arceri2017-01-063-6/+4
* i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()Timothy Arceri2017-01-068-18/+13
* i965: pass gl_program to brw_upload_ubo_surfaces()Timothy Arceri2017-01-066-22/+20
* i965: stop passing gl_shader_program to brw_assign_common_binding_table_offse...Timothy Arceri2017-01-068-32/+13
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-061-1/+1
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-062-6/+9
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-061-1/+1
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-062-4/+4
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-067-41/+23