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* i965: Enable fast depth clears.Kenneth Graunke2014-02-191-1/+1
* i965: Enable HiZ on Broadwell.Kenneth Graunke2014-02-191-1/+1
* i965: Implement HiZ resolves on Broadwell.Kenneth Graunke2014-02-193-2/+113
* i965: Refactor Gen8 depth packet emission.Kenneth Graunke2014-02-191-72/+99
* i965: Add #defines for the 3DSTATE_WM_HZ_OP packet's contents.Kenneth Graunke2014-02-191-0/+25
* i965: Bump generation check in code to disable HiZ at LODs > 0.Kenneth Graunke2014-02-191-1/+1
* i965: Program 3DSTATE_HIER_DEPTH_BUFFER properly on Broadwell.Kenneth Graunke2014-02-191-8/+17
* i965: Pull format conversion logic out of brw_depthbuffer_format.Kenneth Graunke2014-02-193-32/+43
* i965: Bump MaxTexMbytes from 1GB to 1.5GB.Kenneth Graunke2014-02-181-0/+1
* i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.Kenneth Graunke2014-02-181-1/+1
* i965: Bump MAX_3D_TEXTURE_SIZE to 2048.Kenneth Graunke2014-02-181-1/+1
* i965/fs: Use conditional sends to do FB writes on HSW+.Eric Anholt2014-02-184-18/+46
* i965/fs: Drop dead comment about the old proj_attrib_mask optimization.Eric Anholt2014-02-181-6/+0
* i965: Drop mt->levels[].width/height.Eric Anholt2014-02-187-42/+23
* i965: Move singlesample_mt to the renderbuffer.Eric Anholt2014-02-188-276/+168
* i965: Drop some duplicated code in DRI winsys BO updates.Eric Anholt2014-02-183-110/+38
* i965: Simplify intel_miptree_updownsample.Eric Anholt2014-02-181-24/+11
* i965: Don't try to use the ctx->ReadBuffer when asked to blorp miptrees.Eric Anholt2014-02-181-3/+4
* i965: Make the mt->target of multisample renderbuffers be 2D_MS.Eric Anholt2014-02-181-3/+5
* meta: Push into desktop GL mode when doing meta operations.Eric Anholt2014-02-182-23/+19
* meta: Fix blit shader compile on non-glsl-130 drivers.Eric Anholt2014-02-181-1/+1
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
* nouveau: fix chipset checks for nv1a by using the oclass insteadIlia Mirkin2014-02-133-7/+8
* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46
* i965: Add a driver hook for binding renderbuffers to textures.Eric Anholt2014-02-121-0/+36
* meta: Do a massive unindent (and rename) of blitframebuffer_texture().Eric Anholt2014-02-121-142/+144
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-122-420/+466
* meta: De-static some of meta's functions.Eric Anholt2014-02-122-96/+159
* meta: Move the meta structures to the meta header.Eric Anholt2014-02-122-283/+283
* meta: Fold the texture setup into setup_copypix_texture().Eric Anholt2014-02-121-11/+9
* meta: Drop the src == dst restriction on meta glBlitFramebuffer().Eric Anholt2014-02-121-20/+0
* meta: Rename the "sampler" stuff to "blit shader".Eric Anholt2014-02-121-41/+40
* meta: Drop a now-trivial helper function.Eric Anholt2014-02-121-12/+3
* meta: Fold the glUseProgram() into the blit program generator.Eric Anholt2014-02-121-22/+8
* meta: Simplify the blit shader setup steps.Eric Anholt2014-02-121-22/+11
* i965/vec4: Fix confusion between SWIZZLE and BRW_SWIZZLE macros.Francisco Jerez2014-02-123-4/+4
* i965/fs: Remove fs_reg::sechalf.Francisco Jerez2014-02-124-12/+16
* i965/fs: Remove fs_reg::smear.Francisco Jerez2014-02-127-24/+30
* i965/fs: Add support for specifying register horizontal strides.Francisco Jerez2014-02-126-11/+68
* i965/fs: Add support for sub-register byte offsets to the FS back-end IR.Francisco Jerez2014-02-125-21/+46
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-124-0/+5
* meta: Enable cubemap array texture support to decompress_texture_imageIan Romanick2014-02-111-7/+8
* meta: Add cubemap array support to generic blit shader codeIan Romanick2014-02-111-0/+12
* meta: Get the correct info logIan Romanick2014-02-111-1/+1
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8