| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Timothy Arceri <[email protected]>
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Virtually every driver that supports ATI_separate_stencil
also supports EXT_stencil_two_side.
Use the latter boolean for both extension. With that in mind we can drop
the explicit true from the drivers and the nasty comment in
compute_version().
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shouldn't make any functional difference, just that `liblibanv_gen90.a`
will now be called `libanv_gen90.a`.
Fixes: 3218056e0eb375eeda470 "meson: Build i965 and dri stack"
Fixes: d1992255bb29054fa5176 "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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brw_bufmgr.h uses time_t without include time.h, so the build fails under musl.
Reviewed-by: Eric Engestrom <[email protected]>
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v2: intel_miptree_release() already takes care of the planes, no need
to hand-code the loop (Lionel)
Coverity ID: 1436909
Fixes: 3352f2d746d3959b22ca4 "i965: Create multiple miptrees for planar YUV images"
Reviewed-by: Lionel Landwerlin <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Not all of the MESA_FORMAT and ISL_FORMAT helpers we use can properly
handle RGBX formats. Also, we don't want to make decisions based on
those in the first place because we can't render to RGBA and we use the
non-sRGB version to determine whether or not to allow CCS_E.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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This reworks it to work like query_dma_buf_modifiers and, in particular,
makes it more flexible so that we can disallow a non-static set of
formats.
Cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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This isn't strictly necessary, but anyone running Cannonlake will
already have Kernel 4.5 or later, so there's no reason to support
the relocation model on Gen10+.
This will let us avoid dealing with them for new features.
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This patch enables soft-pinning of all buffers, allowing us to skip
relocation processing entirely. All systems with full PPGTT and > 4GB
of VMA should gain these benefits. This should be most Gen8+.
Unfortunately, this excludes a few systems:
- Cherryview (only has 32-bit addressing, despite 48-bit pointers)
- Broadwell with a 32-bit kernel
- Anybody running pre-4.5 kernel.
We may enable it for Cherryview in the future, but it would require
some tweaks to the memory zone.
Reviewed-by: Jordan Justen <[email protected]>
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commit 92f01fc5f914fd500497d0c3aed75f3ac8dc054d made i965 start emitting
VF cache invalidates when the high bits of vertex buffers change. But
we were not tracking vertex buffers emitted by BLORP. This was papered
over by a mistake where I emitted VF cache invalidates all the time,
which Chris fixed in commit 3ac5fbadfd8644d30fce9ff267cb811ad157996a.
This patch adds a new hook which allows the driver to track addresses
and request a VF cache invalidate as appropriate.
v2: Make the driver do the PIPE_CONTROL so it can apply workarounds
(caught by Jason Ekstrand). Rebase on anv bug fix.
v3: Don't screw up the boolean (caught by Jason Ekstrand).
Fixes: 92f01fc5f914 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Reviewed-by: Jason Ekstrand <[email protected]>
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i965 advertises the 16-bit R and RG formats through
eglQueryDmaBufFormatsEXT but falls over when a client tries to use or
asks more information about such a format because
driImageFormatToGLFormat returns MESA_FORMAT_NONE.
Found by Eero Tamminen.
v2: Add G16R16 formats (Lionel)
v3: Fix G16R16 mapping to mesa format (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106642
Reviewed-by: Plamena Manolova <[email protected]> (v2)
Reviewed-by: Jason Ekstrand <[email protected]>
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If EXEC_OBJECT_PINNED is set, we don't want to emit any relocations.
We simply want to add the BO to the validation list, and possibly mark
it as writeable. The new brw_use_pinned_bo() interface does just that.
To avoid having to make every caller consider both the relocation and
softpin cases, we make emit_reloc() call brw_use_pinned_bo() when given
a softpinned buffer.
We also can't grow buffers that are softpinned - the mechanism places a
larger BO at the same offset as the original, which requires moving BOs
around in the VMA. With softpin, we only allocate enough VMA for the
original size of the BO.
v2: Assert that BOs aren't pinned if the kernel says we should move them
(feedback from Chris Wilson)
Reviewed-by: Scott D Phillips <[email protected]>
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This introduces a new fast virtual memory allocator integrated with our
BO cache bucketing. For larger objects, it falls back to the simple
free-list allocator (util_vma).
This puts the allocators in place but doesn't enable softpin yet.
v2:
(feedback from Chris Wilson)
- Check (bo->kflags & EXEC_OBJECT_PINNED) instead of a global flag
- Avoid vma_free(0ull) on the err_free path.
- Only enable if the kernel says we have full PPGTT support
- Make bucketing allocators more resistant to failing to grow arrays
(feedback from Scott Phillips)
- Don't use node after popping it from the list.
- Avoid undefined behavior in canonicalization by reusing new helper
- Comment updates
(feedback from myself)
- Avoid __vma_alloc vs. vma_alloc by making a zero_high_bits helper
to return a non-canonical address with the high bits zeroed.
- Don't shadow loop variable 'i' when destroying things (ugly; worked)
v3:
- Replace zero_high_bits with new common gen_48b_address helper.
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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If window system supports Y-tiling but not CCS_E, we currently create an
internal CCS for any window system buffers and then resolve right before
handing it off to X or Wayland. In the case of the single-sampled
shadow of a multi-sampled window system buffer, this is pointless
because the only thing we do with it is use it as a MSAA resolve target
so we do MSAA resolve -> CCS resolve -> hand to the window system.
Instead, just disable CCS for the shadow and then the MSAA resolve will
write uncompressed directly into it. If the window system supports
CCS_E, we will still use CCS_E, we just won't do internal CCS.
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of having it be a general "is this a winsys image" boolean, make
it more specific to the actual purpose.
Reviewed-by: Kenneth Graunke <[email protected]>
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On pre-4.13 kernels, which don't support I915_EXEC_BATCH_FIRST, we move
the validation list entry to the end...but incorrectly left the exec_bo
array alone, causing a mismatch where exec_bos[0] no longer corresponded
with validation_list[0] (and similarly for the last entry).
One example of resulting breakage is that we'd update bo->gtt_offset
based on the wrong buffer. This wreaked total havoc when trying to use
softpin, and likely caused unnecessary relocations in the normal case.
Fixes: 29ba502a4e28471f67e4e904ae503157087efd20 (i965: Use I915_EXEC_BATCH_FIRST when available.)
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <[email protected]>
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This requires layered FBOs from GL 3.2.
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <[email protected]>
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Commit 92f01fc5f914 ("i965: Emit VF cache invalidates for 48-bit
addressing bugs with softpin.") tried to only emit the VF invalidate if
the high bits changed, but it accidentally always set need_invalidate to
true; causing it to emit unconditionally emit the pipe control before
every primitive.
Fixes: 92f01fc5f914 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106708
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
---
v2: rebased on top of 432df741e0b85c021da0 "dri_util: Add
R10G10B10{A,X}2 translation between DRI and mesa_format."
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0 is not a valid value for the __DRI_IMAGE_FORMAT_* enum.
It is, however, the value of MESA_FORMAT_NONE, which two of the callers
(i915 & i965) checked for.
The other callers (that check for errors, ie. st/dri) already check for
__DRI_IMAGE_FORMAT_NONE.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit 79fe00efb474b3f3f0ba4c88826ff67c53a02aef.
This reverts commit f5e8b13f78a085bc95a1c0895e4a38ff6b87b375.
This reverts commit d21c086d819d78fb3f6abcbb14aa492970f442aa.
They broke the Android build and I'd rather not leave it broken
for the long holiday weekend.
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Rename the (un)map_gtt functions to (un)map_map (map by
returning a map) and add new functions (un)map_tiled_memcpy that
return a shadow buffer populated with the intel_tiled_memcpy
functions.
Tiling/detiling with the cpu will be the only way to handle Yf/Ys
tiling, when support is added for those formats.
v2: Compute extents properly in the x|y-rounded-down case (Chris Wilson)
v3: Add units to parameter names of tile_extents (Nanley Chery)
Use _mesa_align_malloc for the shadow copy (Nanley)
Continue using gtt maps on gen4 (Nanley)
v4: Use streaming_load_memcpy when detiling
v5: (edited by Ken) Move map_tiled_memcpy above map_movntdqa, so it
takes precedence. Add intel_miptree_access_raw, needed after
rebasing on commit b499b85b0f2cc0c82b7c9af91502c2814fdc8e67.
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We stream from a tiled and aligned source into an unaligned user buffer,
so we need to use _mm_storeu_si128.
Fixes: d21c086d819d78fb3f6abcbb14aa492970f442aa (i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear)
Reviewed-by: Kenneth Graunke <[email protected]>
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For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
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The reference for MOVNTDQA says:
For WC memory type, the nontemporal hint may be implemented by
loading a temporary internal buffer with the equivalent of an
aligned cache line without filling this data to the cache.
[...] Subsequent MOVNTDQA reads to unread portions of the WC
cache line will receive data from the temporary internal
buffer if data is available.
This hidden cache line sized temporary buffer can improve the
read performance from wc maps.
v2: Add mfence at start of tiled_to_linear for streaming loads (Chris)
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of directly using intel_obj->buffer. Among other things
intel_bufferobj_buffer() will update intel_buffer_object::
gpu_active_start/end, which are used by glBufferSubData() to decide
which path to take. Fixes a failure in the Piglit
ARB_shader_image_load_store-host-mem-barrier Buffer Update/WaW tests,
which could be reproduced with a non-standard glGetTexSubImage
implementation (see bug report).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105351
Reported-by: Nanley Chery <[email protected]>
Cc: [email protected]
Reviewed-by: Nanley Chery <[email protected]>
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Otherwise the specified surface state will allow the GPU to access
memory up to BufferOffset bytes past the end of the buffer. Found by
inspection.
v2: Protect against out-of-range BufferOffset (Nanley).
Cc: [email protected]
Reviewed-by: Nanley Chery <[email protected]>
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The buffer texture size calculations (should be easy enough, right?)
are repeated in three different places, each of them subtly broken in
a different way. E.g. the image load/store path was never fixed to
clamp to MaxTextureBufferSize, and none of them are taking into
account the buffer offset correctly. It's easier to fix it all in one
place.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106481
Reviewed-by: Nanley Chery <[email protected]>
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This patch adds {X,A}BGR2101010 entries to the list of supported
'intel_image_formats'.
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Add R10G10B10{A,X}2 translation between mesa_format and DRI format
to driGLFormatToImageFormat() and driImageFormatToGLFormat().
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The only function that doesn't need to call access_raw is map_blit. If
it takes the blitter path, it will happen as part of intel_miptree_copy.
If map_blit takes the blorp path, brw_blorp_copy_miptrees will handle
doing whatever resolves are needed. This should save us resolves in
quite a few cases and will probably help performance a bit.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We still support the blitter on gen4-5 but it's on the same ring as 3D.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It's faster than the blitter and can handle things like stencil properly
so it doesn't require software fallbacks.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The blorp path (called first) can do anything the blitter path can do so
it's just dead code.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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On gen4-5, we try the blitter before we even try blorp. On newer
platforms, blorp can do everything the blitter can so there's no point
in even having the blitter fall-back path.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This function is no longer used.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Using meta for anything is fairly aweful and definitely has more CPU
overhead. However, it also uses the 3D pipe and is therefore likely
faster in terms of GPU time than the blitter. Also, the blitter code
has so many early returns that it's probably not buying us that much.
We may as well just use meta all the time instead of working over-time
to find the tiny case where we can use the blitter. We keep gen4-5
using the old blit paths to avoid perturbing old hardware too much.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We'd like to start using soft-pin to assign BO addresses up front, and
never move them again. Our previous plan for dealing with 48-bit VF
cache bugs was to relocate vertex buffers to the low 4GB, so we'd never
have addresses that alias in the low 32 bits. But that requires moving
buffers dynamically.
This patch tracks the last seen BO address for each vertex/index buffer,
and emits a VF cache invalidate if the high bits change. (Ideally, we
won't hit this case very often.) This should work for the soft-pin
case, but unfortunately won't work in the relocation case, as we don't
actually know the addresses. So, we have to use both methods.
v2: Mention that the cache uses a <VertexBufferIndex, Address> tuple
more explicitly (suggested by Scott). Mention "single batch" too
(suggested by Chris).
Reviewed-by: Scott D Phillips <[email protected]>
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We're planning to start managing the PPGTT in userspace in the near
future, rather than relying on the kernel to assign addresses. While
most buffers can go anywhere, some need to be restricted to within 4GB
of a base address.
This commit adds a "memory zone" parameter to the BO allocation
functions, which lets the caller specify which base address the BO will
be associated with, or BRW_MEMZONE_OTHER for the full 48-bit VMA.
Eventually, I hope to create a 4GB memory zone corresponding to each
state base address.
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is useful for every user of ISL. Drop the comment along the way to
match similar functions in ISL.
Reviewed-by: Topi Pohjolainen <[email protected]>
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intel_miptree_supports_{ccs,mcs,hiz} ensures the format is valid for the
color or depth miptree before the miptree is assigned an aux_usage.
alloc_aux switches on the aux_usage so don't assert that the format is
valid.
Reviewed-by: Topi Pohjolainen <[email protected]>
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