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* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
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* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
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* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
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* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
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* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-032-5/+6
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* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
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* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
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* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
| | | | | | | | | This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops.
* osmesa: remove old renderbuffer before adding newBrian Paul2010-07-021-0/+1
| | | | | | Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice. NOTE: This is a candidate for the 7.8 branch.
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-3/+19
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* Merge branch 'shader-file-reorg'Brian Paul2010-06-2344-91/+88
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-1043-81/+81
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| * mesa: move arbprogram.[ch] to main/Brian Paul2010-06-103-3/+3
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| * mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-1/+1
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| * mesa: refactor shader api / object codeBrian Paul2010-06-102-6/+4
| | | | | | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
| * i965: remove UseProgram driver callbackBrian Paul2010-06-101-10/+0
| | | | | | | | It just duplicated the default/core Mesa behaviour.
* | r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
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* | r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
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* | r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
| | | | | | | | It is not perfect, but it is the best we got.
* | Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <[email protected]>
* | intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt2010-06-181-0/+2
| | | | | | | | Fixes segfault in mipmap_view.c demo. Bug #27212.
* | i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt2010-06-181-1/+1
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* | intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
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* | r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
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* | r600: fix warningsMarc2010-06-161-2/+2
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* | osmesa: always build standalone for internal symbolsDan Nicholson2010-06-161-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When building OSMesa and xlib GL, the resulting OSMesa would be linked against libGL instead of the internal mesa libraries. However, when building with -fvisibility=hidden, some of the internal functions used in OSMesa could not be resolved through libGL. Instead, always build OSMesa standalone without linking against libGL. This has the advantage that OSMesa is always built the same way, but it means that disk space is wasted when libGL is installed since both libraries will contain the internal objects. Signed-off-by: Dan Nicholson <[email protected]> Tested-by: Tom Fogal <[email protected]>
* | i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
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* | i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
| | | | | | | | I broke this with the state streaming changes.
* | i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
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* | intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
| | | | | | | | | | BOs are stored in the bufmgr, which is freed as part of the screen structure.
* | i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
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* | i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
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* | i965: Add support for math instructions in the gen6 WM.Zhenyu Wang2010-06-121-0/+15
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* | i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang2010-06-121-1/+2
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* | i965: Update gen6 paths for the streaming rework.Eric Anholt2010-06-123-31/+4
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* | i965: Stream out CC unit state.Eric Anholt2010-06-123-155/+66
| | | | | | | | | | | | | | | | before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 31.791 32.287 1.11% 6/6 after: [ 0] gl firefox-talos-gfx 31.198 31.675 0.96% 6/6
* | r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
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* | i965: Remove unnecessary header.Vinson Lee2010-06-121-1/+0
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* | r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
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* | r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
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* | r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
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* | r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
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* | r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
| | | | | | | | e.g. for(i=10; i>0; i--)
* | r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
| | | | | | | | | | This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++)
* | r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
| | | | | | | | | | | | | | The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
* | i965: Remove the surface key used to generate constant surfaces.Eric Anholt2010-06-113-62/+14
| | | | | | | | We had to fill out all that junk when using the cache, but no more.
* | i965: Warning fixes from the i965-streaming merge.Eric Anholt2010-06-112-11/+0
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* | i965: Use the state base address to avoid relocations.Eric Anholt2010-06-113-38/+23
| | | | | | | | | | | | | | | | This makes the binding table code simpler, and is required for gen6, which requires binding table addresses to be under 64k offset from the surface state base addr. No significant change in performance on firefox-talos-gfx.
* | i965: GC the last two arguments to brw_cache_data.Eric Anholt2010-06-117-22/+12
| | | | | | | | | | Now that the binding table is streamed indirect state, they were always NULL/0.
* | i965: Remove brw_state_cache_bo_delete now that it's unused again.Eric Anholt2010-06-112-37/+0
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