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* i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt2010-08-271-2/+2
* i965: Add generate() handling for AND, OR, XOR.Eric Anholt2010-08-271-0/+11
* i965: Add support for if instructions in the new FS backend.Eric Anholt2010-08-271-1/+61
* i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt2010-08-273-14/+23
* i965: Fix the maximum grf counting in the new FS backend.Eric Anholt2010-08-271-1/+1
* i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt2010-08-271-0/+2
* i965: Add a bit of support for matrices to the new FS.Eric Anholt2010-08-271-11/+21
* i965: Fix destination writemasking in the new FS.Eric Anholt2010-08-271-6/+5
* i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt2010-08-271-0/+3
* i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt2010-08-261-8/+55
* i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt2010-08-261-0/+1
* i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt2010-08-262-3/+8
* i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt2010-08-261-0/+8
* i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt2010-08-261-5/+83
* i965: Use the implied move in brw_math() in the new FS.Eric Anholt2010-08-261-2/+1
* i965: Add support for in varyings to the new FS codegen.Eric Anholt2010-08-261-55/+390
* i965: Start building the codegen visitor.Eric Anholt2010-08-261-10/+659
* i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt2010-08-264-17/+381
* i965: Add new pass to split vectors into scalar variablesEric Anholt2010-08-264-1/+393
* i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt2010-08-264-1/+384
* i965: Start building 965 FS backend.Eric Anholt2010-08-266-0/+109
* i965: Add support for destination RelAddr writes in the VS.Eric Anholt2010-08-262-13/+48
* i965: Fix the test for variable indexing of shader inputs.Eric Anholt2010-08-261-5/+11
* intel: Merge identical cases in switch statement.Nick Bowler2010-08-261-11/+5
* r600: fix vertex buffer size calculationAndre Maasikas2010-08-262-12/+2
* r600: Remove unnecessary headers.Vinson Lee2010-08-255-8/+0
* r300: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* i965: Fix detection of implicit MOVs to message regs in brw_optimize.c.Eric Anholt2010-08-251-24/+38
* r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák2010-08-251-0/+74
* intel: Support EGL_MESA_image_drmKristian Høgsberg2010-08-253-0/+87
* intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg2010-08-256-37/+32
* i965: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* r600: Include missing header in evergreen_fragprog.c.Vinson Lee2010-08-251-0/+1
* r600: Include missing header in evergreen_vertprog.c.Vinson Lee2010-08-251-0/+1
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r600: Include missing header in evergreen_render.c.Vinson Lee2010-08-241-0/+1
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* i965: Fix printf format warnings on 32-bit builds.Vinson Lee2010-08-241-4/+4
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* r600: Remove spaces between backslash and newline.Vinson Lee2010-08-241-2/+2
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-241-2/+3
* intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt2010-08-232-1/+5
* radeon: print chip family for evergreen in renderer stringAlex Deucher2010-08-232-2/+5
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3