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* Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson2004-10-131-0/+1
* Let's build again after the support for GL_ARB_draw_buffers was added.Philippe Houdoin2004-10-131-1/+1
* Fix a potential memory leak.Philippe Houdoin2004-10-131-1/+2
* Implement BGLView::CopyPixelsIn/Out().Philippe Houdoin2004-10-131-24/+137
* SWTC trick (disabled for now)Daniel Borca2004-10-123-0/+31
* SWTC trick, enabled new extensionsDaniel Borca2004-10-121-2/+32
* SWTC trickDaniel Borca2004-10-121-2/+44
* avoid the patch if Mesa_DXTn flag is setDaniel Borca2004-10-121-2/+2
* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0723-23/+508
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-042-2/+3
* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
* added support for GL_ARB_draw_buffersBrian Paul2004-10-0235-66/+66
* If an application cleared before any state had been emitted, that clear wouldEric Anholt2004-10-022-4/+9
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-0214-786/+195
* Cut out all of the old texture environment code and rewrote it fromIan Romanick2004-10-024-4759/+390
* Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick2004-10-011-419/+208
* Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick2004-09-302-24/+47
* Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt2004-09-301-3/+3
* OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt2004-09-3013-108/+95
* Initial revisionNicolai Haehnle2004-09-2828-0/+8258
* use GLuint instead of uintDaniel Borca2004-09-281-1/+1
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
* Bump driver_date for today's fixes.Eric Anholt2004-09-251-1/+1
* Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt2004-09-251-3/+0
* Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt2004-09-251-1/+1
* Correct a couple of comments.Eric Anholt2004-09-251-2/+2
* Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt2004-09-253-3/+5
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-2510-150/+177
* Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt2004-09-252-6/+3
* Bump DRIVER_DATE for yesterday's changes.Eric Anholt2004-09-251-1/+1
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-9/+89