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* Fix wrong comment.Aapo Tahkola2005-01-281-6/+6
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* Forgot one comment...Aapo Tahkola2005-01-281-0/+1
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* Add basic sceleton for vertex programs + some other fixesAapo Tahkola2005-01-287-7/+340
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* Add vector distance operator for vertex programs.Aapo Tahkola2005-01-271-0/+1
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* (Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵Roland Scheidegger2005-01-2615-59/+125
| | | | radeon and r200 driver
* new version check to allow to test for a range of ddx major versions, ↵Roland Scheidegger2005-01-263-6/+46
| | | | instead of just one major version
* replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger2005-01-262-1/+2
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* Fixes for clamp modes.Aapo Tahkola2005-01-252-3/+66
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* Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul2005-01-251-18/+27
| | | | | | hash table. Moving toward removing the gl_texture_object's Next pointer (only used by glide and tdfx drivers).
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
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* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
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* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
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* reapply Keiths workaround for zbs emit that got dropped duringDave Airlie2005-01-231-2/+7
| | | | state change patches....
* Remove unused variables from r300_contextNicolai Haehnle2005-01-231-5/+0
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* Fix more warnings and compilation issues.Nicolai Haehnle2005-01-234-213/+203
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* Synchronize r300_reg.h.Nicolai Haehnle2005-01-231-37/+83
| | | | Fix unportable whitespace before preprocessor commands.
* add sync debugging to the radeon driverDave Airlie2005-01-234-0/+22
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* silence makedepend warnings about non-portable whitespaceAdam Jackson2005-01-233-13/+13
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* Fixed initialization of draw destination to front buffer on singleFelix Kuehling2005-01-231-49/+19
| | | | | | | buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop.
* My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling2005-01-232-3/+1
| | | | | | | | | range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.
* Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev2005-01-224-12/+49
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* Fixed polygon offset with reversed viewport depth range.Felix Kuehling2005-01-221-0/+3
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* Properly input stencil info contributed by Wladimir.Vladimir Dergachev2005-01-215-62/+92
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* silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane2005-01-211-5/+8
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* Small cleanup:Felix Kuehling2005-01-216-56/+30
| | | | | | | * Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
| | | | | | * Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
| | | | Savage DRM version 2.2.0. Otherwise the render stage is disabled.
* Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane2005-01-207-33/+33
| | | | values.
* Bring the texcombine fixes to the trunk.Keith Whitwell2005-01-197-96/+185
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* Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell2005-01-191-8/+9
| | | | | MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect.
* make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca2005-01-191-10/+11
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* remove some debugAlan Hourihane2005-01-181-1/+1
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* Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)Alan Hourihane2005-01-181-1/+1
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* cleaned up warningsDaniel Borca2005-01-174-44/+45
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* fix compilation error for fx/MesaDaniel Borca2005-01-171-1/+1
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* This fixes it but why mipmaps still work?Aapo Tahkola2005-01-162-5/+2
| | | | | It doesnt look like filter constants in r300_reg.h would define number of levels.
* I was wrong...Aapo Tahkola2005-01-161-0/+3
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* Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola2005-01-161-5/+0
| | | | texwrap still shows some problems with clamp mode with nearest filtering.
* Added a fast path for emitting unclipped primitives directly to aFelix Kuehling2005-01-165-173/+375
| | | | | | | | vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c.
* On the way to getting stencil working.Vladimir Dergachev2005-01-154-4/+146
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* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-158-63/+179
| | | | | Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
* Converted to use spantmp2.h.Felix Kuehling2005-01-151-74/+32
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* Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling2005-01-151-6/+6
| | | | functions.
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
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* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
| | | | | | Wrap modes would work perfectly but i messed up something when cleaning up the code :/ Border color code is incomplete because i forgot to check how to set border size :)
* Enable line stippling.Alan Hourihane2005-01-142-11/+16
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* Fix previously un-noticed issue with flat-shaded points.Keith Whitwell2005-01-144-30/+18
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* silence a warningAlan Hourihane2005-01-141-1/+1
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* Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane2005-01-143-44/+10
| | | | things now given the demos I've used and passes glean's paths test.
* 16bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane2005-01-141-0/+10
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