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* cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-16/+22
* cleanupDaniel Borca2004-09-1311-102/+29
* applied patch #1026109Brian Paul2004-09-104-186/+206
* assorted updates (bug #1025977)Brian Paul2004-09-106-87/+100
* updated patch for vertex programDave Airlie2004-09-082-2/+2
* This patch enables GL_ARB_vertex_program and GL_NV_vertex_programDave Airlie2004-09-075-1/+36
* make sure the HW is clean before shooting the pipelineDaniel Borca2004-09-031-42/+25
* r200-maybe-flush-less-3.diffKeith Whitwell2004-09-021-10/+26
* The i915 driver was merged after EMIT_*_BGR bug was fixed. This bringsKeith Whitwell2004-08-313-6/+6
* newer Glide3x snaps vertices internally for V1/VR/VBDaniel Borca2004-08-311-1/+1
* cleaned up extensions a bitDaniel Borca2004-08-301-3/+2
* clamp lodbiasDaniel Borca2004-08-301-1/+1
* fixed automatic mipmap generationDaniel Borca2004-08-301-8/+63
* fog really needs WDaniel Borca2004-08-301-0/+2
* remove CRDaniel Borca2004-08-301-21/+21
* ICD update from Gregor AnichBrian Paul2004-08-252-441/+457
* print internalFormat value in r200ChooseTextureFormat() error messageBrian Paul2004-08-251-1/+3
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-254-34/+106
* Windows ICD driver code (patch 1014800)Brian Paul2004-08-254-2/+779
* Converted the Savage driver to the new DRI interface and enabled compilationFelix Kuehling2004-08-225-28/+375
* hide GL_ARB_texture_compression from non-VSA cardsDaniel Borca2004-08-201-23/+16
* why is GL_ARB_texture_env_combine different from EXT?Daniel Borca2004-08-191-0/+1
* "const int _nc" was really stupid...Daniel Borca2004-08-191-13/+8
* cleanupDaniel Borca2004-08-191-4/+2
* silence compiler warningsDaniel Borca2004-08-191-3/+3
* Revert the move of lost_context setting to UNLOCK_HARDWARE that was done in theEric Anholt2004-08-174-28/+45
* Close some races with locking on R100 and R200 which could manifest as renderingEric Anholt2004-08-1715-30/+118
* Stupid me. I don't know why I moved the GLView.h here at first, but now I kno...Philippe Houdoin2004-08-162-193/+1
* cleanupDaniel Borca2004-08-165-37/+14
* fixed texture fetchers, fixed automatic mipmap generation, some cleanupDaniel Borca2004-08-161-22/+71
* fixed pixel drawing routines, some cleanupDaniel Borca2004-08-161-8/+142
* disabled stereo checking in wglChoosePixelFormatDaniel Borca2004-08-161-0/+5
* Remove unused HAVE_INDEX define.Eric Anholt2004-08-162-2/+0
* Update Visual Studio Project file for src tree updates.Karl Schultz2004-08-141-2/+2
* Forgot to commit this valuable file! :-)Philippe Houdoin2004-08-141-0/+195
* Fix a bug that set RGBA bits length always to 0 (reported by Marcin Konicki).Philippe Houdoin2004-08-142-211/+232
* build fix from XFree86 treeDave Airlie2004-08-141-1/+1
* bring over change from xorg trunk - let build on non-i386Dave Airlie2004-08-141-1/+1
* bring over build fix from xorg treeDave Airlie2004-08-141-0/+4
* Fix dri_util.c build with new headers.Eric Anholt2004-08-121-1/+1
* fix incorrect overflow detection when emitting R200_SS_MAT_1_SHININESSRoland Scheidegger2004-08-031-1/+1
* xorg-r200-uninitialized-variable-used.patch from Redhat xorgDave Airlie2004-07-311-1/+2
* disabled automatic mipmaps until we can handle 565 textures.Daniel Borca2004-07-291-0/+2
* fixed conflict between depth & alpha in 16bppDaniel Borca2004-07-291-1/+1
* disable W1 when single-texturingDaniel Borca2004-07-261-6/+6
* Fixed hash table allocation to avoid an assertion failure due to aFelix Kuehling2004-07-261-5/+9
* Rush is back on ZBUFFERDaniel Borca2004-07-261-49/+354
* use GL_CALL() macro (Andreas Stenglein)Brian Paul2004-07-241-20/+20
* new MESA_GLX_DEPTH_BITS env varBrian Paul2004-07-231-5/+26
* added support for MESA_GLX_FORCE_ALPHA env varBrian Paul2004-07-231-0/+4