| Commit message (Collapse) | Author | Age | Files | Lines |
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SF and CLIP viewport state has been combined into SF_CLIP_VIEWPORT;
SF_CLIP and CC state pointers can now be uploaded independently.
Some portions of the hardware documentation refer to separate upload
commands for SF and CLIP; these are outdated and incorrect.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_clip_state.c.
This enables early culling and sets the necessary fields. Otherwise, it
is entirely the same, so I doubt this patch is strictly necessary for a
functional driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The state itself still seems to be the same; the only change is that
each part (CC, BLEND, DEPTH_STENCIL) can now be uploaded independently.
Thus, we still rely on the code in gen6_cc.c to set up the state.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_wm_state.c.
The main change from Sandybridge seems to be that 3DSTATE_WM was split
into two separate state packet commands: 3DSTATE_WM and 3DSTATE_PS.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_sf_state.c.
The main change from Sandybridge seems to be that 3DSTATE_SF was split
into two separate state packet commands: 3DSTATE_SF and 3DSTATE_SBE
("setup backend"). The bit-offsets are even the same - only the DWords
numbers have shuffled around a bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently this always reserves 16kB for push constants, regardless of
how much space is needed, and partitions it evenly betwen the VS and FS.
This is probably not ideal, but is straightforward.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently, gen7_atoms is a verbatim copy of gen6_atoms; future commits
will update it to contain gen7-specific state.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently, IS_GEN7, IS_IVYBRIDGE, IS_IVB_GT1, and IS_IVB_GT2 all return
false. This allows me to write the code for them before actually adding
the PCI IDs and thus enabling the hardware.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The documentation uses the term "vertex URB entries", the code talks
about "entry size", and so on. Also, handles are just "pointers" to
entries (actually small integers).
Also rename max_gs_handles to max_gs_entries.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will make it much easier to add new dirty bits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The primary motivation for this is to better support Ivybridge control
flow. Ivybridge IF instructions need to point to the first instruction
of the ELSE block -and- the ENDIF instruction; the existing code only
supported back-patching one instruction ago.
A second goal is to simplify and centralize the back-patching, hopefully
clarifying the code somewhat.
Previously, brw_ELSE back-patched the IF instruction, and brw_ENDIF
back-patched the previous instruction (IF or ELSE). With this patch,
brw_ENDIF is responsible for patching both the IF and (optional) ELSE.
To support this, the control flow stack (if_stack) maintains pointers to
both the IF and ELSE instructions. Unfortunately, in single program
flow (SPF) mode, both were emitted as ADD instructions, and thus
indistinguishable.
To remedy this, this patch simply emits IF and ELSE, rather than ADDs;
brw_ENDIF will convert them to ADDs (the SPF version of back-patching).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This hides the IF stack and back-patching of IF/ELSE instructions from
each of the code generators, greatly simplifying the interface.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This would be so much easier if we were using C++; we could simply use
constructors and destructors. Instead, we have to update all the
callers.
While we're at it, ralloc various brw_wm_compile fields rather than
explicitly calloc/free'ing them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On Sandybridge, we don't need to break down primitives. There's no need
to bother setting up brw_compile and such if it's not going to be used;
bail as early as possible.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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ctx->Light.ProvokingVertex depends on _NEW_LIGHT.
Found by inspection.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Variables that write to the same source select need to pe paired
together otherwise the register allocator might fail.
https://bugs.freedesktop.org/show_bug.cgi?id=36753
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This makes it symmetric with brw_set_dest, which is convenient, and will
also allow for assertions to be made based off of intel->gen.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
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This saves one instruction per IF.
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Using the #define'd constant is better than 0 with a comment.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is actually just the message descriptor for Gen6+ dataport access;
it has nothing to do with the render cache. Access to the sampler cache
and constant cache also would use this struct; rename for clarity.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are documented on page 245 of IHD_OS_Vol4_Part2.pdf (the public
Sandybridge documentation/SEND instruction description).
Somebody had the bright idea to reuse gen4/5 defines labelled READ/WRITE
which just happened to be the same values as Render Cache/Sampler Cache.
It turns out that this field has nothing to do with READ/WRITE on
Sandybridge, but rather represents which data port to direct it to.
This was especially confusing in brw_set_dp_read_message, which
used "BRW_MESSAGE_TARGET_DATAPORT_WRITE." In a read function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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According to my documentation this is actually "Media Block Write" on
Gen4-5; there has never been a "DWord Block Write."
Signed-off-by: Kenneth Graunke <[email protected]>
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It's DWORD, not DWORLD.
Signed-off-by: Kenneth Graunke <[email protected]>
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Variables that share readers were not always being linked together.
https://bugs.freedesktop.org/show_bug.cgi?id=36939
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Some presubtract conversions were generating more than 3 source
selects.
https://bugs.freedesktop.org/show_bug.cgi?id=36527
Note: This is a candidate for the 7.10 branch.
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Plus three tests for rc_inst_can_use_presub()
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Eliminates unaligned accesses on strict architectures. Spotted by Jay
Estabrook.
Signed-off-by: Matt Turner <[email protected]>
NOTE: This is a candidate for the 7.10 branch.
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Was broken by commit fe622bac0c1b5b9f2a9fcf9f35b51232a06bea42 ('r300/compiler:
Rewrite register allocator').
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Signed-off-by: Kostas Georgiou <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Fixes glsl-max-varyings.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35614
Reviewed-by: Kenneth Graunke <[email protected]>
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Broken by the dependency on ralloc introduced by
fe622bac0c1b5b9f2a9fcf9f35b51232a06bea42
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The new allocator uses ra and does swizzle packing.
Also, a data structure (struct rc_variable) and associated functions have
been added for generating UD and DU chains.
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For pair instructions we need a reference to both the arg
and source.
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The instruction scheduler will sometimes leave orphaned sources when
converting instructions from RGB to Alpha. If one of these orphaned
sources has an index greater than the maximum temporary register index,
then the compiler will incorrectly report "Too many hardware temporaries
used". The dead sources pass cleans up these orphaned sources.
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We were accidentally leaving blending enabled for LogicOp GL_COPY,
which ARB_color_buffer_float/GL_RGBA32F-render (and friends) caught.
Additionally, the GL spec says that no LogicOp should be done to
floating-point targets, and the GPU gets really angry even if you say
to LogicOp GL_COPY to float.
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