| Commit message (Collapse) | Author | Age | Files | Lines |
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and instead use _mesa_insert_mvp_code().
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for fog in vertex programs.
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computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups).
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passing them to the kernel. This works because all drawing commands
in the 965 driver are emitted with the lock held and the batchbuffer
is always flushed prior to releasing the lock. This allows multiple
cliprects to be dealt with, without replaying entire batchbuffers and
redundantly re-emitting state.
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Added code to track the drawable bound to the context for reading. In
addition, when a drawable is initially bound (for reading or drawing)
or when the size of the drawable changes, update the size of the
framebuffer object that back the drawable (for software fallbacks).
Deprecate the old GetBufferSize interface.
Bump the driver date.
These changes were tested with wincopy on both direct rendering and
accelerated indirect rendering (AIGLX).
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The coordinates need to be computed after we've got the hw lock.
Code updated to:
1. Ignore all/x/y/width/height/ params passed to Clear func.
2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed.
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Always check window size in XMesaMakeCurrent() in case glViewport is not
called.
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may be temporary
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Only need to call _mesa_resize_framebuffer() when we've detected a window
size change.
Set the drawFb->Initalized flag to GL_TRUE to avoid obsolete
Driver.GetBufferSize/ResizeBuffer calls in the Mesa code.
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to date.
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four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs).
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check the current window size, then call _mesa_resize_framebuffer().
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default/fallback functions are already plugged in by the call to
_mesa_init_driver_functions().
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Use the _mesa_little_endian helper function insted
of the MESA_BIG_ENDIAN flag. There is still place
using this flag but we need to find how to submit
16bits elements on big endian computer.
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This is already done by the preceeding call to _mesa_init_driver_functions()
which plugs in default functions like that.
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calling _mesa_make_current() to avoid hitting the initialize_framebuffer_size()
stuff in context.c
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All buffer resizes now handled by xmesa_check_and_update_buffer_size() which
uses the _mesa_resize_framebuffer() function.
Moved all low-level XImage/Pixmap resizing into xm_buffers.c file.
Also, update lots of comments for Doxygen.
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nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
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first element in the interleaved group. Add a test to catch cases
where this isn't true and use per-array uploads instead. Fixes compiz
glitches on x64.
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Always store all color tables as both float and ubyte.
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glDeleteTextures and glDeleteTexturesEXT were erroneously listed as
aliases of each other. For anything /except/ GLX protocol they are
aliases. This set of changes allows functions that are functionally
identical but have different GLX protocol to be listed as aliases.
When building with GLX_INDIRECT_RENDERING set, different static
functions are used. These functions determine whether the current
context is direct rendering or not. If the context is direct
rendering, the aliased function (e.g., glDeleteTextures in the case of
glDeleteTexturesEXT) is called. If the context is not direct
rendering, the correct GLX protocol is sent.
For a deeper explanation of what is changed, please see:
http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
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not a user-created FBO.
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To be included by X.org Makefile.am files so that lists of files don't need
to be hardcoded and frequently updated there.
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debug) it's only used there.
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Turn on texture crossbar support.
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like 'fire' that display a help message or fps number this way.
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