| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace a call to mesa_base_tex_format() that handles only internal
formats with a call to the new _mesa_unpack_format_to_base_format()
function that handles allowed unpack formats and does not care for
internal formats at all.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This is an optimization which avoids setting pixel transfer operations
when not required. _mesa_ReadPixels falls back to slower path if
transfer operations are set.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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_mesa_meta_pbo_GetTexSubImage() uses _mesa_meta_BlitFrameBuffer(),
which will do fragment clamping if enabled. But fragment clamping
doesn't affect ReadPixels and GetTexImage.
Without this patch, piglit test arb_color_buffer_float-clear fails,
when forced to use the meta pbo path.
v2: Apply this fix to both glReadPixels and glGetTexImage.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Meta pbo path for ReadPixels rely on BlitFramebuffer which doesn't support
signed to unsigned integer conversions and vice versa.
Without this patch, piglit test fbo_integer_readpixels_sint_uint fails, when
forced to use the meta pbo path.
v2: Make need_signed_unsigned_int_conversion() a static function. (Iago)
Bump up the comment and the commit message. (Jason)
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral <[email protected]>
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Currently used ctx->_ImageTransferState check is not sufficient
because it doesn't include the read color clamping enabled with
GL_CLAMP_READ_COLOR. So, use the helper function
_mesa_get_readpixels_transfer_ops().
Also, transfer operations don't affect glGetTexImage(). So, do
the check only for glReadPixles.
Without this patch, arb_color_buffer_float-readpixels test fails, when
forced to use meta pbo path.
V2: Add a comment and bump up the commit message.
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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I was mistaken, I thought we already had fixed this in the kernel a
couple of years ago. We had not, and the broken read (the hardware
shifts the register output on 64bit kernels, but not on 32bit kernels) is
now enshrined into the ABI. I also had the buggy architecture reversed,
believing it to be 32bit that had the shifted results. On the basis of
those mistakes, I wrote
commit c8d3ebaffc0d7d915c1c19d54dba61fd1e57b338
Author: Chris Wilson <[email protected]>
Date: Wed Apr 29 13:32:38 2015 +0100
i965: Query whether we have kernel support for the TIMESTAMP register once
Now that we do have an extended register read interface for always
reporting the full 36bit TIMESTAMP (irrespective of whether the hardware
is buggy or not), make use of it and in the process fix my reversed
detection of the buggy reads for unpatched kernels.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Martin Peres <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Michał Winiarski <[email protected]>
Cc: Daniel Vetter <[email protected]>
Tested-and-acked-by: Chris Forbes <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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radeon_fbo.c: In function 'radeon_map_renderbuffer_s8z24':
radeon_fbo.c:162:9: warning: variable 'ret' set but not used [-Wunused-but-set-variable]
int ret;
^
radeon_fbo.c: In function 'radeon_map_renderbuffer_z16':
radeon_fbo.c:200:9: warning: variable 'ret' set but not used [-Wunused-but-set-variable]
int ret;
^
radeon_fbo.c: In function 'radeon_map_renderbuffer':
radeon_fbo.c:242:8: warning: variable 'ret' set but not used [-Wunused-but-set-variable]
int ret;
^
radeon_fbo.c: In function 'radeon_unmap_renderbuffer':
radeon_fbo.c:419:14: warning: variable 'ok' set but not used [-Wunused-but-set-variable]
GLboolean ok;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.
V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There is no way to lower them, because the array sizes are unknown
at compile time.
Based on a patch from: Fabian Bieler <[email protected]>
v2: add comments
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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As of last commit the only user of it (radeon/r200) no longer uses it.
As such let's remove it and cleanup the nasty hacks that we had in place
to support this.
v2: Leave LIBDRM_CFLAGS around.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Reviewed-by: Marek Olšák <[email protected]> (v1)
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The original code only half considered hyperz as an option. As per
previous commit "major != 2 cannot occur" we can simply things, and
allow users to set the option if they choose to do so.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As mentioned by Michel Dänzer
"FWIW though, any code which is specific to radeon DRM major version 1
can be removed, because that's the UMS major version."
and Marek Olšák
"major != 2" can't occur. You don't have to check the major version at
all and you can just assume it's always 2."
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Dead since at least 2009 with commit ccf7814a315(radeon: major cleanups
removing old dead codepaths.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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No longer applicable since the cleanup of dri_interface.h.
Signed-off-by: Emil Velikov <[email protected]>
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See previous commit message for details.
Signed-off-by: Emil Velikov <[email protected]>
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With the follow up commit we'll remove the __NOT_HAVE_DRM_H macro. As
requested by Ian HAVE_LIBDRM will be used instead, which will lead to
swrast including drm.h when libdrm package is available, even though we
don't need/make use of the header.
As the define is added after the AM_CFLAGS we cannnot use -UHAVE_LIBDRM,
but instead let's just add LIBDRM_CFLAGS. The latter of which will
expand to NULL when the libdrm package is not around.
Signed-off-by: Emil Velikov <[email protected]>
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For now, pass offsets of zero and width/height/depth equal to the
whole image.
Reviewed-by: Ilia Mirkin <[email protected]>
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The new driver hook has x/y/zoffset and width/height/depth parameters
for the new glGetTextureSubImage() function.
The meta code and gallium state tracker are updated to handle the
new parameters.
Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal
to the whole texture size.
v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook
Reviewed-by: Ilia Mirkin <[email protected]>
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In preparation for decompressing texture sub images.
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: fix depth, total_depth mix-up in meta.h, per Laura Ekstrand.
Reviewed-by: Anuj Phogat <[email protected]>
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Commit c9dbdc0 introduced some dead code which is supposed to be used
once we have Yf/Ys tiling working and performing better. Ken reported
the issue that static analysis tool now shows warnings due to the dead
code. To fix these warnings, this patch reverts the changes made in
commit c9dbdc0.
It'll be better to add the Yf/Ys tiling selection code later, when we
are ready to use it.
Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This is essentially the same problem fixed in an earlier patch for
immediates. Setting the stride to zero will be particularly useful
for my future SIMD lowering pass, because we will be able to just
check whether the stride of a source register is zero and skip
emitting the copies required to unzip it in that case.
Instead of setting stride to zero in every caller of emit_uniformize()
I've changed the function to return the result as its return value
(previously it was being written into a caller-provided destination
register), because this way we can enforce that the result is used with
the correct regioning from the function itself.
The changes to the prototype of its VEC4 counterpart are mainly for
the sake of symmetry, VEC4 registers don't have stride.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This fixes essentially the same problem as for immediates. Registers
of the UNIFORM file are typically accessed according to the formula:
read_uniform(r, channel_index, array_index) =
read_element(r, channel_index * 0 + array_index * 1)
Which matches the general direct addressing formula for stride=0:
read_direct(r, channel_index, array_index) =
read_element(r, channel_index * stride +
array_index * max{1, stride * width})
In either case if reladdr is present the access will be according to
the composition of two register regions, the first one determining the
per-channel array_index used for the second, like:
read_indirect(r, channel_index, array_index) =
read_direct(r, channel_index,
read(r.reladdr, channel_index, array_index))
where:
read(r, channel_index, array_index) = if r.reladdr == NULL
then read_direct(r, channel_index, array_index)
else read_indirect(r, channel_index, array_index)
In conclusion we can handle uniforms consistently with the other
register files if we set stride to zero. After lowering to a GRF
using VARYING_PULL_CONSTANT_LOAD in demote_pull_constant_loads() the
stride of the source is set to one again because the result of
VARYING_PULL_CONSTANT_LOAD is generally non-uniform.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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When the width field was removed from fs_reg the BROADCAST handling
code in opt_algebraic() started to miss a number of trivial
optimization cases resulting in the ugly indirect-addressing sequence
to be emitted unnecessarily for some variable-indexed texturing and
UBO loads regardless of one of the sources of BROADCAST being
immediate. Apparently the reason was that we were setting the stride
field to one for immediates even though they are typically uniform.
Width used to be set to one too which is why this optimization used to
work previously until the "reg.width == 1" check was removed.
The stride field of vector immediates is intentionally left equal to
one, because they are strictly speaking not uniform. The assertion in
fs_generator makes sure that immediates have the expected stride as
consistency check.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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We only consider a vgrf defined by a given block if the block writes to it
unconditionally. So far we have been checking this by testing that the
instruction is not predicated, however, in the case of BRW_OPCODE_SEL,
the predication is used to select the value to write, not to decide if
the write is actually done. The consequence of this was increased life
spans for affected vgrfs, which could lead to additional register pressure.
Since NIR generates selects for conditional writes this was causing massive
register pressure in a handful of piglit and dEQP tests that had a large
number of select operations with the NIR-vec4 backend.
Fixes the following piglit tests with the NIR-vec4 backend:
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec4-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec2-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec3-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/vs-output-array-float-index-wr-before-gs
Fixes 80 dEQP tests with the NIR-vec4 backend in the following category:
dEQP-GLES3.functional.ubo.*
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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As functions are inlined, and nir_lower_global_vars_to_local gets
run, all global variables are lowered to local variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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Switch off hardware-generated binding tables and gather push
constants in the blorp. Blorp requires only a minimal set of
simple constants. There is no need for the extra complexity
to program a gather table entry into the pipeline.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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When hardware-generated binding tables are enabled, use the hw-generated
binding table format when uploading binding table state.
Normally, the CS will will just consume the binding table pointer commands
as pipelined state. When the RS is enabled however, the RS flushes whatever
edited surface state entries of our on-chip binding table to the binding
table pool before passing the command on to the CS.
Note that the the binding table pointer offset is relative to the binding table
pool base address when resource streamer instead of the surface state base address.
v2: Fix possible buffer overflow when allocating a chunk out of the
hw-binding table pool (Ken).
v3: Remove extra newline and add missing brace around if-statement (Matt).
v4: Fix broken INTEL_DEBUG=shader_time for hw-generated binding tables.
Document PRM WaStateBindingTableOverfetch workaround.
Cc: [email protected]
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Unlike normal software binding tables where the driver has to manually
generate and fill a binding table array which are then uploaded to the
hardware, the resource streamer instead presents the driver with an option
to fill out slots for individual binding table indices. The hardware
accumulates the state for these combined edits which it then automatically
flushes to a binding table pool when the binding table pointer state
command is invoked.
v2: Clarify binding table edit bit aligment (Topi).
v3: Make comments and function names more clearer (Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into. Each binding table offset in
the binding table pool is unique per each shader stage that are
enabled within a batch.
Also insert the required brw_tracked_state objects to enable
hw-generated binding tables in normal render path.
v2: - Use MOCS in binding table pool alloc for GEN8
- Fix spurious offset when allocating binding table pool entry
and start from zero instead.
v3: - Include GEN8 fix for spurious offset above.
v4: - Fixup wrong packet length in enable/disable hw-binding table
for GEN8 (Ville).
- Don't invoke HW-binding table disable command when we dont
have resource streamer (Chris).
v5: - Reorder the state cache invalidate flush so it happens in-between
enabling hw-generated binding tables and the previous sw-binding
table GPU state (Chris).
v6: - Do the same fix in v5 for gen7_disable_hw_binding_tables().
- Adhere to coding guidelines and make comments more informative.
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Check first if the hardware and kernel supports resource streamer. If this
is allowed, tell the kernel to enable the resource streamer enable bit on
MI_BATCHBUFFER_START by specifying I915_EXEC_RESOURCE_STREAMER
execbuffer flags.
v2: - Use new I915_PARAM_HAS_RESOURCE_STREAMER ioctl to check if kernel
supports RS (Ken).
- Add brw_device_info::has_resource_streamer and toggle it for
Haswell, Broadwell, Cherryview, Skylake, and Broxton (Ken).
v3: - Update I915_PARAM_HAS_RESOURCE_STREAMER to match updated kernel.
v4: - Always inspect the getparam.value (Chris Wilson).
v5: - Fold redundant devinfo->has_resource_streamer check in context create
into init screen.
Cc: [email protected]
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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v2: Use macros for HW binding table edits (Topi)
v3: Add Broadwell support.
v4: Make hardware binding table bit definitions even more clearer (Ken)
Cc: [email protected]
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Before, we were setting payload_last_use_ip for unused payload
registers to 0, which made them interfere with whatever the first
instruction wrote to due to the workaround for SIMD16 uniform arguments.
Just use -1 to mean "unused" instead, and then skip setting any
interferences for unused payload registers.
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
GAINED: 1
LOST: 0
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
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regs_read() will handle LINTERP for us since the previous commit. In
addition, we were being too conservative, since it will only read 2
registers on SIMD8.
instructions in affected programs: 9061 -> 8893 (-1.85%)
helped: 10
HURT: 0
GAINED: 0
LOST: 0
All of the changes were due to spills being eliminated, mostly in KSP
shaders.
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
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If a source register in the push constant registers uses more than one
register, then we wouldn't update payload_last_use_ip for subsequent
registers.
Unlike most uniform data pushed into registers, the CS gl_LocalInvocationID
data varies per execution channel. Therefore for SIMD16 mode, we have vec16
data in the payload. In this case we then need to mark 2 registers in
payload_last_use_ip as last used by the instruction. There's a similar
situation for the z and w coordinates of gl_FragCoord for fragment shaders,
where it had only happened to work before because of some bogus interferences
which the next commit removes.
(Connor: added bit about gl_FragCoord to commit message)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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The second source always stays within the same SIMD8 register.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
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This prevents an assertion failure in brw_fs_live_variables.cpp,
fs_live_variables::setup_one_write: Assertion `var < num_vars' failed.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This prevents an assertion failure in brw_fs_live_variables.cpp,
fs_live_variables::setup_one_read: Assertion `var < num_vars' failed.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
v4: Use parens to get the order right from v3.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This reverts commit 51e8d549e110f86cb7107cf712843aebd956fb9a.
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With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> (v2)
Reviewed-by: Anuj Phogat <[email protected]> (v2)
Reviewed-by: Chad Versace <[email protected]> (v2)
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size.
This in principle simple calculation was being open-coded in a number
of places (in a series I haven't yet sent for review there will be a
couple more), all of them were subtly broken in one way or another:
None of them were handling the HW_REG case correctly as pointed out by
Connor, and fs_inst::regs_read() was handling the stride=0 case rather
naively. This patch solves both problems and factors out the
calculation as a new fs_reg method.
Reviewed-by: Jason Ekstrand <[email protected]>
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This gets rid of two no16() fall-backs and should allow better
scheduling of the generated IR. There are no uses of usubBorrow() or
uaddCarry() in shader-db so no changes are expected. However the
"arb_gpu_shader5/execution/built-in-functions/fs-usubBorrow" and
"arb_gpu_shader5/execution/built-in-functions/fs-uaddCarry" piglit
tests go from 40 to 28 instructions. The reason is that the plain ADD
instruction can easily be CSE'ed with the original addition, and the
b2i negation can easily be propagated into the source modifier of
another instruction, so effectively both operations are performed with
just one instruction.
v2: Rely on carry_to_arith() and borrow_to_arith() to lower these
(Ilia Mirkin).
Reviewed-by: Matt Turner <[email protected]>
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Booleans are represented as 0/-1 on modern hardware which means we can
just negate them to convert them into a numeric type. Negation has
the benefit that it can be implemented using a source modifier which
can easily be propagated into some other instruction. shader-db
results on HSW:
total instructions in shared programs: 6349082 -> 6346693 (-0.04%)
instructions in affected programs: 40948 -> 38559 (-5.83%)
helped: 123
HURT: 1
GAINED: 1
LOST: 0
Reviewed-by: Matt Turner <[email protected]>
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Instead of relying on hardware defaults the i915 kernel driver is
going program custom MOCS tables system-wide on Gen9 hardware. The
"WT" entry previously used for renderbuffers had a number of problems:
It disabled caching on eLLC, it used a reserved L3 cacheability
setting, and it used to override the PTE controls making renderbuffers
always WT on LLC regardless of the kernel's setting. Instead use an
entry from the new MOCS tables with parameters: TC=LLC/eLLC, LeCC=PTE,
L3CC=WB.
The "WB" entry previously used for anything other than renderbuffers
has moved to a different index in the new MOCS tables but it should
have the same caching semantics as the old entry.
Even though the corresponding kernel change ("drm/i915: Added
Programming of the MOCS") is in a way an ABI break it doesn't seem
necessary to check that the kernel is recent enough because the change
should only affect Gen9 which is still unreleased hardware.
v2: Update MOCS values for the new Android-incompatible tables
introduced in v7 of the kernel patch.
Cc: 10.6 <[email protected]>
Reference: http://lists.freedesktop.org/archives/intel-gfx/2015-July/071080.html
Reviewed-by: Ben Widawsky <[email protected]>
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