| Commit message (Collapse) | Author | Age | Files | Lines |
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This option was useful during initial development, but it's been ages
since I've heard of anyone using it. Plus, Gen7+ mandates separate
stencil, so it was really only useful on Sandybridge anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The idea is that struct brw_device_info should store statically-known
information about hardware features. Using the new family name in the
PCI ID table, we can easily grab the right structure.
This is basically the equivalent of intel_device_info in the kernel.
This patch also makes the new structure available from intel_screen, but
nothing uses it. Right now, it looks very redundant with existing
fields, but that will change.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I removed this a while ago, since we never used it, but I'm finally
resurrecting the idea in the next commits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing uses the #define name, and it's not terribly useful - the
numerical ID serves the same purpose. The only thing we could really do
with it is generate slightly prettier preprocessed code. But who looks
at that?
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Using a helper function clarifies the context initialization code.
I would've liked to completely centralize it, but moving the optionCache
code from intelInitExtensions into here would've required setting flags
in the context, which seems like a waste.
v2: Rebase for the introduction of disable_derivative_optimization.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that intelInitContext isn't shared between i915 and i965, the split
is fairly arbitrary. This patch moves a bunch of the basic context
creation and generation checking code up to the top-level function
(and slightly earlier).
More will follow.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It wasn't clear that this was necessary for EGL, or why.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that there isn't an intel_context structure, the split between
brw_context.[ch] and intel_context.[ch] is rather awkward and arbitrary.
Removing intel_context.[ch] seems desirable, but not everything really
belongs in brw_context.[ch], either.
Moving INTEL_DEBUG handling into separate intel_debug.[ch] files should
make them relatively easy to find.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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"error" is a very generic name. dri_ctx_error is the name used in
intelInitContext(), which is more specific.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nobody else yet can do a forward context anyway, but others should be able
to do debug contexts, and those would have just had no effect currently.
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Geometry shaders were the last thing we needed to finish before
turning on GLSL 1.50 and GL 3.2 support. They are now working well,
with just a few piglit failures left to fix.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Extend the fast texture upload from BGRA X-tiled to include RGBA,
Alpha/Luminance, and Y-tiled. Speed improvements, measured with
mesa demos teximage program, on 256 x 256 texture, in MB/s, on a
Sandy Bridge (Ivy is comparable):
before after increase
BGRA/X-tiled 3266 4524 1.39x
BGRA/Y-tiled 1739 3971 2.28x
RGBA/X-tiled 474 4694 9.90x
RGBA/Y-tiled 477 3368 7.06x
L/X-tiled 1268 1516 1.20x
L/Y-tiled 1439 1581 1.10x
v2: Cosmetic changes only: reformat and reword comments, make doxygen-friendly,
rename variables, use existing macros, add an assert.
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-and-tested-by: Chad Versace <[email protected]>
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This is part of the prep for megadrivers, which won't allow using a single
global symbol due to the fact that there will be multiple drivers built
into the same dri.so file. For that, we'll need screen init to take a
reference to the driver to set up this vtable.
v2: Fix two missed references to driDriverAPI.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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The intel_screen.c used to be a dispatch to one of 3 driver functions, but
was down to 1, so it was kind of a waste. In addition, it was trying to
free all of the data that might have been partially freed in the kernel
3.6 check (which comes after intelInitContext, and thus might have had
driverPrivate set and result in intelDestroyContext() doing work on the
freed data). By moving the driverPrivate setup earlier, we can use
intelDestroyContext() consistently and avoid such problems in the future.
v2: Adjust the prototype of brwCreateContext to use the proper enum
(fixing a compiler warning in some builds)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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If bufmgr didn't get created, then screen creation failed, and we never
should have got here in the first place. This was added by Chris Wilson
in 2010 with no explanation for why it would be needed.
Reviewed-by: Kenneth Graunke <[email protected]>
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i965, i915, radeon, r200, swrast, and nouveau were mostly trying to do the
same logic, except where they failed to. Notably, swrast had code that
appeared to try to enable GLES1/2 but forgot to set api_mask (thus
preventing any gles context from being created), and the non-intel drivers
didn't support MESA_GL_VERSION_OVERRIDE.
nouveau still relies on _mesa_compute_version(), because I don't know what
its limits actually are, and gallium drivers don't declare limits up front
at all. I think I've heard talk about doing so, though.
v2: Compat max version should be 30 (noted by Ken)
Drop r100's custom max version check, too (noted by Emil Velikov)
Reviewed-by: Kenneth Graunke <[email protected]>
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The only important difference was not calling drmGetVersion, and making
the swrast extension vtable. That doesn't justify duplicating the other
330 lines of code.
v2: fix the scons build (code by Emil Velikov)
v3: fix scons build with swrast-only (code by Emil Velikov)
v4: Drop the new define I added, when we already have __NOT_HAVE_DRM_H.
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The code it was referencing was removed in 2010.
Reviewed-by: Kenneth Graunke <[email protected]>
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Looking at Lightsmark's shaders, the way we used MRFs (or in gen7's
case, GRFs) was bad in a couple of ways. One was that it prevented
compute-to-MRF for the common case of a texcoord that gets used
exactly once, but where the texcoord setup all gets emitted before the
texture calls (such as when it's a bare fragment shader input, which
gets interpolated before processing main()). Another was that it
introduced a bunch of dependencies that constrained scheduling, and
forced waits for texture operations to be done before they are
required. For example, we can now move the compute-to-MRF
interpolation for the second texture send down after the first send.
The downside is that this generally prevents
remove_duplicate_mrf_writes() from doing anything, whereas previously
it avoided work for the case of sampling from the same texcoord twice.
However, I suspect that most of the win that originally justified that
code was in avoiding the WAR stall on the first send, which this patch
also avoids, rather than the small cost of the extra instruction. We
see instruction count regressions in shaders in unigine, yofrankie,
savage2, hon, and gstreamer.
Improves GLB2.7 performance by 0.633628% +/- 0.491809% (n=121/125, avg of
~66fps, outliers below 61 dropped).
Improves openarena performance by 1.01092% +/- 0.66897% (n=425).
No significant difference on Lightsmark (n=44).
v2: Squash in the fix for register unspilling for send-from-GRF, fixing a
segfault in lightsmark.
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Matt Turner <[email protected]>
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For texturing from GRFs, we now have payloads of arbitrary sizes up to the
message length limit.
v2 (Kenneth Graunke): Rebase on intel_context -> brw_context change.
v3: Add some comment text.
v4: Change some magic 16s to BRW_MAX_MRF (noted by Ken). Leave the 11,
which is the magic "max sampler message length". BRW_MAX_MRF sizing
on the little int arrays is retained because I could see us needing to
extend in the future if we move to GRFs for FB writes (those go to at
least 12 long in a quick scan of the specs)
Reviewed-by: Kenneth Graunke <[email protected]> (v2)
Acked-by: Matt Turner <[email protected]>
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This will let us coalesce into texture-from-GRF arguments, which would
otherwise be prevented due to the live interval for the whole vgrf
extending across all the MOVs setting up the channels of the message
v2 (Kenneth Graunke): Rebase for renames.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2 (Kenneth Graunke): Rebase on s/live_variables/live_intervals/g.
Reviewed-by: Kenneth Graunke <[email protected]>
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Now optimization passes will be able to look at the per-channel ranges.
v2: Rebase on various optimization pass changes.
v3 (Kenneth Graunke): Rename live_variables to live_intervals; split
introduction of invalidate_live_intervals() into a separate patch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When compacting the list of VGRFs, we patch up the live interval ranges
(which are indexed by VGRF number). Unfortunately, once we make
per-component data available, this will become too complicated to
maintain. Instead, simply invalidate them.
This was pulled out of a patch by Eric Anholt.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In compute_live_intervals(), start and end are shorter names for
the virtual_grf_start and virtual_grf_end class members.
Now that the fs_live_intervals class has arrays named start and end
which are indexed by var, rather than VGRF, reusing the name is
confusing. Plus, most of the code has been factored out, so using the
long names isn't as inconvenient.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is the information we'll actually use to replace the
virtual_grf_start[]/end[] arrays.
No change in shader-db.
v2 (Kenneth Graunke): Rebase; minor comment updates.
Reviewed-by: Kenneth Graunke <[email protected]>
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These blocks are about to grow some more code, and the indentation was
getting out of hand.
v2 (Kenneth Graunke): Rebase, minor typo fixes and style changes.
Reviewed-by: Kenneth Graunke <[email protected]>
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For now, this simply sets live_intervals_valid = false, but in the
future it will do something more sophisticated.
Based on a patch by Eric Anholt.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This significantly improves our handling of VGRFs of size > 1.
Previously, we only marked VGRFs as def'd if the whole register was
written by a single instruction. Large VGRFs which were written
piecemeal would not be considered def'd at all, even if they were
ultimately completely written.
Without being def'd, these were then marked "live in" to the basic
block, often extending the range to preceding blocks and sometimes
even the start of the program.
The new per-component tracking gives more accurate live intervals,
which makes register coalescing more effective.
In the future, this should help with texturing from GRFs on Gen7+.
A sampler message might be represented by a 2-register VGRF which
holds the texture coordinates. If those are incoming varyings,
they'll be produced by two PLN instructions, which are piecemeal writes.
No reduction in shader-db instruction counts. However, code which
prints the live interval ranges does show that some VGRFs now have
smaller (and more correct) live intervals.
v2: Rebase on current send-from-GRF code requiring adding extra use[]s.
v3: Rebase on live intervals fix to include defs in the end of the
interval.
v4 (Kenneth Graunke): Rebase; split off a few preparatory patches;
add lots of comments; minor style changes; rewrite commit message.
v5 (Eric Anholt): whitespace nit.
Written-by: Eric Anholt <[email protected]> [v1-3]
Signed-off-by: Kenneth Graunke <[email protected]> [v4]
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v4)
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num_vars was shorthand for the number of virtual GRFs. num_vgrfs is a
bit clearer. Plus, the next patch will introduce "vars" which are
distinct from vgrfs.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This has no functional effect, but should make subsequent changes a
little simpler.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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BLORP performs blits by drawing a rectangle with a shader that samples
from the source texture, and writes color data to the destination.
The sampler always returns 32-bit RGBA float data, regardless of the
source format's component ordering or data type. Likewise, the render
target write message takes 32-bit RGBA float data, and converts it
appropriately. So the bulk of the work is already taken care of for us.
This greatly accelerates a lot of CopyTexSubImage calls, and makes
Legends of Aethereus playable on Ivybridge. At the default settings,
LOA continually blits between SRGBA8888 (the window format) and
RGBA16_FLOAT. Since neither BLORP nor our BLT paths supported this,
it fell back to meta, spending 33% of the CPU in floorf() converting
between floats and half-floats.
v2: Use != instead of ^ (suggested by Ian). Note that only
CopyTexSubImage is affected by this patch (caught by Eric).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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The previous code for sRGB overrides assumes that the source and
destination formats are equal, other than the color space. This won't
be feasible when we add support for format conversions.
Here are a few cases, and how the old code handled them:
1. RGB8 -> SRGB8, MSAA ==> SRGB8 -> SRGB8
2. RGB8 -> SRGB8, single ==> RGB8 -> RGB8
3. SRGB8 -> RGB8, MSAA ==> RGB8 -> RGB8
4. SRGB8 -> RGB8, single ==> SRGB8 -> SRGB8
Apparently, preserving the behavior of #1 is important. When doing a
multisample to single-sample resolve, blending the samples together in
an sRGB correct fashion results in a noticably higher quality image.
It also is necessary to pass Piglit's EXT_framebuffer_multisample
accuracy color tests.
Paul, Eric, Anuj, and I talked about this, and aren't sure that it
matters in the other cases.
This patch preserves the behavior of #1, but otherwise reverts to
doing everything in linear space, changing the behavior of case #4.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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We could conceivably use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS for
Z24 source images, allowing conversions from Z24 to either Z16 or Z32F.
Unfortunately, we can't use it for destination images since it isn't
supported as a render target.
Using different formats for sources or destinations would be painful,
so for now, punt.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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Currently, all that matters is that we copy the correct number of bits,
so any format that has 32-bits of data will work fine.
Once BLORP begins handling format conversions, the sampler will need to
correctly interpret the data. We don't need a depth format, but we do
need the right number of components and data type (FLOAT).
For Z32F, this means using R32_FLOAT.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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Currently, all that matters is that we copy the correct number of bits,
so any format that has 16-bits of data will work fine.
Once BLORP begins handling format conversions, the sampler will need to
correctly interpret the data. We don't need a depth format, but we do
need the right number of components and data type (UNORM).
For Z16, this means using R16_UNORM.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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Once blorp gains the ability to do format conversions, it's conceivable
that the source format may be texturable but not supported as a render
target. This would break Paul's code, which assumes that it can use the
render_target_format array even for the source format.
There are three ways to convert MESA_FORMAT enums to BRW_SURFACEFORMAT
enums:
1. brw_format_for_mesa_format()
This translates the Mesa format to the most equivalent BRW format.
2. brw->render_target_format[]
This is used for renderbuffers, and handles the subset of formats
that are renderable. However, it's not always equivalent, since
it overrides a few non-renderable formats. For example, it
converts B8G8R8X8_UNORM to B8G8R8A8_UNORM so it can be rendered to.
3. translate_tex_format()
This is used for textures. It wraps brw_format_for_mesa_format(),
but overrides depth textures, and one sRGB case on Gen4.
BLORP has a fourth function, which uses brw->render_target_format[]
and overrides depth formats (differently than translate_tex_format).
This patch makes the BLORP function to use brw_format_for_mesa_format()
for textures/source data, since not everything will be a render target.
It continues using brw->render_target_format[] for render targets, since
it needs the format overrides that provides.
We don't use translate_tex_format() since the additional overrides are
not useful or simply redundant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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This allows us to determine whether we're setting up a format for
the source (as a texture) or destination (as a render target).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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The UD values were getting set up as floats. This happened to work out
because they were used as the second argument where the first was a dword,
and gen6+ doesn't do source conversions. But it did trigger fulsim
warnings, and it meant if you used the push constant as the first operand
you would have been disappointed.
Reviewed-by: Paul Berry <[email protected]>
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Fixes 3 texelFetch tests in piglit all.tests on ivb, and cubemap npot on gm45.
v2: Don't forget the gen4 DL=6 cubemap behavior.
Cc: "9.1 9.2" <[email protected]>
Reviewed-by: Chad Versace <[email protected]> (v1)
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We had a fixup for gen4's 3d-layout cubemaps (which, iirc, we'd
experimentally found to be necessary!), but while the spec still requires
it on gen5, we'd been missing it in the array-layout cubemaps.
Cc: "9.1 9.2" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Copy sechalf to the new register, otherwise we would read wrong HW registers.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When the instruction to send the sampler message is forced uncompressed or
sechalf, send SIMD8 one even in SIMD16 mode.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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SIMD8 sampler messages are allowed in SIMD16 mode, and they could not work
without BRW_COMPRESSION_2NDHALF. Later PRMs (gen5 and later) do not
explicitly state whether BRW_COMPRESSION_2NDHALF is allowed, but they do have
examples using send with SecHalf. It should be safe to assume SecHalf is
valid.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
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gl_PointSize is stored in the w component of VARYING_SLOT_PSIZ, but
the geometry shader infrastructure assumes that it should look for all
geometry shader inputs of type float in the x component. So when
compiling a geomtery shader that uses a gl_PointSize input, fix it up
during the shader prolog by moving the w component to the x component.
This is similar to how we emit fixups and workarounds for vertex
shader attributes.
Fixes piglit test spec/glsl-1.50/execution/geometry/core-inputs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always set Width and Height to the slice's
logical dimensions. We should do the same for 3DSTATE_DEPTH_BUFFER,
because the hw docs say so.
No Piglit regressions (-x glx -x glean) on Ivybridge with Wayland.
v2: No Piglit regressions, for real this time.
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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The registers in the architecture register file don't share much in
common, so there's no point in grouping them together. Use the HW_REG
class instead. The vec4 backend already does this.
Reviewed-by: Kenneth Graunke <[email protected]>
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