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path: root/src/mesa/drivers
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* intel/blorp: Pass a brw_stage_prog_data to upload_shaderJason Ekstrand2016-11-021-1/+2
* i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputsAntia Puentes2016-11-015-22/+20
* i965: Move gen8_disable_stages to brw_upload_initial_gpu_stateNanley Chery2016-10-314-56/+13
* i965: Program 3DSTATE_AA_LINE_PARAMETERS in upload_invariant_stateNanley Chery2016-10-313-36/+10
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-311-2/+3
* i965/fs: fill allocated memory with zeros where neededJuha-Pekka Heikkila2016-10-312-3/+3
* i965/vec4: zero allocated memory where neededJuha-Pekka Heikkila2016-10-311-2/+2
* i965/fs/generator: Don't use the address immediate for MOV_INDIRECTJason Ekstrand2016-10-281-28/+27
* i965: Fix make check after 66fcfa6894ab6Jason Ekstrand2016-10-281-2/+2
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-284-24/+24
* i965: use memory context when creating passthrough tcsTimothy Arceri2016-10-281-8/+5
* drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev2016-10-281-4/+0
* i965/miptree: Remove the width/height < 32768 restrictionsJason Ekstrand2016-10-272-8/+1
* i965/blit: Break blits into chunks in intel_miptree_blitJason Ekstrand2016-10-271-23/+41
* i965/blit: Break blits into chunks in set_alpha_to_oneJason Ekstrand2016-10-271-15/+73
* i965/blit: Remove a bogus assertionJason Ekstrand2016-10-271-4/+0
* i965/miptree: Break miptree -> ISL tiling conversion into a helperJason Ekstrand2016-10-272-25/+33
* i965/miptree: Remove the stencil_as_y_tiled parameter from get_aligned_offsetJason Ekstrand2016-10-275-28/+8
* i965/vec4: make offset() work in terms of a simd width and scalar componentsIago Toral Quiroga2016-10-273-18/+16
* i965/vec4: use byte_offset() instead of offset()Iago Toral Quiroga2016-10-275-15/+29
* i965/vec4: add a byte_offset helperIago Toral Quiroga2016-10-271-0/+50
* i956: set RobustAccess true when is supportedTapani Pälli2016-10-271-1/+3
* nir: stop adjusting driver location for varying packingTimothy Arceri2016-10-262-3/+3
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-262-6/+7
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-264-17/+17
* meta: remove remaining tabs in meta.cTimothy Arceri2016-10-261-49/+49
* i965: replace brw_compute_program with brw_programTimothy Arceri2016-10-264-35/+8
* i965: replace brw_fragment_program with brw_programTimothy Arceri2016-10-266-36/+13
* i965: replace brw_tess_{eval,ctrl}_program with brw_programTimothy Arceri2016-10-268-74/+18
* i965: replace brw_geomerty_program with brw_programTimothy Arceri2016-10-267-37/+10
* i965: replace brw_vertex_program with new generic brw_programTimothy Arceri2016-10-266-23/+20
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-2621-74/+72
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-268-26/+19
* i965: remove unused debug paramTimothy Arceri2016-10-262-17/+17
* i965: remove unused BRW_STATE_INTERPOLATION_MAP flagTimothy Arceri2016-10-262-3/+0
* i965: rewrite brw_setup_vue_interpolation()Timothy Arceri2016-10-2620-125/+145
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-264-18/+16
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-2614-88/+85
* i965: switch vs over to shared shader_infoTimothy Arceri2016-10-262-4/+3
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-266-19/+16
* i965: switch gs over to shared shader_infoTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-267-25/+24
* i965: switch tes over to shared shader_infoTimothy Arceri2016-10-262-8/+8
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-267-16/+15
* i965: switch tcs over to shared shader_infoTimothy Arceri2016-10-262-22/+17
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-4/+4
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-2632-174/+182
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-261-1/+1
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-261-3/+4
* mesa: add missing formats to driGLFormatToImageFormatTapani Pälli2016-10-251-0/+2