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* i830: Move assert-only code into the assert.Eric Anholt2013-04-121-4/+1
* i965/fs: Fix some untriggered optimization bugs with uncompressed/sechalf.Eric Anholt2013-04-121-4/+4
* i965/fs: Add basic-block-level dead code elimination.Eric Anholt2013-04-122-0/+161
* i965/fs: Remove incorrect note of writing attr in centroid workaround.Eric Anholt2013-04-121-1/+1
* i965/fs: Add a helper function for checking for partial register updates.Eric Anholt2013-04-125-22/+24
* mesa: Add a macro to bitset for determining bitset size.Eric Anholt2013-04-122-3/+2
* i965: Fix compiler warnings since the introduction of texture multisample.Eric Anholt2013-04-121-1/+1
* i965/vs: Print error if vertex shader fails to compile.Matt Turner2013-04-111-0/+4
* i965: NULL check prog on shader compilation failure.Matt Turner2013-04-112-7/+11
* i965/vs: Don't hardcode DEBUG_VS in generic vec4 code.Paul Berry2013-04-115-14/+25
* i965/vs: Generalize computation of array strides in preparation for GS.Paul Berry2013-04-112-4/+16
* i965/vs: Generalize attribute setup code in preparation for GS.Paul Berry2013-04-112-22/+33
* i965/vs: Generalize vertex emission code in preparation for GS.Paul Berry2013-04-113-19/+59
* i965/vs: rename vec4_generator::generate_vs_instruction.Paul Berry2013-04-112-7/+7
* i965/vs: Generalize data structures pointed to by vec4_generator.Paul Berry2013-04-113-9/+7
* i965/vs: Rename vec4_generator::prog to shader_prog.Paul Berry2013-04-112-6/+6
* i965/vs: move VS-specific data members to vs_vec4_visitor.Paul Berry2013-04-116-88/+101
* i965/vs: move ARB_vertex_program functions to vec4_vs_visitor.Paul Berry2013-04-112-6/+8
* i965/vs: Add virtual function make_reg_for_system_value().Paul Berry2013-04-113-18/+36
* i965/vs: Make some vec4_visitor functions virtual.Paul Berry2013-04-115-11/+41
* i965/vs: Make vec4_vs_visitor class derived from vec4_visitor.Paul Berry2013-04-114-2/+37
* i965/vs: split brw_vs_prog_data into generic and VS-specific parts.Paul Berry2013-04-1116-105/+155
* i965/vs: split brw_vs_prog_key into generic and VS-specific parts.Paul Berry2013-04-114-42/+48
* i965/vs: split brw_vs_compile into generic and VS-specific parts.Paul Berry2013-04-114-9/+13
* i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.Paul Berry2013-04-117-44/+49
* i965: Generalize computation of VUE map in preparation for GS.Paul Berry2013-04-112-6/+9
* i965/vs: Make type of vec4_visitor::vp more generic.Paul Berry2013-04-114-11/+11
* i965: Rename backend_visitor::prog to shader_prog.Paul Berry2013-04-117-19/+22
* intel: Fall back to X-tiling when larger than estimated aperture size.Kenneth Graunke2013-04-101-2/+26
* intel: Refactor code in intel_miptree_choose_tiling().Kenneth Graunke2013-04-101-4/+6
* intel: Move the max_gtt_map_object_size estimation to intel_context.Kenneth Graunke2013-04-103-18/+20
* i965/blorp: Remove unnecessary test in gen7_blorp_emit_depth_stencil_config.Paul Berry2013-04-101-7/+5
* intel/hsw: Enable hiz (v2)Chad Versace2013-04-102-2/+51
* i965: Remove brw_context::depthstencil::hiz_mtChad Versace2013-04-102-3/+0
* intel: Replace checks for hiz_mt with intel_has*hiz()Chad Versace2013-04-108-40/+36
* i965: Change signature of brw_get_depthstencil_tile_masks()Chad Versace2013-04-104-3/+16
* i965/blorp: Add fields brw_blorp_mip_info::level,layerChad Versace2013-04-102-0/+15
* intel: Add field intel_mipmap_slice::has_hizChad Versace2013-04-104-2/+44
* i965/blorp: Align rectangle primitive for hiz opsChad Versace2013-04-101-0/+29
* i965/vs: Use GRFs for pull constant offsets on gen7.Eric Anholt2013-04-106-22/+56
* i965/vs: When asked to make a dst_reg for a src.xxxx, just write to src.x.Eric Anholt2013-04-101-1/+8
* i965/gen6: Reduce updates of transform feedback offsets with HW contexts.Eric Anholt2013-04-101-1/+1
* i965/gen7: Skip resetting SOL offsets at batch start with HW contexts.Eric Anholt2013-04-102-6/+21
* i965/gen7.5: Allow HW primitive restart for all primitive types.Paul Berry2013-04-091-7/+6
* i965: Only use brw_draw.c's trim() function when necessary.Paul Berry2013-04-091-2/+14
* i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes.Paul Berry2013-04-091-4/+2
* intel: Remove the texture_tiling driconf option.Kenneth Graunke2013-04-084-11/+1
* i965: Prefer Y-tiling on Gen6+.Kenneth Graunke2013-04-081-1/+1
* i965: Use tiling even for compressed textures.Kenneth Graunke2013-04-081-1/+1
* intel: Refactor selection of miptree tilingChad Versace2013-04-081-42/+61