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* r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul2009-01-142-0/+12
* i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul2009-01-143-2/+21
* i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
* i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
* intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
* i965: indentation fixesBrian Paul2009-01-142-9/+15
* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
* i965: fix indentationBrian Paul2009-01-141-5/+6
* i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
* i965: fix indentationBrian Paul2009-01-141-7/+7
* intel: bump driver dateXiang, Haihao2009-01-141-1/+1
* windows: try to create a context in wglCreateLayerContext()Karl Schultz2009-01-131-1/+2
* i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul2009-01-121-4/+8
* i965: fix broken glBitmap + depth testBrian Paul2009-01-121-4/+16
* i965: fix broken ARB fp fog optionsBrian Paul2009-01-122-52/+6
* build fix on big endian OpenBSD architectures.Matthieu Herrb2009-01-111-0/+6
* replace nearbyint() by rint() for now.Matthieu Herrb2009-01-111-1/+1
* mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul2009-01-102-1/+66
* mesa: deprecate the GL/fxmesa.h headerBrian Paul2009-01-102-1/+104
* xmesa: deprecate the "XMesa" interfaceBrian Paul2009-01-107-4/+709
* swrast: Fix GL_ATI_separate_stencilIan Romanick2009-01-091-0/+2
* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-071-1/+1
* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-071-4/+0
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-073-25/+3
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-073-61/+0
* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-071-2/+9
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-071-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-071-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-071-0/+42
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-071-4/+3
* dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
* i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
* i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
* i965: comments, clean-ups, re-order some functionsBrian Paul2009-01-011-34/+54
* i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
* i965: fix commentBrian Paul2009-01-011-1/+1
* i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
* i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
* i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
* intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt2008-12-315-45/+52
* intel: Add support for glBitmap as metaops using GL calls.Eric Anholt2008-12-314-0/+350
* intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao2008-12-302-1/+2
* dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt2008-12-291-9/+9
* R300: missing semicolonAlex Deucher2008-12-291-1/+1
* intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao2008-12-291-0/+1
* r300: remove the unknowns from the indx_buffer codeDave Airlie2008-12-282-5/+6
* i915: separate the fog term from the specular color term.Xiang, Haihao2008-12-241-19/+3
* intel: Fix glBitmap clipping for DRI1.Eric Anholt2008-12-231-2/+2
* Remove third buffer support from Mesa.Dave Airlie2008-12-236-35/+3
* 965 / GLSL: Use full precision for EXP instructionIan Romanick2008-12-191-1/+1