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* i965: Fix render-to-texture in non-FinishRenderTexture cases.Eric Anholt2014-03-067-27/+87
* i965: Fix predicated-send-based discards with MRT.Eric Anholt2014-03-051-2/+2
* mesa: remove remaining uses of _glthread_GetID()Brian Paul2014-03-052-8/+1
* i965: Mark invariants in backend_visitor as constantsTopi Pohjolainen2014-03-051-6/+6
* i965: Merge resolving of shader program sourceTopi Pohjolainen2014-03-0511-26/+23
* i965: Merge initialisation of backend_visitorTopi Pohjolainen2014-03-054-14/+23
* i965/wm: Use resolved miptree consistently in surface setupTopi Pohjolainen2014-03-052-13/+13
* i965/vec4: Mark invariant members as constants in vec4_visitorTopi Pohjolainen2014-03-052-7/+7
* i965: Mark sources for offset getters as constantsTopi Pohjolainen2014-03-054-9/+9
* i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke2014-03-044-4/+20
* mesa: remove empty glthread.h fileBrian Paul2014-03-031-1/+1
* xlib: remove unneeded context tracking codeBrian Paul2014-03-031-43/+4
* xlib: simplify context handlingBrian Paul2014-03-033-109/+28
* xlib: remove unused realglx.[ch] filesBrian Paul2014-03-033-517/+4
* xlib: switch to c11 mutex functionsBrian Paul2014-03-033-14/+14
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-022-2/+2
* i965: Widen sampler key bitfields for 32 samplersChris Forbes2014-03-021-3/+3
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-012-2/+2
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
* i965: Assert array index on access to vec4_visitor's arrays.Petri Latvala2014-02-282-0/+8
* i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...Petri Latvala2014-02-284-2/+28
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* i965: Convert VUE map generation checks to if rather than switch.Kenneth Graunke2014-02-271-11/+2
* i965: Only emit VS state pipe control workaround on IVB and BYT.Kenneth Graunke2014-02-273-3/+5
* i965: Fix the region's pitch condition to use blitterAnuj Phogat2014-02-261-3/+3
* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* i965: Don't try to dump shader source for fixed-function FS programs.Kenneth Graunke2014-02-261-1/+1
* i965: Don't forget to subtract mt->first_level in minify calls.Kenneth Graunke2014-02-265-12/+13
* i965: Stop lowering ir_triop_lrp.Kenneth Graunke2014-02-261-2/+0
* i965/vec4: Handle ir_triop_lrp on Gen4-5 as well.Kenneth Graunke2014-02-262-7/+38
* i965/vec4: Add a brw->gen >= 6 assertion in three-source emitters.Kenneth Graunke2014-02-261-0/+1
* i965: Fix segfaults since the buffer_storage changes.Eric Anholt2014-02-251-1/+1
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-2510-144/+168
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-254-3/+12
* glsl/i965: move lower_offset_array up to GLSL compiler level.Dave Airlie2014-02-254-96/+1
* i965: Don't try to use the hardware blitter for multisampled miptrees.Kenneth Graunke2014-02-231-0/+4
* dri_util: use the implemented version of __DRIimageDriverExtensionEmil Velikov2014-02-231-1/+1
* drivers/dri: explicitly set __DRI2flushExtension membersEmil Velikov2014-02-232-6/+8
* dri_util: explicitly set __DRIcopySubBufferExtension membersEmil Velikov2014-02-231-2/+3
* dri_util: explicitly set __DRIswrastExtension members.Emil Velikov2014-02-231-6/+7
* i965: Move the remaining driver debug over to stderr.Eric Anholt2014-02-2212-63/+66
* i965: Move compiler debugging output to stderr.Eric Anholt2014-02-2224-248/+258
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-222-2/+2
* i965: Refactor debug dumping of GLSL IR.Eric Anholt2014-02-225-27/+29
* intel: Remove some dead code I noticed in intel_screen.c.Eric Anholt2014-02-222-8/+0
* i965: Use the object label when available for INTEL_DEBUG=vs,gs,fs output.Eric Anholt2014-02-224-4/+10
* i965: Use the object label when available for shader_time output.Eric Anholt2014-02-221-5/+8
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-222-0/+14