| Commit message (Collapse) | Author | Age | Files | Lines |
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The GLX specification says about glXDestroyPixmap:
"The storage for the GLX pixmap will be freed when it is not current
to any client."
We're not really following this language to the letter: some of the storage
is freed immediately (in particular, the dri3_drawable, which contains both
GLXDRIdrawable and loader_dri3_drawable). So we NULL out the pointers to
that freed storage; the previous patches added the corresponding NULL-pointer
checks.
This fixes memory corruption in piglit
./bin/glx-visuals-depth/stencil -pixmap -auto
Cc: 17.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The term "lossless compression" could potentially mean multisample
color compression, single-sample color compression or HiZ because they
are all lossless. The term CCS_E, however, has a very precise meaning;
in ISL and is only used to refer to single-sample color compression.
It's also much shorter which is nice.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Add assert checking that num_sources is never larger than 3.
This prevents Coverity from concluding that the unhandled
cases of num_sources not being 0-3 are relevant.
Coverity-Id: 1399480-1399489
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This does point at the front-end emitting silly code that could have
been optimized out, but the current fsign implementation would emit
bogus IR if abs was set for the argument (because it would apply the
abs modifier on an unsigned integer type), and we shouldn't rely on
the upper layer's optimization passes for correctness.
Reviewed-by: Ian Romanick <[email protected]>
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Gallium drivers have had this for a while. It makes sense to support
it consistently across drivers, so expose it in i965 as well.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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At this point, the pitch is in bytes. We haven't yet divided the pitch
by 4 for tiled surfaces, so abs(pitch) may be larger than 32K. This
means the bit 15 trick won't work.
The caller now has signed integers anyway, so just pass those through
and do the obvious check.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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jip should always be negative here as its the result of
do instruction - while instruction.
Reviewed-by: Kenneth Graunke <[email protected]>
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We are casting from a signed 32bit int to an unsigned 16bit int
so shift 15 bits rather than 16.
Reviewed-by: Kenneth Graunke <[email protected]>
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Applications may delete a shader program, create a new one, and bind it
before the next draw. With terrible luck, malloc may randomly return a
chunk of memory for the new gl_program that happened to be the exact
same pointer as our previously bound gl_program. In this case, our
logic to detect new programs in brw_upload_pipeline_state() would break:
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
}
Because the pointer is the same, we'd think it was the same program.
But it could be wildly different - a different stage altogether,
different sets of resources, and so on. This causes utter chaos.
As unlikely as this seems, I believe I hit this when running a subset
of the CTS in a loop, in a group of tests that churns through simple
programs, deleting and rebuilding them. Presumably malloc uses a
bucketing cache of sorts, and so freeing up a gl_program and allocating
a new one fairly quickly causes it to reuse that memory.
The result was that brw->vertex_program->info.num_ssbos claimed the
program had SSBOs, while brw->vs.base.prog_data.binding_table claimed
that there were none. This was crazy, because the binding table is
calculated from info.num_ssbos - the shader info appeared to change
between shader compile time and draw time. Careful use of watchpoints
revealed that it was being clobbered by rzalloc's memset when building
an entirely different program...
Fortunately, our 0xd0d0d0d0 canary for unused binding table entries
caused us to crash out of bounds when trying to upload SSBOs, or we
may have never discovered this heisenbug.
Fixes crashes in GL45-CTS.compute_shader.sso-case2 when using a hacked
cts-runner that only runs GL45-CTS.compute_shader.s* in EGL config ID 5
at 64x64 in a loop with 100 iterations.
Cc: "17.0 13.0 12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This patch implements a new type of struct brw_fence, one that is based
struct sync_file.
This completes support for EGL_ANDROID_native_fence_sync.
* Background
Linux 4.7 added a new file type, struct sync_file. See
commit 460bfc41fd52959311ed0328163f785e023857af
Author: Gustavo Padovan <[email protected]>
Date: Thu Apr 28 10:46:57 2016 -0300
Subject: dma-buf/sync_file: de-stage sync_file headers
A sync file is a cross-driver explicit synchronization primitive. In a
sense, sync_file's relation to synchronization is similar to dma_buf's
relation to memory: both are primitives that can be imported and
exported across drivers (at least in theory).
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Rename to brw_fence_insert_locked(). This is correct because the fence's
mutex is effectively locked, as all callers are also *creators* of the
fence, and have not yet returned the new fence.
This reduces noise in the next patch, which defines and uses
brw_fence_insert(), an unlocked variant.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Pre-patch, brw_sync.c ignored the return value of
intel_batchbuffer_flush().
When intel_batchbuffer_flush() fails during eglCreateSync
(brw_dri_create_fence), we now give up, cleanup, and return NULL.
When it fails during glFenceSync, however, we blindly continue and hope
for the best because there does not exist yet a way to tell core GL that
sync creation failed.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This a refactor patch; no expected changed in behavior.
Add `enum brw_fence_type` and brw_fence::type. There is only one type
currently, BRW_FENCE_TYPE_BO_WAIT. This patch reduces a lot of noise in
the next, which adds new type BRW_FENCE_TYPE_SYNC_FD.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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A variant of intel_batchbuffer_flush() with parameters for in and out
fence fds.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This bool maps to I915_PARAM_HAS_EXEC_FENCE_FD.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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The path in question (... dri/intel/server) was removed years ago.
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The latter can contain stale generated file, which, as-is, we'll end up
using.
Fixes: bfd17c76c12 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise we might end up w/o the respective folder (depending on
autotools version) and fail at build time.
Fixes: bfd17c76c12 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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which is not applicable for "all slices at each lod". Current
logic makes one to believe it has some purpose. When miptree
layout is calculated brw_miptree_layout_texture_array() sets
the qpitch unconditionally but later on ignores it altogether
for ALL_SLICES_AT_EACH_LOD.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Such as comment states for intel_miptree_hiz_buffer::mt, hiz_mt
only exists for gen6. In addition, intel_hiz_miptree_buf_create()
uses MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD unconditionally.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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In intel_hiz_miptree_buf_create() intel_miptree_aux_buffer::bo
is unconditionally initialised to point to the same buffer
object as hiz_mt does. The same goes for
intel_miptree_aux_buffer::pitch/qpitch.
This will make following patches simpler to read.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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In intel_hiz_miptree_buf_create() intel_miptree_aux_buffer::bo
is unconditionally initialised to point to the same buffer
object as hiz_mt does. Also intel_miptree_aux_buffer::offset
is initialised to zero (calloc()).
This will make following patches significantly simpler to read.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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There are is no alternative.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Only caller, brw_workaround_depthstencil_alignment(), returns
early for gen6+.
While at it, reduce scope for brw_get_depthstencil_tile_masks() as
well.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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There exact same check earlier in brw_miptree_layout() which
intel_miptree_create_layout() in turn calls unconditionally.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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In addition, let intel_miptree_create_layout() release the
miptree - it is the allocator.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gons<C3><A1>lvez <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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When trying to blit larger tiled surfaces, the pitch can be larger than
32768 bytes, which means it won't fit in a GLshort. Passing it in will
truncate the stride to 0, which has...surprising results.
The pitch can be up to 32,768 DWords, or 128kB. We measure it in bytes,
but divide by 4 when programming it. So we need to handle values up to
131,072. Switch from GLshort to int32_t to avoid the truncation.
Fixes GL45-CTS.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage
at widths greater than 8192.
v2: Use int32_t as negative values can be used (Jason).
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message,
using a source of g127 for the single register. With a UD type, this
supposedly could read g128, which doesn't exist, causing the simulator
to get cranky. Use a UW type to avoid this.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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I hadn't bothered to set this bit because I figured it would just
paper over us getting the rectangle wrong. But it turns out that
there is a legitimate reason to use it, so let's do so.
The alternative would be to chop up 16k clears to multiple 8k clears,
which is pointlessly painful.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format. In this case, we handle
stencil properly but we give blorp the wrong ISL format. Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.
Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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v2 (Jason, Curro): Add stencil also even though it is not
enabled yet.
Cc: 17.0 <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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This allows eglCreateImageKHR to access P010 surfaces created by vaapi
Signed-off-by: Rainer Hochecker <[email protected]>
Acked-by: Ben Widawky <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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There are some line wrapping violations here but those lines will get
deleted in the following patch.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This makes much more sense and should be more performant in some
critical paths such as SSO validation which is called at draw time.
Previously the CurrentProgram array could have contained multiple
pointers to the same struct which was confusing and we would often
need to fish out the information we were really after from the
gl_program anyway.
Also it was error prone to depend on the _LinkedShader array for
programs in current use because a failed linking attempt will lose
the infomation about the current program in use which is still
valid.
V2: fix validate_io() to compare linked_stages rather than the
consumer and producer to decide if we are looking at inward
facing shader interfaces which don't need validation.
Acked-by: Edward O'Callaghan <[email protected]>
To avoid build regressions the following 2 patches were squashed in to
this commit:
mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use()
These are rewritten to do what the function name suggests, that is
_mesa_shader_program_use() sets the use of all stage and
_mesa_program_use() sets the use of a single stage.
Reviewed-by: Lionel Landwerlin <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
mesa: update active relinked program
This likely fixes a subroutine bug were
_mesa_shader_program_init_subroutine_defaults() would never have been
called for the relinked program as we previously just set
_NEW_PROGRAM as dirty and never called the _mesa_use* functions when
linking.
Acked-by: Edward O'Callaghan <[email protected]>
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This reverts commit c95380c4044237d73fb537511667c3c8f658fcee.
Acked-by: Kenneth Graunke <[email protected]>
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Gen8 adds Q/UQ types. We attempted to change the types back to DF in the
generator (commit c95380c40), but an assertion added in the FP64 series
(commit e481dcc3) triggers before that code has a chance to execute.
In fact, using Q/UQ in the IR and then changing to DF in the generator
would not work in the presence of source modifiers, etc.
Fixes: d6fcede6 ("i965: Return Q and UQ types for int64 and uint64")
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is basically the same as happens for doubles.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Integer comparison functions (e.g., nir_op_ilt) are handled in the next
commit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2 (idr): Make the "from" type in a cast unsized. This reduces the
number of required cast operations at the expensive slightly more
complex code. However, this will be a dramatic improvement when other
sized integer types are added. Suggested by Connor.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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