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* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
* Fix GL_MIN and GL_MAX blend equations (set blend factors accordingly). Fix er...Roland Scheidegger2004-05-143-162/+135
* cast driHwLock assignmentBrian Paul2004-05-131-1/+2
* silence warning in assignment to gp.valueBrian Paul2004-05-131-1/+1
* fix parameters to StoreImage()Brian Paul2004-05-131-2/+2
* Fixed code that has computed incorrect number of modes.Erdi Chen2004-05-121-1/+1
* Added support for GL_EXT_blend_equation_separate andIan Romanick2004-05-123-200/+177
* Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick2004-05-123-35/+16
* fix parameters to StoreImage callsBrian Paul2004-05-121-2/+2
* remove last remnants of NEWTEXSTORE stuffBrian Paul2004-05-121-22/+0
* obsolete in favor of regular MakefilesBrian Paul2004-05-1213-1624/+0
* minor fixesDaniel Borca2004-05-122-7/+3
* Fix a possible segfault caused by the SGI_make_current_read changes.Ian Romanick2004-05-111-0/+1
* fixed bugs in fxddtex.cDaniel Borca2004-05-105-215/+260
* Fix solo build, add missing #ifdef NEW_INTERFACEJon Smirl2004-05-091-0/+8
* Added german translation to option texture_units.Felix Kuehling2004-05-081-0/+1
* Don't mix variable definitions and other statements (fixed build on oldEric Anholt2004-05-081-1/+2
* Add support for GLX_SGI_make_current_read.Ian Romanick2004-05-074-11/+36
* Warning clean-ups.Ian Romanick2004-05-072-4/+4
* Enable use of new DRI interface in i830 driver.Ian Romanick2004-05-071-12/+201
* Add support for the 3rd and 4th texture units. The actual number ofIan Romanick2004-05-079-282/+405
* Added a config option to set the number of available texture units. AIan Romanick2004-05-071-0/+5
* Refactor "classic" texture environments to be implemented in terms ofIan Romanick2004-05-072-995/+148
* Remove a debug printf that should not have been left in.Ian Romanick2004-05-051-3/+0
* Added support for the 3rd texture coordinate for cubemaps and 3DIan Romanick2004-05-058-184/+294
* texture compression: getting warmerDaniel Borca2004-05-041-7/+9
* add r200 x86 sourcesDave Airlie2004-05-041-1/+1
* switch to X86_SOURCESDave Airlie2004-05-041-1/+1
* Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.Adam Jackson2004-05-033-0/+606
* remove this use the one from the DRMDave Airlie2004-05-031-680/+0
* the config is included by the Makefiles that includes this file...Dave Airlie2004-05-031-2/+0
* add asm sourcesDave Airlie2004-05-031-2/+2
* clean up the common objects..Dave Airlie2004-05-031-0/+1
* get rid of last few XF86DRIClipRectDave Airlie2004-05-034-10/+10
* fix up build for solo/driDave Airlie2004-05-035-18/+11
* fix StoreImage calls, remove dead code (Adam Jackson)Brian Paul2004-05-021-23/+4
* FXT1: getting warmerDaniel Borca2004-04-302-145/+68
* If we can't allocate the rowimage - bailAlan Hourihane2004-04-301-0/+2
* Define GLX_DIRECT_RENDERING in Makefile.templateKeith Whitwell2004-04-301-0/+4
* Remove several files that are only used in the XFree86 / Xorg libGL.so.Ian Romanick2004-04-295-1515/+0
* Allow *_dri.so to build in Mesa tree with the 'linux-dri' target.Keith Whitwell2004-04-2937-1375/+222
* FXT1 preparationsDaniel Borca2004-04-292-53/+97
* Use the dispatch table directly instead of calling GL functions.Ian Romanick2004-04-271-32/+38
* Remove include of texutil.h to get build working.Ian Romanick2004-04-276-8/+0
* Removed the old teximage code.Brian Paul2004-04-271-2/+2
* accomodate newtexstoreDaniel Borca2004-04-263-72/+112
* remove DitherValuesAlan Hourihane2004-04-261-2/+0
* bring over build fixes from stable branchAlan Hourihane2004-04-2625-37/+59
* call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul2004-04-241-0/+2