| Commit message (Collapse) | Author | Age | Files | Lines |
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Make it more consistent with other radeon drivers.
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Per the GLX spec, when changing rendering contexts, the old context
should first be flushed.
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Setting intel->Fallback = 1 clobbered any fallback state that was already
set. Not sure where this hack originated (the git history is a little
convoluted). Define and use a new BRW_FALLBACK_DRAW bit instead. This
shouldn't break anything and could potentially fix some bugs (but no
specific ones are known).
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The value was probably wrong too.
It was the same as INTEL_FALLBACK_DRAW_BUFFER.
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Hm. I could have said "chew trident and spit it out," or perhaps
"spear trident," instead. Dohoho.
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As per FDO #17889.
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git+ssh://[email protected]/git/mesa/mesa
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otherwise
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Also avoids empty shader for "END" - seems to be somewhat valid fp
Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR
already in Map_Fragment_Program() or is there a way to program the chip
to not hang in case of no exports.
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Bug #24435
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Fixes a 3.4% +/- 1.3% performance regression in my GL demo (n=3). The
other meta code could probably also use the same treatment.
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git+ssh://[email protected]/git/mesa/mesa
regenerated lex.yy.c
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The in kernel texture check fails because of both
bit11 flags being set on 16x16 textures. It tuns out
that these bits are still set and not cleared in the
pp_txpitch field of the texture. The attached patch
at least helps for this case on my machine. It clears
the bit 11 from the pitch field if the texture is smaller
and masks out that hight bits on the conventional width
and height field.
Fixes bug 24584
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size was being calculated based on 3 bytes per pixel with 24 bit depth
instead of 4 bytes. This caused corruption in the bottom 25% of objects.
This finishes fixing the menu/text corruption in compiz/kde4.
Signed-off-by: Robert Noland <[email protected]>
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We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
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Report unsupported attributes while I'm here.
Signed-off-by: Robert Noland <[email protected]>
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Signed-off-by: Robert Noland <[email protected]>
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Signed-off-by: Robert Noland <[email protected]>
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Setting the wrong bo size resulting in an incomplete
read cache flush when reading the texture. This fixes the
compiz text corruption.
[agd5f: take hw pitch alignment into account]
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need this to properly test with piglit/glean vert/fragprog tests
copied mostly from r300, many thanks to osiris, nha, airlied, others...
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seems I overlooked this when removing hardcoded swizzles for this
one previously
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- KILLGT takes 2 arguments
- arb KIL has no dst register
- add TODO about clause ending but currently piglit fp-kil passes and
does not hang the card
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makes blend functions work better
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Makes doom3 alot nicer..
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Driver Makefiles can still add symlink dependencies/rules if needed.
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This is a bit cleaner and avoids rebuilding the r300_dri.so library all
the time.
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Again, last valid address, not first invalid address. Fixes regression
in 255e5be265133280293bbfd8b2f9b74b2dec50bb that the kernel now catches
and caused piglit draw_elements_base_vertex to fail.
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It's the address of the last valid byte, not the address of the first
invalid byte.
This should also fix problems with rendering with the new sanity checks in
the kernel.
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Need to restore code that fixed up the intel_texture_image state.
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We need to check that we can actually render to the texture's format
before doing mipmap generation.
This may fix bug 24219.
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