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drivers
Commit message (
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Author
Age
Files
Lines
*
i965: Generalize predicated break pass for use in vec4 backend.
Matt Turner
2015-10-05
5
-12
/
+16
*
i965/fs: Use backend_instruction in predicated break peephole.
Matt Turner
2015-10-05
1
-4
/
+4
*
i965/fs: Remove SNB embedded-comparison support from optimizations.
Matt Turner
2015-10-05
2
-32
/
+3
*
i965: Fix intel_miptree_is_fast_clear_capable()
Chad Versace
2015-10-05
1
-5
/
+19
*
i965/mt: Declare some functions as static
Chad Versace
2015-10-05
2
-7
/
+3
*
i965: Make vec4_visitor's destructor virtual
Iago Toral Quiroga
2015-10-05
1
-1
/
+1
*
i965: Assert on the number of combined UBO and SSBO binding table entries
Iago Toral Quiroga
2015-10-05
2
-0
/
+4
*
i965: Reserve binding table space for SSBO surfaces
Iago Toral Quiroga
2015-10-05
1
-0
/
+1
*
i965: Define BRW_MAX_SSBO
Iago Toral Quiroga
2015-10-05
2
-7
/
+10
*
i965: Define BRW_MAX_UBO
Iago Toral Quiroga
2015-10-05
2
-3
/
+6
*
i965/vec4: Remove more dead visitor/vertex program code.
Matt Turner
2015-10-04
3
-23
/
+0
*
i965: Don't print line numbers with INTEL_DEBUG=optimizer.
Matt Turner
2015-10-04
1
-2
/
+4
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-1
/
+1
*
i965: Remove shader_prog from vec4_gs_visitor.
Kenneth Graunke
2015-10-04
3
-9
/
+9
*
i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.
Kenneth Graunke
2015-10-04
1
-1
/
+1
*
nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Kenneth Graunke
2015-10-04
2
-37
/
+34
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
1
-3
/
+0
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
3
-3
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
1
-17
/
+5
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
3
-3
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
2
-2
/
+2
*
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
Jason Ekstrand
2015-10-02
1
-24
/
+15
*
i965: Use nir_foreach_variable
Jason Ekstrand
2015-10-02
4
-7
/
+7
*
i965/nir: Remove the prog parameter from brw_nir_lower_inputs
Jason Ekstrand
2015-10-02
1
-4
/
+2
*
i965/shader: Get rid of the shader, prog, and shader_prog fields
Jason Ekstrand
2015-10-02
19
-99
/
+68
*
i965/fs,vec4: Get rid of the sanity_param_count
Jason Ekstrand
2015-10-02
5
-31
/
+0
*
i965/vec4: Use nir info instead of pulling things out of [shader_]prog
Jason Ekstrand
2015-10-02
3
-10
/
+9
*
i965/fs: Use the nir info instead of pulling things out of [shader_]prog
Jason Ekstrand
2015-10-02
3
-20
/
+19
*
i965/fs: Move sampler unit lookup into rescale_texcoord
Jason Ekstrand
2015-10-02
3
-14
/
+13
*
i965/cs: Remove the prog argument from local_id_payload_dwords
Jason Ekstrand
2015-10-02
3
-7
/
+5
*
i965/backend_shader: Add a field to store the NIR shader
Jason Ekstrand
2015-10-02
8
-41
/
+39
*
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Jason Ekstrand
2015-10-02
1
-2
/
+1
*
i965: Move prog_data uniform setup to the codegen level
Jason Ekstrand
2015-10-02
6
-17
/
+26
*
i965: Move binding table setup to codegen time.
Jason Ekstrand
2015-10-02
10
-66
/
+67
*
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
Jason Ekstrand
2015-10-02
5
-11
/
+36
*
i965/nir: Simplify uniform setup
Jason Ekstrand
2015-10-02
2
-24
/
+16
*
i965/nir: Pull GLSL uniform handling into a common function
Jason Ekstrand
2015-10-02
6
-151
/
+133
*
i965/nir: Pull common ARB program uniform handling into a common function
Jason Ekstrand
2015-10-02
5
-34
/
+70
*
i965/vec4: Use the uniform count from nir_assign_var_locations
Jason Ekstrand
2015-10-02
1
-21
/
+11
*
i965/shader: Get rid of the setup_vec4_uniform_value helper
Jason Ekstrand
2015-10-02
5
-41
/
+0
*
i965/shader: Pull setup_image_uniform_values out of backend_shader
Jason Ekstrand
2015-10-02
3
-20
/
+42
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