| Commit message (Collapse) | Author | Age | Files | Lines |
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Separating the software fallbacks from the rest of the meta path (which
is usually hardware accelerated) gives callers better control over their
blitting options.
For example, i965 might want to try meta blit, hardware blits, then
swrast as a last resort. Splitting it makes that possible.
This updates all callers to maintain the existing behavior (even in the
few cases where it isn't desirable behavior - later patches can change
that).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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The _glthread_LOCK/UNLOCK_MUTEX() macros are just wrappers around
the c11 mutex functions. Let's start getting rid of those wrappers.
Reviewed-by: José Fonseca <[email protected]>
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OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
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No driver uses them. They will just be annoying in future patches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Only the GDI driver set it to non-NULL any more, and that driver has a
Viewport hook that should keep it limping along as well as it ever has.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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The swrast fragment program interpreter has trouble computing the
right texture LOD because it doesn't have easy access to input
derivatives. This causes the GLSL-based meta generate mipmap code
to fetch texels from the wrong mipmap level.
One possible fix would be to set the GL_TEXTURE_MIN/MAX_LOD parameters
to limit sampling from the right level. But let's just use the
_mesa_generate_mipmap() fallback since it's a lot faster than using
the fragment shader interpreter.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=54240
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Not maintained since 2008. Doubtful that it's worked in quite a while.
Also see commit 32ac8cb05 which removed VMS stuff from Makefile in 2009.
Cc: Jouk Jansen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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I think this was left-over debug code from long ago.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Just setup the clearing color in clear_buffers().
Reviewed-by: Dave Airlie <[email protected]>
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There's no such thing as renderbuffer wrappers anymore.
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The days of 1-bpp, 8-bpp and dithering are long behind us.
Reviewed-by: Eric Anholt <[email protected]>
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This fixes the glReadPixels() regression for reading from the front/back
color buffers.
Note, we only allow one mapping of an XImage/Pixmap renderbuffer
at any time. That might need to be revisited in the future.
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This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as
suggested by Brian. It uses it in a few places I noticed from previous
color changes, and also some core mesa places. I haven't updated other places
yet.
Signed-off-by: Dave Airlie <[email protected]>
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This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.
also fixes st to use translated color in one place it wasn't.
Signed-off-by: Dave Airlie <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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commit 864fe253b04105b7469e5f7b064dc37637b944f8
Author: Brian Paul <[email protected]>
Date: Thu Apr 21 20:13:07 2011 -0600
mesa: s/exec/disp/ in _mesa_init_histogram_dispatch()
This function isn't normally compiled (FEATURE_histogram).
commit f4bf45e2b94b582cacd19cdca873c5be627e4250
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: hook up GL_ARB_robustness dispatch functions
...and advertise the extension.
Signed-off-by: Brian Paul <[email protected]>
commit 2b89e38e5f572dc40cebc06381ae7c5d04386998
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: regenerated API files for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
glapi: add ARB_robustness xml
Signed-off-by: Brian Paul <[email protected]>
commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: implement GL_ARB_robustness functions
Signed-off-by: Brian Paul <[email protected]>
commit 938fd71f4c4742f274922d53492a7290ab8d9c9b
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add context fields for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 72075137bc79e65be03dac7e97b6dba93c3a86a4
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize more bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit 32a3fc23746db49da903fbc08afa0135af3007d2
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize some bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit cecbf1f4d164207de373dec0cadee2e84e1f9656
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add more bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit edc895b52383d5bd274422db56adead1d81daf5f
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit 3a96ef28a538f158a219b406cd090dee70470c85
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: use is_bufferobj() helper function
Signed-off-by: Brian Paul <[email protected]>
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This code was for the old GLcore build of the software rasteriser. The
X server switched to a DRI driver for software indirect GLX long ago.
Signed-off-by: Adam Jackson <[email protected]>
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This was really just for testing purposes.
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These are used to inform the driver of the clear value for color-index
buffers and to control write-masking of bits in color-index buffers.
No driver use or need (not even Nouveau) these interfaces.
Signed-off-by: Ian Romanick <[email protected]>
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This may break the SUNOS4 build, but it's no longer relevant.
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This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.
The ctx->Color.ColorMask field is now a 2-D array. Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.
The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group
it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's
also part of the framebuffer state.
Now _NEW_PIXEL strictly indicates pixels transfer state changes.
This change avoids framebuffer state validation when any random bit of
pixel-transfer state is set.
DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer
state. I think that was just copied from the Xlib driver because we care
about dither enable/disable state there.
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Brought over from gallium-0.2 branch.
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Also, general clean-up of the Xlib-optimized glDraw/CopyPixels code.
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Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled.
Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
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These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
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