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path: root/src/mesa/drivers/windows
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* Import vtx-0-2-branchKeith Whitwell2003-11-241-1/+0
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* fix AccessViolation bug (#835861)Brian Paul2003-11-041-2/+9
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* Make binary - even though this is a text file, common practice is to store ↵Karl Schultz2003-09-191-129/+129
| | | | MS studio files as binary
* Update with current set of gl* entry points.Karl Schultz2003-09-181-221/+726
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* Copy the DLL files to the lib directory instead of libexec.Karl Schultz2003-09-181-2/+2
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* Add symbols to export private entry points to osmesa.Karl Schultz2003-09-181-0/+6
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* Generate browse info for Debug version.Karl Schultz2003-08-301-1/+1
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* Updates from Daniel Borca.Brian Paul2003-08-051-1/+4
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* Moved.Karl Schultz2003-07-264-1449/+0
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* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
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* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
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* Project file for osmesaKarl Schultz2003-07-241-0/+121
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* moved to top of tree.Karl Schultz2003-07-241-104/+0
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* fix location of mesa.defKarl Schultz2003-07-241-1/+1
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* linker exports defsKarl Schultz2003-07-241-0/+492
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* Source code for GDI driver.Karl Schultz2003-07-244-0/+4649
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* Project file to build gdi driver and OPENGL32.DLL.Karl Schultz2003-07-241-0/+129
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* Project file to build tnl - creates static LIB that is later linked to make ↵Karl Schultz2003-07-241-0/+252
| | | | a DLL.
* Project file to build swrast - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+360
| | | | make a DLL.
* Project file to build core mesa - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+716
| | | | make a DLL.
* Visual Studio Workspace file for building Mesa. This workspace contains ↵Karl Schultz2003-07-241-0/+104
| | | | projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree.
* Removing from this directory. Will be added to new gdi driver directory.Karl Schultz2003-07-244-4630/+0
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* Remove obsolete file.Karl Schultz2003-07-247-7788/+0
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* Check only LEFT bits for clearing alpha buffer. (Evgeny Kotsuba)Karl Schultz2003-01-301-2/+2
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* Fix SourceForge bug 664908. wglDescribePixelFormat should return theKarl Schultz2003-01-151-1/+3
| | | | | number of valid PFD's if the PFD pointer is NULL, without checking the validity of the other parameters.
* update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul2002-10-291-1/+2
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* Header file clean-up:Brian Paul2002-10-242-9/+3
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵Brian Paul2002-10-141-2/+2
| | | | _mesa_swapbuffers)
* Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul2002-10-111-3/+3
| | | | | | | Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-042-5/+13
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause)Karl Schultz2002-10-041-2/+8
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* new texture compression infrastructureBrian Paul2002-09-271-13/+17
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* Mark destroyed context as not current. (Frank Warmerdam)Karl Schultz2002-09-121-1/+4
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* updated wglGetProcAddressBrian Paul2002-09-041-53/+8
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* Don't call _mesa_initialize_context because we are usingKarl Schultz2002-08-281-11/+2
| | | | | | _mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak.
* Catch up windows driver with recent context modsKarl Schultz2002-07-291-3/+3
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-19/+8
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-152-6/+6
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-9/+9
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-132-3/+11
| | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
* Apply alpha buffer control fix to accum buffer too.Karl Schultz2002-04-231-2/+3
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* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-232-6/+36
| | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-161-4/+5
| | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
* Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz2002-01-161-5/+11
| | | | stores with a full DWORD store (yuk). (Jeff Lewis)
* Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz2002-01-152-159/+179
| | | | devices. (Jeff Lewis)
* Remove trailing CR's. No logical changes.Karl Schultz2002-01-151-478/+487
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* Updates for improved DirectDraw support (Daniel Slater)Karl Schultz2001-11-012-65/+514
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* Fix the clear() functionKarl Schultz2001-10-051-80/+98
| | | | | | | | - add checks for the ColorMask and IndexMask (like osmesa) - correctly handle the DD_*_BIT flags so that we don't also ask the swrast to clear the color buffer after we cleared it ourselves. (doh!) This gives nearly a 2X improvement in the frame rate in a program like gears.
* Updated Windows driver for Mesa 4.0.Karl Schultz2001-10-041-1555/+1427
| | | | Needs optimization.