Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add new driverfuncs. | Karl Schultz | 2004-01-27 | 2 | -0/+9 |
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* | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | 2004-01-20 | 1 | -47/+26 |
| | | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | ||||
* | Replace with version generated from new python script. | Karl Schultz | 2004-01-14 | 1 | -717/+719 |
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* | add new entrypoints | Karl Schultz | 2004-01-13 | 1 | -696/+715 |
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* | Mingw3 prototypes | Daniel Borca | 2004-01-07 | 1 | -4/+1 |
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* | Import vtx-0-2-branch | Keith Whitwell | 2003-11-24 | 1 | -1/+0 |
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* | fix AccessViolation bug (#835861) | Brian Paul | 2003-11-04 | 1 | -2/+9 |
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* | Make binary - even though this is a text file, common practice is to store ↵ | Karl Schultz | 2003-09-19 | 1 | -129/+129 |
| | | | | MS studio files as binary | ||||
* | Update with current set of gl* entry points. | Karl Schultz | 2003-09-18 | 1 | -221/+726 |
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* | Copy the DLL files to the lib directory instead of libexec. | Karl Schultz | 2003-09-18 | 1 | -2/+2 |
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* | Add symbols to export private entry points to osmesa. | Karl Schultz | 2003-09-18 | 1 | -0/+6 |
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* | Generate browse info for Debug version. | Karl Schultz | 2003-08-30 | 1 | -1/+1 |
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* | Updates from Daniel Borca. | Brian Paul | 2003-08-05 | 1 | -1/+4 |
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* | Moved. | Karl Schultz | 2003-07-26 | 4 | -1449/+0 |
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* | cleanup - add comments and sort names. | Karl Schultz | 2003-07-25 | 1 | -88/+118 |
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* | add symbols needed by osmesa. | Karl Schultz | 2003-07-24 | 1 | -0/+3 |
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* | Project file for osmesa | Karl Schultz | 2003-07-24 | 1 | -0/+121 |
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* | moved to top of tree. | Karl Schultz | 2003-07-24 | 1 | -104/+0 |
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* | fix location of mesa.def | Karl Schultz | 2003-07-24 | 1 | -1/+1 |
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* | linker exports defs | Karl Schultz | 2003-07-24 | 1 | -0/+492 |
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* | Source code for GDI driver. | Karl Schultz | 2003-07-24 | 4 | -0/+4649 |
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* | Project file to build gdi driver and OPENGL32.DLL. | Karl Schultz | 2003-07-24 | 1 | -0/+129 |
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* | Project file to build tnl - creates static LIB that is later linked to make ↵ | Karl Schultz | 2003-07-24 | 1 | -0/+252 |
| | | | | a DLL. | ||||
* | Project file to build swrast - creates static LIB that is later linked to ↵ | Karl Schultz | 2003-07-24 | 1 | -0/+360 |
| | | | | make a DLL. | ||||
* | Project file to build core mesa - creates static LIB that is later linked to ↵ | Karl Schultz | 2003-07-24 | 1 | -0/+716 |
| | | | | make a DLL. | ||||
* | Visual Studio Workspace file for building Mesa. This workspace contains ↵ | Karl Schultz | 2003-07-24 | 1 | -0/+104 |
| | | | | projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree. | ||||
* | Removing from this directory. Will be added to new gdi driver directory. | Karl Schultz | 2003-07-24 | 4 | -4630/+0 |
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* | Remove obsolete file. | Karl Schultz | 2003-07-24 | 7 | -7788/+0 |
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* | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | 2003-03-01 | 1 | -2/+1 |
| | | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | ||||
* | Check only LEFT bits for clearing alpha buffer. (Evgeny Kotsuba) | Karl Schultz | 2003-01-30 | 1 | -2/+2 |
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* | Fix SourceForge bug 664908. wglDescribePixelFormat should return the | Karl Schultz | 2003-01-15 | 1 | -1/+3 |
| | | | | | number of valid PFD's if the PFD pointer is NULL, without checking the validity of the other parameters. | ||||
* | update versioning/extensions for OpenGL 1.4 / Mesa 5.0 | Brian Paul | 2002-10-29 | 1 | -1/+2 |
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* | Header file clean-up: | Brian Paul | 2002-10-24 | 2 | -9/+3 |
| | | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | ||||
* | context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵ | Brian Paul | 2002-10-14 | 1 | -2/+2 |
| | | | | _mesa_swapbuffers) | ||||
* | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | 2002-10-11 | 1 | -3/+3 |
| | | | | | | | Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | ||||
* | Changed a number of context fields from GLchan to GLfloat (such as ClearColor). | Brian Paul | 2002-10-04 | 2 | -5/+13 |
| | | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime. | ||||
* | Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause) | Karl Schultz | 2002-10-04 | 1 | -2/+8 |
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* | new texture compression infrastructure | Brian Paul | 2002-09-27 | 1 | -13/+17 |
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* | Mark destroyed context as not current. (Frank Warmerdam) | Karl Schultz | 2002-09-12 | 1 | -1/+4 |
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* | updated wglGetProcAddress | Brian Paul | 2002-09-04 | 1 | -53/+8 |
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* | Don't call _mesa_initialize_context because we are using | Karl Schultz | 2002-08-28 | 1 | -11/+2 |
| | | | | | | _mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak. | ||||
* | Catch up windows driver with recent context mods | Karl Schultz | 2002-07-29 | 1 | -3/+3 |
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* | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | 2002-07-09 | 1 | -19/+8 |
| | | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | ||||
* | Implemented GL_NV_texture_rectangle extension. | Brian Paul | 2002-06-15 | 2 | -6/+6 |
| | | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | ||||
* | Added ctx parameter to _mesa_debug() | Brian Paul | 2002-06-15 | 1 | -9/+9 |
| | | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | ||||
* | New _mesa_debug() function to replace fprintf() calls. | Brian Paul | 2002-06-13 | 2 | -3/+11 |
| | | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c) | ||||
* | Apply alpha buffer control fix to accum buffer too. | Karl Schultz | 2002-04-23 | 1 | -2/+3 |
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* | Fix up alpha buffer handling for Windows. | Karl Schultz | 2002-04-23 | 2 | -6/+36 |
| | | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively. | ||||
* | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | 2002-03-16 | 1 | -4/+5 |
| | | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | ||||
* | Fixes for 24-bit Windows devices. The old code was trying to do 3-byte | Karl Schultz | 2002-01-16 | 1 | -5/+11 |
| | | | | stores with a full DWORD store (yuk). (Jeff Lewis) |