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path: root/src/mesa/drivers/windows
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* fix AccessViolation bug (#835861)Brian Paul2003-11-041-2/+9
* Make binary - even though this is a text file, common practice is to store MS...Karl Schultz2003-09-191-129/+129
* Update with current set of gl* entry points.Karl Schultz2003-09-181-221/+726
* Copy the DLL files to the lib directory instead of libexec.Karl Schultz2003-09-181-2/+2
* Add symbols to export private entry points to osmesa.Karl Schultz2003-09-181-0/+6
* Generate browse info for Debug version.Karl Schultz2003-08-301-1/+1
* Updates from Daniel Borca.Brian Paul2003-08-051-1/+4
* Moved.Karl Schultz2003-07-264-1449/+0
* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
* Project file for osmesaKarl Schultz2003-07-241-0/+121
* moved to top of tree.Karl Schultz2003-07-241-104/+0
* fix location of mesa.defKarl Schultz2003-07-241-1/+1
* linker exports defsKarl Schultz2003-07-241-0/+492
* Source code for GDI driver.Karl Schultz2003-07-244-0/+4649
* Project file to build gdi driver and OPENGL32.DLL.Karl Schultz2003-07-241-0/+129
* Project file to build tnl - creates static LIB that is later linked to make a...Karl Schultz2003-07-241-0/+252
* Project file to build swrast - creates static LIB that is later linked to mak...Karl Schultz2003-07-241-0/+360
* Project file to build core mesa - creates static LIB that is later linked to ...Karl Schultz2003-07-241-0/+716
* Visual Studio Workspace file for building Mesa. This workspace contains proj...Karl Schultz2003-07-241-0/+104
* Removing from this directory. Will be added to new gdi driver directory.Karl Schultz2003-07-244-4630/+0
* Remove obsolete file.Karl Schultz2003-07-247-7788/+0
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
* Check only LEFT bits for clearing alpha buffer. (Evgeny Kotsuba)Karl Schultz2003-01-301-2/+2
* Fix SourceForge bug 664908. wglDescribePixelFormat should return theKarl Schultz2003-01-151-1/+3
* update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul2002-10-291-1/+2
* Header file clean-up:Brian Paul2002-10-242-9/+3
* context-related cleanups (ex: _mesa_notifySwapBuffers instead of _mesa_swapbu...Brian Paul2002-10-141-2/+2
* Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul2002-10-111-3/+3
* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-042-5/+13
* Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause)Karl Schultz2002-10-041-2/+8
* new texture compression infrastructureBrian Paul2002-09-271-13/+17
* Mark destroyed context as not current. (Frank Warmerdam)Karl Schultz2002-09-121-1/+4
* updated wglGetProcAddressBrian Paul2002-09-041-53/+8
* Don't call _mesa_initialize_context because we are usingKarl Schultz2002-08-281-11/+2
* Catch up windows driver with recent context modsKarl Schultz2002-07-291-3/+3
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-19/+8
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-152-6/+6
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-9/+9
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-132-3/+11
* Apply alpha buffer control fix to accum buffer too.Karl Schultz2002-04-231-2/+3
* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-232-6/+36
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-161-4/+5
* Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz2002-01-161-5/+11
* Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz2002-01-152-159/+179
* Remove trailing CR's. No logical changes.Karl Schultz2002-01-151-478/+487
* Updates for improved DirectDraw support (Daniel Slater)Karl Schultz2001-11-012-65/+514
* Fix the clear() functionKarl Schultz2001-10-051-80/+98
* Updated Windows driver for Mesa 4.0.Karl Schultz2001-10-041-1555/+1427
* remove extra CR charsKarl Schultz2001-10-042-194/+194