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* Work In Progress. Move some of the frame buffer, render buffer, etc init ↵Karl Schultz2005-12-152-102/+164
| | | | | | code from the create context path to the make current path, where it is lazily initialized. This didn't buy me very much except to make it look closer to the X11 driver. Fix up some of this same code to correct some errors. The next step is to reorganize the wmesa context data structure to inherit the gl_context by containment so I can have access to the wmesa context in the update state path. The driver is still currently not responding to changes in the Draw and Read Buffer state.
* update for symbol export changesKarl Schultz2005-12-081-1/+2
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* additional wrapper updates, bug 4468Brian Paul2005-09-191-0/+25
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* Add support for memory contexts (Thomas Kaltofen). Cleanup compilation ↵Karl Schultz2005-09-053-33/+34
| | | | warnings.
* remove _swrast_DrawBufferKarl Schultz2005-09-051-1/+0
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* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-273-9/+3
| | | | objects for future types of queries.
* free context structure (bug 1252316) and s/free/_mesa_free/Brian Paul2005-08-091-6/+7
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* Fix a prototypeKarl Schultz2005-07-011-5/+5
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* mingw changes (Nolan Leake)Brian Paul2005-06-133-5/+4
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* moved to windows build dirKarl Schultz2005-05-241-137/+0
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* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
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* Updates for pipeline_stage struct changes.Keith Whitwell2005-04-226-206/+33
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* more gldirect compile fixes. Getting near the linking stage now. No build ↵Ben Crossman2005-04-1514-188/+511
| | | | file yet.
* Some initial compile fixes. Still some left and warnings that need fixing. ↵Ben Crossman2005-04-1423-111/+114
| | | | No where near runnable yet.
* killed a few warningsDaniel Borca2005-02-141-400/+394
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* remove dependency on Shared->TexObjectListBrian Paul2005-02-051-21/+27
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* simplistic ICD implementation for fx/MesaDaniel Borca2004-12-092-0/+164
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* fixed an include pathDaniel Borca2004-12-071-1/+1
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* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-271-8/+10
| | | | | | | | Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-0/+2143
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* Remove need for defining _MSC_VER when building Mesa for windows withBrian Paul2004-11-082-3/+5
| | | | a non MS C compiler (MinGW). (Gregor Anich)
* SWTC trick, enabled new extensionsDaniel Borca2004-10-121-2/+32
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* rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz2004-09-171-1/+1
| | | | probably due to a compiler bug.
* remove CRDaniel Borca2004-08-301-21/+21
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* ICD update from Gregor AnichBrian Paul2004-08-252-441/+457
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* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-254-34/+106
| | | | 1015696)
* Windows ICD driver code (patch 1014800)Brian Paul2004-08-254-2/+779
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* Update Visual Studio Project file for src tree updates.Karl Schultz2004-08-141-2/+2
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* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-018-47/+47
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* fixed bugs in fxddtex.cDaniel Borca2004-05-101-1/+0
| | | | cleaned up win32 definition files
* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
| | | | | | | This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
* Add new driverfuncs.Karl Schultz2004-01-272-0/+9
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* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-47/+26
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* Replace with version generated from new python script.Karl Schultz2004-01-141-717/+719
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* add new entrypointsKarl Schultz2004-01-131-696/+715
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* Mingw3 prototypesDaniel Borca2004-01-071-4/+1
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* Import vtx-0-2-branchKeith Whitwell2003-11-241-1/+0
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* fix AccessViolation bug (#835861)Brian Paul2003-11-041-2/+9
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* Make binary - even though this is a text file, common practice is to store ↵Karl Schultz2003-09-191-129/+129
| | | | MS studio files as binary
* Update with current set of gl* entry points.Karl Schultz2003-09-181-221/+726
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* Copy the DLL files to the lib directory instead of libexec.Karl Schultz2003-09-181-2/+2
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* Add symbols to export private entry points to osmesa.Karl Schultz2003-09-181-0/+6
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* Generate browse info for Debug version.Karl Schultz2003-08-301-1/+1
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* Updates from Daniel Borca.Brian Paul2003-08-051-1/+4
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* Moved.Karl Schultz2003-07-264-1449/+0
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* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
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* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
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* Project file for osmesaKarl Schultz2003-07-241-0/+121
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* moved to top of tree.Karl Schultz2003-07-241-104/+0
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* fix location of mesa.defKarl Schultz2003-07-241-1/+1
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