| Commit message (Collapse) | Author | Age | Files | Lines |
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When GLX_INDIRECT_RENDERING is defined, some symbols are used in
libglapi.a but are not defined. Define them through the help of
glapitemp.h.
Signed-off-by: Jeremy Huddleston <[email protected]>
Signed-off-by: Chia-I Wu <[email protected]>
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Build as
scons platform=windows osmesa
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Just type
scons osmesa
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Just add the gl_api parameter to _mesa_initialize_context().
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Fixes the build when selecting driver=osmesa and building static libraries.
Otherwise, mklib tries to add the ‘-ltalloc’ object to the archive, which
obviously fails.
Clients which statically link to osmesa will need to link to libtalloc also,
as specified in the Libs.private of osmesa.pc.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=33360
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Christopher James Halse Rogers <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32814
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Fixes fd.o bug 31128.
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Otherwise consumers have to, and that's lame.
Signed-off-by: Adam Jackson <[email protected]>
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also link osmesa with C++ standard libraries, as it now contains C++ code
Signed-off-by: Jon TURNEY <[email protected]>
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
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When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <[email protected]>
Tested-by: Tom Fogal <[email protected]>
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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CHAN_BITS=16 still broken.
NOTE: this is a candidate for back-porting to the 7.8 stable branch.
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Remove the rgbMode and indexBits parameters from _mesa_create_visual
and _mesa_initialize_visual. These values are now hardcoded to
GL_TRUE and 0.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Without this patch, the two symbols get an underscore prepended
and an "@4" appended when compiling with VC8.
Signed-off-by: Brian Paul <[email protected]>
(cherry picked from commit e65029e9b32ddabea0ec583c04484345b40f1557)
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Signed-off-by: Jeremy Huddleston <[email protected]>
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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autoconf had been designating the 8 bit libOSMesa as the default
standalone osmesa, but the Makefile expected it to be linked to libGL.
Fix up the osmesa Makefile so that it allows any of the combinations of
standalone and channel width to be built.
Fixes bug #21980.
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This just makes the use of mklib more consistent throughout Mesa where
we always want to pass the linker and LDFLAGS when we might be making a
shared library.
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Respect the user's choice of shell when running mklib rather than always
using /bin/sh.
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This removes some cruft from src/mesa/Makefile.
Something similar could be done for stand-alone / Xlib-Mesa libGL...
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modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/main/descrip.mms
modified: src/mesa/shader/descrip.mms
modified: src/mesa/shader/slang/descrip.mms
modified: src/mesa/swrast/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
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OSMesaDestroyContext()
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Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
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calling _mesa_make_current() to avoid hitting the initialize_framebuffer_size()
stuff in context.c
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Uses new renderbuffer adaptors.
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