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* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
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* fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca2004-02-102-4/+3
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* deal with combine_ext refactorDaniel Borca2004-02-093-65/+74
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* added NUL driver for DMesaDaniel Borca2004-02-071-63/+71
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* fixed a bug in GL_NEAREST samplerDaniel Borca2004-02-021-15/+0
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* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-297-33/+109
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* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-274-11/+12
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-274-16/+16
| | | | array, texObj->Image[face][level].
* accomodate FetchTexel and fix some memory leak bugsDaniel Borca2004-01-265-59/+24
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* accomodated new driver_func initializationDaniel Borca2004-01-236-35/+20
| | | | | | added DMesaGetProcAddress some other minor fixes updated documentation
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-213-8/+0
| | | | | | dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
* Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul2004-01-201-37/+67
| | | | | functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-203-74/+65
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* _mesa_delete_texture_object and some other updatesDaniel Borca2004-01-154-10/+12
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* fixed a bug in texture memory manager when in UMA modeDaniel Borca2004-01-142-6/+13
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* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-133-2/+96
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* re-enabled trilinearnessDaniel Borca2004-01-131-43/+45
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* small fixesDaniel Borca2004-01-133-33/+40
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* envvars to control run-timeDaniel Borca2004-01-082-18/+18
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* bugfix in texture swapping mechanism (multitex)Daniel Borca2004-01-071-1/+2
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* temporary workaround for bad primitives in fx_render_vb_quadsDaniel Borca2004-01-071-4/+12
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* protect against broken appsDaniel Borca2004-01-071-4/+11
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* teensy bit of optimization in interp codeDaniel Borca2004-01-071-50/+18
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* wgl interfaceDaniel Borca2004-01-072-0/+8
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* cleanupsDaniel Borca2004-01-072-3/+3
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* reverted TMUs for proper multitexturingDaniel Borca2003-12-233-11/+170
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* DMesa: removed MGA2064W driverDaniel Borca2003-12-194-36/+59
| | | | | | DMesa: added capability to query visuals fxMesa: WGL_3DFX_gamma_control fxMesa: minor fixes to interface (fxQueryHardware vs fxMesaSelect...)
* EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca2003-12-158-54/+307
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* small bug wrt cullingDaniel Borca2003-12-121-1/+9
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* fixed prototypes for wglGammaRamp3DFXDaniel Borca2003-12-111-6/+4
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* got rid of __FUNCTION__ :(Daniel Borca2003-12-1016-249/+570
| | | | | | | | | | | | | | Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
* accomodate vtx-0-2-branchDaniel Borca2003-11-264-93/+65
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* Import vtx-0-2-branchKeith Whitwell2003-11-242-2/+2
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* more texture compressionDaniel Borca2003-11-212-5/+20
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* small mattersDaniel Borca2003-11-201-20/+9
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* doc updates; GLUT timer additions; fixed compilation warningsDaniel Borca2003-11-183-43/+35
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* vanilla extensions disabledDaniel Borca2003-11-131-3/+2
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* dirty hack to advertise vanilla extension namesDaniel Borca2003-11-121-0/+23
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* NCC fixes and some cosmeticsDaniel Borca2003-11-074-50/+5
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* small fixes wrt texture handlingDaniel Borca2003-11-031-5/+5
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* small fixes wrt texture handlingDaniel Borca2003-11-031-44/+31
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* Voodoo2 happinessDaniel Borca2003-11-037-160/+66
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* removed detritusDaniel Borca2003-10-311-7/+0
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* bugfixes wrt texture compressionDaniel Borca2003-10-304-87/+50
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* changes to accomodate texture compressionDaniel Borca2003-10-2910-84/+746
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* cosmetics and memosDaniel Borca2003-10-221-1/+4
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* wrap in #ifdef FX / #endifBrian Paul2003-10-211-0/+5
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* Napalm total immersionDaniel Borca2003-10-2115-402/+2098
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* protect whole file with #ifdef FXBrian Paul2003-10-151-0/+4
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* minor fixes + doc updateDaniel Borca2003-10-143-3/+15
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