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mesa
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drivers
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glide
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Author
Age
Files
Lines
...
*
cleanup
Daniel Borca
2004-09-13
11
-102
/
+29
*
make sure the HW is clean before shooting the pipeline
Daniel Borca
2004-09-03
1
-42
/
+25
*
newer Glide3x snaps vertices internally for V1/VR/VB
Daniel Borca
2004-08-31
1
-1
/
+1
*
hide GL_ARB_texture_compression from non-VSA cards
Daniel Borca
2004-08-20
1
-23
/
+16
*
why is GL_ARB_texture_env_combine different from EXT?
Daniel Borca
2004-08-19
1
-0
/
+1
*
"const int _nc" was really stupid...
Daniel Borca
2004-08-19
1
-13
/
+8
*
cleanup
Daniel Borca
2004-08-19
1
-4
/
+2
*
silence compiler warnings
Daniel Borca
2004-08-19
1
-3
/
+3
*
cleanup
Daniel Borca
2004-08-16
5
-37
/
+14
*
fixed texture fetchers, fixed automatic mipmap generation, some cleanup
Daniel Borca
2004-08-16
1
-22
/
+71
*
fixed pixel drawing routines, some cleanup
Daniel Borca
2004-08-16
1
-8
/
+142
*
disabled stereo checking in wglChoosePixelFormat
Daniel Borca
2004-08-16
1
-0
/
+5
*
disable W1 when single-texturing
Daniel Borca
2004-07-26
1
-6
/
+6
*
Rush is back on ZBUFFER
Daniel Borca
2004-07-26
1
-49
/
+354
*
fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)
Daniel Borca
2004-07-23
1
-31
/
+28
*
partial GL_BLEND for Voodoo1
Daniel Borca
2004-07-21
1
-6
/
+16
*
GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?
Daniel Borca
2004-07-20
1
-1
/
+1
*
trying vertex_program...
Daniel Borca
2004-07-19
1
-1
/
+4
*
minor corrections
Daniel Borca
2004-07-16
2
-17
/
+36
*
GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)
Daniel Borca
2004-07-16
1
-0
/
+34
*
SGIS_generate_mipmap
Daniel Borca
2004-07-16
1
-77
/
+188
*
use tnl_emit_func, it's safer
Daniel Borca
2004-07-06
1
-2
/
+2
*
added GL_ARB_point_sprite.
Daniel Borca
2004-07-05
5
-44
/
+119
*
added GL_EXT_fog_coord.
Daniel Borca
2004-07-02
7
-39
/
+343
*
Rename the various function types in t_context.h to include a tnl_ prefix.
Keith Whitwell
2004-07-01
2
-6
/
+6
*
hack for compressed textures with aspectratio greater than 8:1
Daniel Borca
2004-06-24
4
-53
/
+66
*
Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...
Daniel Borca
2004-06-19
5
-16
/
+139
*
Fixed a bug in vertex emitter (untile we move to t_vertex.c)
Daniel Borca
2004-06-14
1
-2
/
+7
*
remove the 3dfx CatchSignals stuff (the var was alwasy set)
Brian Paul
2004-06-11
1
-1
/
+1
*
corrected a bug wrt point_size
Daniel Borca
2004-06-08
2
-11
/
+57
*
masked out unsupported glBlendColor (some games check only the proc addr)
Daniel Borca
2004-06-03
6
-9
/
+11
*
reworked FXT1
Daniel Borca
2004-05-31
3
-8
/
+13
*
doc update; minor changes
Daniel Borca
2004-05-20
1
-5
/
+9
*
added GL_NV_blend_square
Daniel Borca
2004-05-19
3
-82
/
+57
*
added some core-level extensions
Daniel Borca
2004-05-18
1
-0
/
+2
*
minor fixes
Daniel Borca
2004-05-12
2
-7
/
+3
*
fixed bugs in fxddtex.c
Daniel Borca
2004-05-10
4
-214
/
+260
*
texture compression: getting warmer
Daniel Borca
2004-05-04
1
-7
/
+9
*
FXT1: getting warmer
Daniel Borca
2004-04-30
2
-145
/
+68
*
FXT1 preparations
Daniel Borca
2004-04-29
2
-53
/
+97
*
accomodate newtexstore
Daniel Borca
2004-04-26
3
-72
/
+112
*
documentation updates
Daniel Borca
2004-04-14
3
-6
/
+16
*
code cleanup heheh
Daniel Borca
2004-03-29
8
-113
/
+96
*
small changes (version string)
Daniel Borca
2004-03-25
2
-8
/
+9
*
Implemented support for software-based AUX color buffers.
Brian Paul
2004-03-21
2
-5
/
+6
*
fxMesa: remove buffer_obj_ext, cos it breaks UT2004
Daniel Borca
2004-03-09
1
-1
/
+2
*
Voodoo Rush fixes
Daniel Borca
2004-03-08
3
-5
/
+17
*
_tnl_allow_*_fog(...)
Daniel Borca
2004-03-03
1
-0
/
+2
*
workaround for crash-upon-exit in verbose mode
Daniel Borca
2004-03-02
2
-42
/
+73
*
replace color table FloatTable boolean with Type enum
Brian Paul
2004-02-28
1
-1
/
+1
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