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* cleanupDaniel Borca2004-09-1311-102/+29
* make sure the HW is clean before shooting the pipelineDaniel Borca2004-09-031-42/+25
* newer Glide3x snaps vertices internally for V1/VR/VBDaniel Borca2004-08-311-1/+1
* hide GL_ARB_texture_compression from non-VSA cardsDaniel Borca2004-08-201-23/+16
* why is GL_ARB_texture_env_combine different from EXT?Daniel Borca2004-08-191-0/+1
* "const int _nc" was really stupid...Daniel Borca2004-08-191-13/+8
* cleanupDaniel Borca2004-08-191-4/+2
* silence compiler warningsDaniel Borca2004-08-191-3/+3
* cleanupDaniel Borca2004-08-165-37/+14
* fixed texture fetchers, fixed automatic mipmap generation, some cleanupDaniel Borca2004-08-161-22/+71
* fixed pixel drawing routines, some cleanupDaniel Borca2004-08-161-8/+142
* disabled stereo checking in wglChoosePixelFormatDaniel Borca2004-08-161-0/+5
* disable W1 when single-texturingDaniel Borca2004-07-261-6/+6
* Rush is back on ZBUFFERDaniel Borca2004-07-261-49/+354
* fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)Daniel Borca2004-07-231-31/+28
* partial GL_BLEND for Voodoo1Daniel Borca2004-07-211-6/+16
* GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?Daniel Borca2004-07-201-1/+1
* trying vertex_program...Daniel Borca2004-07-191-1/+4
* minor correctionsDaniel Borca2004-07-162-17/+36
* GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca2004-07-161-0/+34
* SGIS_generate_mipmapDaniel Borca2004-07-161-77/+188
* use tnl_emit_func, it's saferDaniel Borca2004-07-061-2/+2
* added GL_ARB_point_sprite.Daniel Borca2004-07-055-44/+119
* added GL_EXT_fog_coord.Daniel Borca2004-07-027-39/+343
* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-012-6/+6
* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-244-53/+66
* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca2004-06-195-16/+139
* Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca2004-06-141-2/+7
* remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul2004-06-111-1/+1
* corrected a bug wrt point_sizeDaniel Borca2004-06-082-11/+57
* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-036-9/+11
* reworked FXT1Daniel Borca2004-05-313-8/+13
* doc update; minor changesDaniel Borca2004-05-201-5/+9
* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
* minor fixesDaniel Borca2004-05-122-7/+3
* fixed bugs in fxddtex.cDaniel Borca2004-05-104-214/+260
* texture compression: getting warmerDaniel Borca2004-05-041-7/+9
* FXT1: getting warmerDaniel Borca2004-04-302-145/+68
* FXT1 preparationsDaniel Borca2004-04-292-53/+97
* accomodate newtexstoreDaniel Borca2004-04-263-72/+112
* documentation updatesDaniel Borca2004-04-143-6/+16
* code cleanup hehehDaniel Borca2004-03-298-113/+96
* small changes (version string)Daniel Borca2004-03-252-8/+9
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-212-5/+6
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
* Voodoo Rush fixesDaniel Borca2004-03-083-5/+17
* _tnl_allow_*_fog(...)Daniel Borca2004-03-031-0/+2
* workaround for crash-upon-exit in verbose modeDaniel Borca2004-03-022-42/+73
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-1/+1