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* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-071-1/+0
| | | | This was never fully fleshed out and hasn't been used.
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-021-1/+1
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* mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul2009-02-091-2/+2
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* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-281-0/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick2009-01-281-2/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-281-1/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-281-2/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: prefix more #includes with "main/"Brian Paul2008-09-187-34/+34
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* dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646Xiang, Haihao2008-08-051-0/+4
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* Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexesBrian2008-01-061-2/+2
| | | | | | | Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask. The number of active color buffers is specified by _NumColorDrawBuffers. This builds on the previous DrawBuffer changes and will help with drivers implementing GL_ARB_draw_buffers.
* remove _tnl_arb_vertex_program_stageBrian2007-04-161-1/+0
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* Fix/improve framebuffer object reference counting.Brian2007-03-061-2/+2
| | | | | | | Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
* Commiting a few minor fixes to glut fbdev (segfault on a separate stack)Sean D'Epagnier2007-02-161-3/+3
| | | | | | Updated all drivers that used the old _ac_ functions to use the new _vbo_ functions. I know this fixed the fbdev driver, it looks like it might fix some other drivers too.
* merge current trunk into vbo branchAlan Hourihane2006-11-021-6/+3
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* switch remaining drivers over to vboKeith Whitwell2006-10-311-1/+1
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* Remove calls to _mesa_ResizeBuffersMESA() - generally replace with code toBrian Paul2006-10-151-2/+10
| | | | check the current window size, then call _mesa_resize_framebuffer().
* Move COPY_FLOAT() macro down into glide driver.Brian Paul2005-11-091-0/+2
| | | | | Rewrite COPY_4FV() macro to not use COPY_FLOAT(), and use integer moves as originally intended.
* Unify vertex/fragment program instuctions.Brian Paul2005-11-051-2/+0
| | | | Based on patch by Ian (#4967) but also unify instruction opcodes.
* s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.Brian Paul2005-10-051-1/+1
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* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-16/+17
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* replace GLdepth with GLuintBrian Paul2005-09-212-6/+6
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* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-133-9/+11
| | | | ctx->Driver.Stencil*Separate() functions.
* add _tnl_arb_vertex_program_stage to all drivers which already have ↵Roland Scheidegger2005-09-091-0/+1
| | | | _tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell)
* remove fxDDSetBuffer()Brian Paul2005-09-011-42/+13
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* Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul2005-06-272-5/+5
| | | | | If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
* pathetic attempt to accomodate new frambuffer changes (still some work to do)Daniel Borca2005-05-091-3/+10
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* accomodate new frambuffer changesDaniel Borca2005-05-092-28/+32
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-6/+0
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul2005-01-251-18/+27
| | | | | | hash table. Moving toward removing the gl_texture_object's Next pointer (only used by glide and tdfx drivers).
* make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca2005-01-191-10/+11
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* cleaned up warningsDaniel Borca2005-01-174-44/+45
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* some "safer" type-punning (gcc optimizes float moves with integer moves, ↵Daniel Borca2005-01-122-39/+38
| | | | anyway).
* semantic in parameter names. changed emitter function.Daniel Borca2005-01-061-12/+12
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* semantic in parameter namesDaniel Borca2005-01-061-3/+3
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* added GL_EXT_stencil_two_side (yes, it works)Daniel Borca2004-12-214-20/+263
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* put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵Daniel Borca2004-12-201-15/+15
| | | | t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
* use float constants.Daniel Borca2004-12-201-13/+13
| | | | fixed a small debug error.
* removed ifdef'ed out code (to whom it may concern: it can be found in ↵Daniel Borca2004-12-201-395/+1
| | | | dri/tdfx driver)
* removed detritus (ncc).Daniel Borca2004-12-201-42/+2
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* comment reorg.Daniel Borca2004-12-201-57/+5
| | | | removed detritus (ncc).
* made some functions static.Daniel Borca2004-12-201-12/+15
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* comment reorg.Daniel Borca2004-12-201-30/+42
| | | | | | made some functions static. hide vp behind an envvar. removed unnecessary multitex constraint for napalm hw.
* allow greater swappendingcount for older hw (v1/v2)Daniel Borca2004-12-201-3/+3
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* fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca2004-12-171-16/+15
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* disabled ClipMask usage in vb emitter (clipping bugs?)Daniel Borca2004-12-131-2/+2
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* small fix for debug pathsDaniel Borca2004-12-061-1/+3
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* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-272-6/+10
| | | | | | | | Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-2143/+0
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* fix _mesa_image_address2d invocationDaniel Borca2004-11-151-1/+1
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* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-38/+30
| | | | | | | and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.