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* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-244-53/+66
* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca2004-06-195-16/+139
* Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca2004-06-141-2/+7
* remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul2004-06-111-1/+1
* corrected a bug wrt point_sizeDaniel Borca2004-06-082-11/+57
* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-036-9/+11
* reworked FXT1Daniel Borca2004-05-313-8/+13
* doc update; minor changesDaniel Borca2004-05-201-5/+9
* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
* minor fixesDaniel Borca2004-05-122-7/+3
* fixed bugs in fxddtex.cDaniel Borca2004-05-104-214/+260
* texture compression: getting warmerDaniel Borca2004-05-041-7/+9
* FXT1: getting warmerDaniel Borca2004-04-302-145/+68
* FXT1 preparationsDaniel Borca2004-04-292-53/+97
* accomodate newtexstoreDaniel Borca2004-04-263-72/+112
* documentation updatesDaniel Borca2004-04-143-6/+16
* code cleanup hehehDaniel Borca2004-03-298-113/+96
* small changes (version string)Daniel Borca2004-03-252-8/+9
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-212-5/+6
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
* Voodoo Rush fixesDaniel Borca2004-03-083-5/+17
* _tnl_allow_*_fog(...)Daniel Borca2004-03-031-0/+2
* workaround for crash-upon-exit in verbose modeDaniel Borca2004-03-022-42/+73
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-1/+1
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
* fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca2004-02-102-4/+3
* deal with combine_ext refactorDaniel Borca2004-02-093-65/+74
* added NUL driver for DMesaDaniel Borca2004-02-071-63/+71
* fixed a bug in GL_NEAREST samplerDaniel Borca2004-02-021-15/+0
* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-297-33/+109
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-274-11/+12
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-274-16/+16
* accomodate FetchTexel and fix some memory leak bugsDaniel Borca2004-01-265-59/+24
* accomodated new driver_func initializationDaniel Borca2004-01-236-35/+20
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-213-8/+0
* Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul2004-01-201-37/+67
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-203-74/+65
* _mesa_delete_texture_object and some other updatesDaniel Borca2004-01-154-10/+12
* fixed a bug in texture memory manager when in UMA modeDaniel Borca2004-01-142-6/+13
* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-133-2/+96
* re-enabled trilinearnessDaniel Borca2004-01-131-43/+45
* small fixesDaniel Borca2004-01-133-33/+40
* envvars to control run-timeDaniel Borca2004-01-082-18/+18
* bugfix in texture swapping mechanism (multitex)Daniel Borca2004-01-071-1/+2
* temporary workaround for bad primitives in fx_render_vb_quadsDaniel Borca2004-01-071-4/+12
* protect against broken appsDaniel Borca2004-01-071-4/+11
* teensy bit of optimization in interp codeDaniel Borca2004-01-071-50/+18
* wgl interfaceDaniel Borca2004-01-072-0/+8
* cleanupsDaniel Borca2004-01-072-3/+3