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* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-012-6/+6
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* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-244-53/+66
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* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵Daniel Borca2004-06-195-16/+139
| | | | WGL_ARB_render_texture WGL_ARB_pbuffer
* Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca2004-06-141-2/+7
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* remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul2004-06-111-1/+1
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* corrected a bug wrt point_sizeDaniel Borca2004-06-082-11/+57
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* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-036-9/+11
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* reworked FXT1Daniel Borca2004-05-313-8/+13
| | | | minor fixes to fxMesa
* doc update; minor changesDaniel Borca2004-05-201-5/+9
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* added GL_NV_blend_squareDaniel Borca2004-05-193-82/+57
| | | | | fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
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* minor fixesDaniel Borca2004-05-122-7/+3
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* fixed bugs in fxddtex.cDaniel Borca2004-05-104-214/+260
| | | | cleaned up win32 definition files
* texture compression: getting warmerDaniel Borca2004-05-041-7/+9
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* FXT1: getting warmerDaniel Borca2004-04-302-145/+68
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* FXT1 preparationsDaniel Borca2004-04-292-53/+97
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* accomodate newtexstoreDaniel Borca2004-04-263-72/+112
| | | | fixed wgl interface for fxMesa
* documentation updatesDaniel Borca2004-04-143-6/+16
| | | | Glide3 driver: POINTCAST palette fixes
* code cleanup hehehDaniel Borca2004-03-298-113/+96
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* small changes (version string)Daniel Borca2004-03-252-8/+9
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* Implemented support for software-based AUX color buffers.Brian Paul2004-03-212-5/+6
| | | | | | Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
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* Voodoo Rush fixesDaniel Borca2004-03-083-5/+17
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* _tnl_allow_*_fog(...)Daniel Borca2004-03-031-0/+2
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* workaround for crash-upon-exit in verbose modeDaniel Borca2004-03-022-42/+73
| | | | | fxMesa now uses grQueryResolution minor fixes to X11 and DOS drivers
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-1/+1
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* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
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* fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca2004-02-102-4/+3
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* deal with combine_ext refactorDaniel Borca2004-02-093-65/+74
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* added NUL driver for DMesaDaniel Borca2004-02-071-63/+71
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* fixed a bug in GL_NEAREST samplerDaniel Borca2004-02-021-15/+0
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* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-297-33/+109
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* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-274-11/+12
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-274-16/+16
| | | | array, texObj->Image[face][level].
* accomodate FetchTexel and fix some memory leak bugsDaniel Borca2004-01-265-59/+24
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* accomodated new driver_func initializationDaniel Borca2004-01-236-35/+20
| | | | | | added DMesaGetProcAddress some other minor fixes updated documentation
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-213-8/+0
| | | | | | dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
* Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul2004-01-201-37/+67
| | | | | functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-203-74/+65
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* _mesa_delete_texture_object and some other updatesDaniel Borca2004-01-154-10/+12
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* fixed a bug in texture memory manager when in UMA modeDaniel Borca2004-01-142-6/+13
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* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-133-2/+96
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* re-enabled trilinearnessDaniel Borca2004-01-131-43/+45
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* small fixesDaniel Borca2004-01-133-33/+40
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* envvars to control run-timeDaniel Borca2004-01-082-18/+18
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* bugfix in texture swapping mechanism (multitex)Daniel Borca2004-01-071-1/+2
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* temporary workaround for bad primitives in fx_render_vb_quadsDaniel Borca2004-01-071-4/+12
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* protect against broken appsDaniel Borca2004-01-071-4/+11
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* teensy bit of optimization in interp codeDaniel Borca2004-01-071-50/+18
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* wgl interfaceDaniel Borca2004-01-072-0/+8
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