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* comment reorg.Daniel Borca2004-12-201-30/+42
* allow greater swappendingcount for older hw (v1/v2)Daniel Borca2004-12-201-3/+3
* fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca2004-12-171-16/+15
* disabled ClipMask usage in vb emitter (clipping bugs?)Daniel Borca2004-12-131-2/+2
* small fix for debug pathsDaniel Borca2004-12-061-1/+3
* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-272-6/+10
* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-2143/+0
* fix _mesa_image_address2d invocationDaniel Borca2004-11-151-1/+1
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-38/+30
* fixed compilation errorsDaniel Borca2004-10-202-5/+10
* avoid the patch if Mesa_DXTn flag is setDaniel Borca2004-10-121-2/+2
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-2/+2
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
* added (back!) option to use non-packedcolorDaniel Borca2004-09-247-4/+201
* clamp size of wide pointsDaniel Borca2004-09-201-2/+6
* cleanup and bugfixes for fxDDClear()Daniel Borca2004-09-131-75/+36
* cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-16/+22
* cleanupDaniel Borca2004-09-1311-102/+29
* make sure the HW is clean before shooting the pipelineDaniel Borca2004-09-031-42/+25
* newer Glide3x snaps vertices internally for V1/VR/VBDaniel Borca2004-08-311-1/+1
* hide GL_ARB_texture_compression from non-VSA cardsDaniel Borca2004-08-201-23/+16
* why is GL_ARB_texture_env_combine different from EXT?Daniel Borca2004-08-191-0/+1
* "const int _nc" was really stupid...Daniel Borca2004-08-191-13/+8
* cleanupDaniel Borca2004-08-191-4/+2
* silence compiler warningsDaniel Borca2004-08-191-3/+3
* cleanupDaniel Borca2004-08-165-37/+14
* fixed texture fetchers, fixed automatic mipmap generation, some cleanupDaniel Borca2004-08-161-22/+71
* fixed pixel drawing routines, some cleanupDaniel Borca2004-08-161-8/+142
* disabled stereo checking in wglChoosePixelFormatDaniel Borca2004-08-161-0/+5
* disable W1 when single-texturingDaniel Borca2004-07-261-6/+6
* Rush is back on ZBUFFERDaniel Borca2004-07-261-49/+354
* fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)Daniel Borca2004-07-231-31/+28
* partial GL_BLEND for Voodoo1Daniel Borca2004-07-211-6/+16
* GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?Daniel Borca2004-07-201-1/+1
* trying vertex_program...Daniel Borca2004-07-191-1/+4
* minor correctionsDaniel Borca2004-07-162-17/+36
* GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca2004-07-161-0/+34
* SGIS_generate_mipmapDaniel Borca2004-07-161-77/+188
* use tnl_emit_func, it's saferDaniel Borca2004-07-061-2/+2
* added GL_ARB_point_sprite.Daniel Borca2004-07-055-44/+119
* added GL_EXT_fog_coord.Daniel Borca2004-07-027-39/+343
* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-012-6/+6
* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-244-53/+66
* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca2004-06-195-16/+139
* Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca2004-06-141-2/+7
* remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul2004-06-111-1/+1
* corrected a bug wrt point_sizeDaniel Borca2004-06-082-11/+57
* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-036-9/+11
* reworked FXT1Daniel Borca2004-05-313-8/+13