Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | partial GL_BLEND for Voodoo1 | Daniel Borca | 2004-07-21 | 1 | -6/+16 |
| | |||||
* | GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it? | Daniel Borca | 2004-07-20 | 1 | -1/+1 |
| | |||||
* | trying vertex_program... | Daniel Borca | 2004-07-19 | 1 | -1/+4 |
| | |||||
* | minor corrections | Daniel Borca | 2004-07-16 | 2 | -17/+36 |
| | |||||
* | GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps) | Daniel Borca | 2004-07-16 | 1 | -0/+34 |
| | |||||
* | SGIS_generate_mipmap | Daniel Borca | 2004-07-16 | 1 | -77/+188 |
| | |||||
* | use tnl_emit_func, it's safer | Daniel Borca | 2004-07-06 | 1 | -2/+2 |
| | |||||
* | added GL_ARB_point_sprite. | Daniel Borca | 2004-07-05 | 5 | -44/+119 |
| | | | | | color masking correctly implemented for 15bpp. small fixes for textures and tri engine. | ||||
* | added GL_EXT_fog_coord. | Daniel Borca | 2004-07-02 | 7 | -39/+343 |
| | | | | | added GL_EXT_blend_equation_separate. minor cleanup. | ||||
* | Rename the various function types in t_context.h to include a tnl_ prefix. | Keith Whitwell | 2004-07-01 | 2 | -6/+6 |
| | |||||
* | hack for compressed textures with aspectratio greater than 8:1 | Daniel Borca | 2004-06-24 | 4 | -53/+66 |
| | |||||
* | Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵ | Daniel Borca | 2004-06-19 | 5 | -16/+139 |
| | | | | WGL_ARB_render_texture WGL_ARB_pbuffer | ||||
* | Fixed a bug in vertex emitter (untile we move to t_vertex.c) | Daniel Borca | 2004-06-14 | 1 | -2/+7 |
| | |||||
* | remove the 3dfx CatchSignals stuff (the var was alwasy set) | Brian Paul | 2004-06-11 | 1 | -1/+1 |
| | |||||
* | corrected a bug wrt point_size | Daniel Borca | 2004-06-08 | 2 | -11/+57 |
| | |||||
* | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca | 2004-06-03 | 6 | -9/+11 |
| | |||||
* | reworked FXT1 | Daniel Borca | 2004-05-31 | 3 | -8/+13 |
| | | | | minor fixes to fxMesa | ||||
* | doc update; minor changes | Daniel Borca | 2004-05-20 | 1 | -5/+9 |
| | |||||
* | added GL_NV_blend_square | Daniel Borca | 2004-05-19 | 3 | -82/+57 |
| | | | | | fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust | ||||
* | added some core-level extensions | Daniel Borca | 2004-05-18 | 1 | -0/+2 |
| | |||||
* | minor fixes | Daniel Borca | 2004-05-12 | 2 | -7/+3 |
| | |||||
* | fixed bugs in fxddtex.c | Daniel Borca | 2004-05-10 | 4 | -214/+260 |
| | | | | cleaned up win32 definition files | ||||
* | texture compression: getting warmer | Daniel Borca | 2004-05-04 | 1 | -7/+9 |
| | |||||
* | FXT1: getting warmer | Daniel Borca | 2004-04-30 | 2 | -145/+68 |
| | |||||
* | FXT1 preparations | Daniel Borca | 2004-04-29 | 2 | -53/+97 |
| | |||||
* | accomodate newtexstore | Daniel Borca | 2004-04-26 | 3 | -72/+112 |
| | | | | fixed wgl interface for fxMesa | ||||
* | documentation updates | Daniel Borca | 2004-04-14 | 3 | -6/+16 |
| | | | | Glide3 driver: POINTCAST palette fixes | ||||
* | code cleanup heheh | Daniel Borca | 2004-03-29 | 8 | -113/+96 |
| | |||||
* | small changes (version string) | Daniel Borca | 2004-03-25 | 2 | -8/+9 |
| | |||||
* | Implemented support for software-based AUX color buffers. | Brian Paul | 2004-03-21 | 2 | -5/+6 |
| | | | | | | Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | ||||
* | fxMesa: remove buffer_obj_ext, cos it breaks UT2004 | Daniel Borca | 2004-03-09 | 1 | -1/+2 |
| | |||||
* | Voodoo Rush fixes | Daniel Borca | 2004-03-08 | 3 | -5/+17 |
| | |||||
* | _tnl_allow_*_fog(...) | Daniel Borca | 2004-03-03 | 1 | -0/+2 |
| | |||||
* | workaround for crash-upon-exit in verbose mode | Daniel Borca | 2004-03-02 | 2 | -42/+73 |
| | | | | | fxMesa now uses grQueryResolution minor fixes to X11 and DOS drivers | ||||
* | replace color table FloatTable boolean with Type enum | Brian Paul | 2004-02-28 | 1 | -1/+1 |
| | |||||
* | cleanup and some WGL PIXELFORMAT issues | Daniel Borca | 2004-02-16 | 7 | -120/+104 |
| | |||||
* | fixed back fxMesaGetCurrentContext to match MakeCurrent | Daniel Borca | 2004-02-10 | 2 | -4/+3 |
| | |||||
* | deal with combine_ext refactor | Daniel Borca | 2004-02-09 | 3 | -65/+74 |
| | |||||
* | added NUL driver for DMesa | Daniel Borca | 2004-02-07 | 1 | -63/+71 |
| | |||||
* | fixed a bug in GL_NEAREST sampler | Daniel Borca | 2004-02-02 | 1 | -15/+0 |
| | |||||
* | GL_TEXTURE_1D and other stories... | Daniel Borca | 2004-01-29 | 7 | -33/+109 |
| | |||||
* | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | 2004-01-27 | 4 | -11/+12 |
| | | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | ||||
* | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | 2004-01-27 | 4 | -16/+16 |
| | | | | array, texObj->Image[face][level]. | ||||
* | accomodate FetchTexel and fix some memory leak bugs | Daniel Borca | 2004-01-26 | 5 | -59/+24 |
| | |||||
* | accomodated new driver_func initialization | Daniel Borca | 2004-01-23 | 6 | -35/+20 |
| | | | | | | added DMesaGetProcAddress some other minor fixes updated documentation | ||||
* | Remove dd_function_table::BlendFunc. All drivers now use | Ian Romanick | 2004-01-21 | 3 | -8/+0 |
| | | | | | | dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same. | ||||
* | Undo some bits from last check-in related to the ctx->Driver.NewTextureObject | Brian Paul | 2004-01-20 | 1 | -37/+67 |
| | | | | | functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was). | ||||
* | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | 2004-01-20 | 3 | -74/+65 |
| | | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | ||||
* | _mesa_delete_texture_object and some other updates | Daniel Borca | 2004-01-15 | 4 | -10/+12 |
| | |||||
* | fixed a bug in texture memory manager when in UMA mode | Daniel Borca | 2004-01-14 | 2 | -6/+13 |
| |