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path: root/src/mesa/drivers/glide/fxvb.c
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* Import vtx-0-2-branchKeith Whitwell2003-11-241-1/+1
* bugfixes wrt texture compressionDaniel Borca2003-10-301-1/+1
* Napalm total immersionDaniel Borca2003-10-211-2/+0
* Reorganized combiners. Added optimized span functions.Daniel Borca2003-10-091-3/+3
* updates from Daniel BorcaBrian Paul2003-10-021-22/+16
* a few less occurances of _TriangleCapsBrian Paul2003-09-181-5/+9
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+3
* misc driver updates (Daniel Borca)Brian Paul2002-11-041-5/+5
* Header file clean-up:Brian Paul2002-10-241-2/+2
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-4/+4
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-2/+2
* replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANYBrian Paul2002-06-061-4/+4
* fixed some configure;make build problems. cleaned-up copyright info.Brian Paul2001-09-231-6/+15
* changes to allow the driver to compile - still doesn't work thoughBrian Paul2001-08-291-1/+1
* Committing in .Jouk Jansen2001-07-131-0/+17
* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-290/+266
* check hardware type and use SETUP_SNAP if neededBrian Paul2001-05-101-4/+2
* add disabled test to turn on vertex snapping.Keith Whitwell2001-05-031-0/+5
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-3/+4
* used indent to clean-up the codeBrian Paul2001-03-031-89/+99
* Bring the FX driver into line with core mesa changes.Keith Whitwell2001-01-081-13/+7
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-051-30/+36
* Major rework of tnl moduleKeith Whitwell2000-12-261-0/+403