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path: root/src/mesa/drivers/glide/fxsetup.c
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* Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul2005-06-271-2/+2
* added GL_EXT_stencil_two_side (yes, it works)Daniel Borca2004-12-211-3/+51
* removed detritus (ncc).Daniel Borca2004-12-201-42/+2
* fixed compilation errorsDaniel Borca2004-10-201-5/+8
* cleanupDaniel Borca2004-09-131-18/+6
* cleanupDaniel Borca2004-08-161-5/+2
* partial GL_BLEND for Voodoo1Daniel Borca2004-07-211-6/+16
* GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca2004-07-161-0/+34
* added GL_ARB_point_sprite.Daniel Borca2004-07-051-7/+4
* added GL_EXT_fog_coord.Daniel Borca2004-07-021-7/+52
* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-241-0/+13
* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca2004-06-191-0/+8
* added GL_NV_blend_squareDaniel Borca2004-05-191-79/+53
* fixed bugs in fxddtex.cDaniel Borca2004-05-101-1/+1
* accomodate newtexstoreDaniel Borca2004-04-261-71/+71
* code cleanup hehehDaniel Borca2004-03-291-78/+72
* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-291-11/+12
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-5/+6
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-6/+6
* accomodate FetchTexel and fix some memory leak bugsDaniel Borca2004-01-261-29/+0
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-6/+0
* _mesa_delete_texture_object and some other updatesDaniel Borca2004-01-151-1/+1
* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-131-0/+82
* reverted TMUs for proper multitexturingDaniel Borca2003-12-231-3/+45
* EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca2003-12-151-3/+3
* got rid of __FUNCTION__ :(Daniel Borca2003-12-101-33/+30
* Voodoo2 happinessDaniel Borca2003-11-031-16/+17
* changes to accomodate texture compressionDaniel Borca2003-10-291-8/+51
* Napalm total immersionDaniel Borca2003-10-211-94/+286
* glide driver (wip)Daniel Borca2003-10-131-4/+8
* Reorganized combiners. Added optimized span functions.Daniel Borca2003-10-091-254/+349
* updates from Daniel BorcaBrian Paul2003-10-021-192/+251
* DOS and glide driver updates from Daniel BorcaBrian Paul2003-08-191-102/+94
* misc driver updates (Daniel Borca)Brian Paul2002-11-041-3/+4
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-26/+12
* fixed some configure;make build problems. cleaned-up copyright info.Brian Paul2001-09-231-20/+9
* changes to allow the driver to compile - still doesn't work thoughBrian Paul2001-08-291-0/+3
* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-145/+3
* minor clean-upBrian Paul2001-05-101-18/+1
* compilation fixes - texturing isn't working at this timeBrian Paul2001-04-201-1/+1
* compilation updatesBrian Paul2001-03-281-1/+1
* minor updates for 3.5Brian Paul2001-03-211-5/+1
* used indent to clean-up the codeBrian Paul2001-03-031-1438/+1451
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-6/+6
* Major rework of tnl moduleKeith Whitwell2000-12-261-7/+7
* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-241-25/+5
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-3/+3
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+2
* removed unused varBrian Paul2000-11-131-1/+0
* Lots of changes:Keith Whitwell2000-11-051-11/+9