Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca | 2004-06-03 | 1 | -2/+2 |
* | documentation updates | Daniel Borca | 2004-04-14 | 1 | -4/+14 |
* | code cleanup heheh | Daniel Borca | 2004-03-29 | 1 | -8/+8 |
* | cleanup and some WGL PIXELFORMAT issues | Daniel Borca | 2004-02-16 | 1 | -11/+16 |
* | DMesa: removed MGA2064W driver | Daniel Borca | 2003-12-19 | 1 | -0/+3 |
* | got rid of __FUNCTION__ :( | Daniel Borca | 2003-12-10 | 1 | -17/+25 |
* | small matters | Daniel Borca | 2003-11-20 | 1 | -20/+9 |
* | bugfixes wrt texture compression | Daniel Borca | 2003-10-30 | 1 | -24/+0 |
* | changes to accomodate texture compression | Daniel Borca | 2003-10-29 | 1 | -7/+185 |
* | wrap in #ifdef FX / #endif | Brian Paul | 2003-10-21 | 1 | -0/+5 |
* | Napalm total immersion | Daniel Borca | 2003-10-21 | 1 | -6/+2 |
* | protect whole file with #ifdef FX | Brian Paul | 2003-10-15 | 1 | -0/+4 |
* | updates from Daniel Borca | Brian Paul | 2003-10-02 | 1 | -0/+2135 |